#ifndef H3D_FLOWER // F = flower color // S = stem color // D = disk color (usually yellow) // B = bottom flower color (darker than F) // Y = bottom stem color (darker than S) // clang-format off #define H3D_FLOWER(f, s, d, b, y) { \ 0,0,f,0,0,f,0,0, \ 0,0,f,d,d,f,0,0, \ 0,0,f,f,f,b,0,0, \ 0,0,s,b,b,y,0,0, \ 0,0,0,s,y,0,0,0, \ 0,s,s,s,y,y,y,0, \ 0,0,0,s,y,0,0,0, \ 0,0,0,s,y,0,0,0, \ } // clang-format on #endif