# 3D Toys Everything in here is a little sample program or otherwise which uses [haloo3d](https://github.com/randomouscrap98/haloo3d) and [unigi](https://git.lumen.sh/Fierelier/unigi). It's all software rendered, but you'll need to get sdl2 so it can render to screen. The libraries required are set as submodules, so you can pull them when cloning with: ``` git clone --recurse-submodules https://git.lumen.sh/haloopdy/3dtoys.git ``` Or if you already cloned, you can do this after the fact: ``` git submodule update --init ``` Then, to build any example, just do `make name.exe`. For example, to build maze.c, you would do ``` make maze.exe ./maze.exe ``` If you're having trouble building, you can try to force past the warnings (they're usually nothing): ``` make FORCE=1 maze.exe ``` ## Unigi Unigi is a small library and is built manually using the 3dtoys makefile. You can tinker around with Unigi if you like; it has its own make system, but I'm not sure what is required. The parts that are required for 3dtoys are handled with the 3dtoys makefile. Unigi expects some kind of graphics backend to run. In this case, our samples use SDL2, so you'll need to get that. ## Haloo3d You can compile haloo3d using the makefile provided in the library repo, or include the .h and .c files directly into the main translation unit like unigi currently expects. For these samples, they expect you to build the `haloo3d_full.a` library using `make full` in the haloo3d submodule. For convenience, the makefile for the samples assumes you are using the submodule and runs make in there for you.