No more bit depth required
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8
maze.c
8
maze.c
@ -16,11 +16,7 @@
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#define DITHERSTART -1
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#define DITHEREND 8
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#define TARGETFPS 60
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#define SECPERFRAME 1.0 / TARGETFPS
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// IDK you probably have to change this based on your display.
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// Maybe there's a way to fix this?
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#define UNIGIBITDEPTH 32
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#define SECPERFRAME (1.0 / TARGETFPS)
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#define WIDTH 640
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#define HEIGHT 480
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@ -86,7 +82,7 @@ int main() { // int argc, char **argv) {
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unigi_type_resolution res;
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res.width = WIDTH;
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res.height = HEIGHT;
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res.depth = UNIGIBITDEPTH;
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res.depth = 0;
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int totaldrawn = 0;
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