Maze supports runtime value manip

This commit is contained in:
Carlos Sanchez 2024-08-16 23:32:24 -04:00
parent a4f0540210
commit a5b905ab43
2 changed files with 38 additions and 17 deletions

@ -1 +1 @@
Subproject commit 775397220d63a5f92ad1ad16c0409c515ce13c30 Subproject commit d7b2d938cd5b53a65c5bdd78f62c1a7160c576e6

51
maze.c
View File

@ -1,4 +1,5 @@
#include "haloo3d/haloo3d.h" #include "haloo3d/haloo3d.h"
#include "haloo3d/haloo3dex_console.h"
#include "haloo3d/haloo3dex_easy.h" #include "haloo3d/haloo3dex_easy.h"
#include "haloo3d/haloo3dex_gen.h" #include "haloo3d/haloo3dex_gen.h"
// #include "haloo3d/haloo3dex_img.h" // #include "haloo3d/haloo3dex_img.h"
@ -8,26 +9,21 @@
#include "unigi/unigi.headers/src/main.h" #include "unigi/unigi.headers/src/main.h"
#include "unigi/unigi.platform.sdl1/src/main.c" #include "unigi/unigi.platform.sdl1/src/main.c"
#include "keys.h"
#include <stdlib.h> #include <stdlib.h>
// Performance options // Performance options
#define DOLIGHTING // #define SECPERFRAME (1.0 / TARGETFPS)
// #define FASTTRIS
#define DITHERSTART -1
#define DITHEREND 8
#define TARGETFPS 30
#define SECPERFRAME (1.0 / TARGETFPS)
#define WIDTH 320 #define WIDTH 320
#define HEIGHT 200 #define HEIGHT 200
#define SWIDTH WIDTH * 3 #define SWIDTH WIDTH * 3
#define SHEIGHT HEIGHT * 3 #define SHEIGHT HEIGHT * 3
#define ASPECT ((float)WIDTH / HEIGHT) #define ASPECT ((float)WIDTH / HEIGHT)
#define FOV 90.0
#define NEARCLIP 0.01 #define NEARCLIP 0.01
#define FARCLIP 100.0 #define FARCLIP 100.0
#define LIGHTANG -MPI / 4.0 #define LIGHTANG -MPI / 4.0
#define MINLIGHT 0.25
#define AVGWEIGHT 0.85 #define AVGWEIGHT 0.85
// Game options // Game options
@ -109,9 +105,20 @@ void gen_maze(haloo3d_obj *mazewalls, int size) {
int main() { // int argc, char **argv) { int main() { // int argc, char **argv) {
// Store all the values users can change at the beginning
float ditherstart = -1;
float ditherend = 8;
float fov = 90.0;
float minlight = 0.25;
int fps = 30;
uint16_t sky = 0xF000;
haloo3d_easystore storage; haloo3d_easystore storage;
haloo3d_easystore_init(&storage); haloo3d_easystore_init(&storage);
haloo3d_debugconsole dc;
haloo3d_debugconsole_init(&dc);
haloo3d_fb screen; haloo3d_fb screen;
haloo3d_fb_init(&screen, SWIDTH, SHEIGHT); haloo3d_fb_init(&screen, SWIDTH, SHEIGHT);
haloo3d_recti texrect = {.x1 = 0, .y1 = 0, .x2 = WIDTH, .y2 = HEIGHT}; haloo3d_recti texrect = {.x1 = 0, .y1 = 0, .x2 = WIDTH, .y2 = HEIGHT};
@ -119,13 +126,18 @@ int main() { // int argc, char **argv) {
haloo3d_easyrender render; haloo3d_easyrender render;
haloo3d_easyrender_init(&render, WIDTH, HEIGHT); haloo3d_easyrender_init(&render, WIDTH, HEIGHT);
haloo3d_perspective(render.perspective, FOV, ASPECT, NEARCLIP, FARCLIP);
render.camera.pos.y = 0.5; render.camera.pos.y = 0.5;
#ifdef FASTTRIS // render.trifunc = H3D_EASYRENDER_FASTFUNC;
render.trifunc = H3D_EASYRENDER_FASTFUNC;
#endif
eprintf("Initialized renderer\n"); eprintf("Initialized renderer\n");
haloo3d_debugconsole_set(&dc, "render/fps.i", &fps);
haloo3d_debugconsole_set(&dc, "render/fov.f", &fov);
haloo3d_debugconsole_set(&dc, "render/trifunc.f", &render.trifunc);
haloo3d_debugconsole_set(&dc, "render/ditherstart.f", &ditherstart);
haloo3d_debugconsole_set(&dc, "render/ditherend.f", &ditherend);
haloo3d_debugconsole_set(&dc, "render/sky.u16x", &sky);
haloo3d_debugconsole_set(&dc, "render/fasttris.i", &sky);
render.tprint.fb = &screen; render.tprint.fb = &screen;
haloo3d_easytimer frametimer, sdltimer; haloo3d_easytimer frametimer, sdltimer;
@ -212,8 +224,9 @@ int main() { // int argc, char **argv) {
while (1) { while (1) {
haloo3d_easytimer_start(&frametimer); haloo3d_easytimer_start(&frametimer);
render.camera.yaw += 0.008; render.camera.yaw += 0.008;
haloo3d_perspective(render.perspective, fov, ASPECT, NEARCLIP, FARCLIP);
haloo3d_easyrender_beginframe(&render); haloo3d_easyrender_beginframe(&render);
haloo3d_fb_clear(&render.window, 0xF000); haloo3d_fb_clear(&render.window, sky);
walli->scale.y = fabs(sin(3 * render.camera.yaw)); walli->scale.y = fabs(sin(3 * render.camera.yaw));
// render.camera.up.x = sin(render.camera.yaw); // render.camera.up.x = sin(render.camera.yaw);
@ -223,8 +236,16 @@ int main() { // int argc, char **argv) {
unigi_event_get(&event); unigi_event_get(&event);
if (event.type == unigi_enum_event_input_keyboard) { if (event.type == unigi_enum_event_input_keyboard) {
if (event.data.input_keyboard.down) {
switch (event.data.input_keyboard.button) {
case KEY_SPACE:
haloo3d_debugconsole_beginprompt(&dc);
break;
default:
exit(0); exit(0);
} }
}
}
totaldrawn = 0; totaldrawn = 0;
@ -238,7 +259,7 @@ int main() { // int argc, char **argv) {
// Iterate over object faces // Iterate over object faces
for (int fi = 0; fi < object->model->numfaces; fi++) { for (int fi = 0; fi < object->model->numfaces; fi++) {
totaldrawn += haloo3d_easyrender_renderface( totaldrawn += haloo3d_easyrender_renderface(
&render, object, fi, DITHERSTART, DITHEREND, MINLIGHT); &render, object, fi, ditherstart, ditherend, minlight);
} }
} }
@ -260,7 +281,7 @@ int main() { // int argc, char **argv) {
haloo3d_easytimer_end(&frametimer); haloo3d_easytimer_end(&frametimer);
float waittime = SECPERFRAME - frametimer.last; float waittime = (1.0 / fps) - frametimer.last;
if (waittime > 0) { if (waittime > 0) {
unigi_time_sleep(waittime * unigi_time_clocks_per_s); unigi_time_sleep(waittime * unigi_time_clocks_per_s);
} }