Fully working maze on ps2 thank you unigi
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@ -13,7 +13,7 @@ EE_BIN = $(PROGRAM_PS2).elf
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# NOTE: CANNOT USE JUST 'PS2' AS A DEFINE, IT BREAKS EVERYTHING!
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EE_OBJS = $(PROGRAM_PS2).o
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EE_CFLAGS += -DBUILDTOYS_PS2 -fdata-sections -ffunction-sections -I$(PS2SDK)/ports/include -Wformat=0
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EE_CFLAGS += -fdata-sections -ffunction-sections -I$(PS2SDK)/ports/include -Wformat=0
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EE_LDFLAGS += -L$(PS2SDK)/ports/lib -L$(GSKIT)/lib -lSDL2 -lgskit -ldmakit -lps2_drivers -lm -Wl,--gc-sections
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ifeq ($(DUMMY_TIMEZONE), 1)
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@ -11,5 +11,6 @@ make -f Makefile_PS2 PROGRAM_PS2="$1"
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if [ "$#" -gt "1" ]; then
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echo "Running on $2"
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ps2client -h "$2" reset
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sleep 1
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ps2client -h "$2" execee host:$1.elf
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fi
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9
maze.c
9
maze.c
@ -1,5 +1,5 @@
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// NOTE: CANNOT USE JUST 'PS2' AS A DEFINE, IT BREAKS EVERYTHING
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#ifdef BUILDTOYS_PS2
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#ifdef _EE
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#define DIRECTBUILD
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#define H3D_VOLATILE_FLOATS
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#endif
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@ -47,14 +47,13 @@
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#define NUMMICE 1
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// #define NOWALLS
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#ifdef BUILDTOYS_PS2
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#ifdef _EE
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#define WIDTH 160
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#define HEIGHT 120
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#define SCREENSCALE 4
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#define DITHERSTART 2.5
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#define DITHEREND 3.5
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int fps = 24;
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uint16_t sky = 0xF644;
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int fps = 20;
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#else
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#define WIDTH 480
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#define HEIGHT 300
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@ -63,7 +62,6 @@ uint16_t sky = 0xF644;
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#define DITHERSTART 10000
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#define DITHEREND 10000
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int fps = 30;
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uint16_t sky = 0xF000;
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#endif
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#define ASPECT ((float)WIDTH / HEIGHT)
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@ -128,6 +126,7 @@ const char POLYNAMES[NUMPOLYS][20] = {"tetrahedron"};
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float fov = 90.0;
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float minlight = 0.15;
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float speed = 1.0;
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uint16_t sky = 0xF644;
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struct vec2i dirtovec(uint8_t dir) {
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struct vec2i result;
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@ -1 +1 @@
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Subproject commit f5adfe0495095576721ab639fe4044147488c473
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Subproject commit 7761a397a86b0e94bf5d7280b3c2c65e3713fae8
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