diff --git a/terrain.c b/terrain.c index 0de32c1..f2cfdae 100644 --- a/terrain.c +++ b/terrain.c @@ -70,13 +70,13 @@ #define LANDHEIGHT 4.0 #define LANDCOL 0xF6D2 // 0xF4E1 #define SEACOL 0xF28D // 0xF26C -#define SKYCOL 0xF97F // 0xF77F +#define SKYCOL 0xFC7F // 0xF77F #define CLOUDCOL 0xFFFF #define TREECOL 0xF070 #define TREETRUNKCOL 0xF950 #define TREEBOTTOM -0.333 #define TREETRUNKWIDTH 0.2 -#define REDFLOWERCOL 0xFF13 +#define REDFLOWERCOL 0xFF9A #define YELLOWFLOWERCOL 0xFEE0 #define SEATRANS 0.75 #define CLOUDTRANSMIN 0.1 @@ -216,7 +216,7 @@ uint16_t gen_terrain(struct vec3i pos, haloo3d_obj *model, float scale = 0.04; float vertscale = scale * (1 - 0.5 * RANDF()); // * CHUNKSCALE * 4; haloo3d_obj_addobj( - &nl_model, flowers[RANDF() * 0.4 > y], + &nl_model, flowers[nlayer > -0.9], // flowers[RANDF() * 0.4 > y], (struct vec3){ .x = treepos.x, .y = y + vertscale * 0.5, .z = treepos.y}, (struct vec3)DEFAULTLOOK, @@ -472,7 +472,7 @@ void sys_renderobject(ecs_placement *p, ecs_object *o, tecs **ecs) { // } for (int ti = 0; ti < tris; ti++) { int backface = !haloo3d_facef_finalize(outfaces[ti]); - if (o->cullbackface && backface) { + if (o->cullbackface && facei < o->stoplighting && backface) { continue; } (*ecs)->totaldrawn++;