Less frequent towers

This commit is contained in:
Carlos Sanchez 2024-09-22 17:27:36 -04:00
parent 51addcae02
commit c52bf93daf

View File

@ -54,16 +54,14 @@
// Lookvec for objects which all face forward along with the player
#define DEFAULTLOOK \
{ .x = 0, .y = 0, .z = -1 }
// How big each chunk is (x and y, square). MUST BE POWER OF 2 - 1
#define CHUNKSIZE 7 // This is the width in tiles
#define CHUNKSCALE (1.0 / CHUNKSIZE)
// This is how many vertices across a chunk is
#define CHUNKVSIZE (CHUNKSIZE + 1)
#define VIEWDISTANCE 10
#define VIEWDISTANCE 10 // MAX IS AROUND 12
#define PLBOXEDGE (VIEWDISTANCE * 2 + 1)
#define INIT_NEARCLIP 0.01
#define INIT_FARCLIP 100.0
#define MAXCHUNKPERFRAME PLBOXEDGE
// Generation consts / things for looks
@ -81,7 +79,7 @@
#define YELLOWFLOWERCOL 0xFEE0
#define TOWERCOL 0xF111
#define LIGHTCOL 0xFF00
#define TOWERLOW 0.75
#define TOWERLOW 0.758 // small changes to this make a huge difference
#define TOWERLIGHTMINSIZE (CHUNKSCALE * 0.1)
#define TOWERLIGHTMAXSIZE (CHUNKSCALE * 0.5)
#define TOWERLIGHTMINTRANS 0
@ -108,6 +106,8 @@
#define INIT_FOV 90.0
#define INIT_CAMPITCH (MPI_2 * 1.3) // MPI_2 * 1.6 // 1.575
#define INIT_PLAYERHEIGHT 0.65
#define INIT_NEARCLIP 0.01
#define INIT_FARCLIP 100.0
#define INIT_PLAYERSPEED \
{ .x = 0, .y = 0, .z = -1.5 }