Nearly working freecam

This commit is contained in:
Carlos Sanchez 2024-08-13 02:08:21 -04:00
parent 962cec230a
commit 7c3c42a31d
4 changed files with 349 additions and 1 deletions

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@ -1,6 +1,9 @@
#ifndef __3DTOYS_CAMERA #ifndef __3DTOYS_CAMERA
#define __3DTOYS_CAMERA #define __3DTOYS_CAMERA
#include "haloo3d/haloo3d.h" #include "haloo3d/haloo3d.h"
// #include "unigi/unigi.headers/src/main.h"
#define LOOKLOCK MPI / 32
typedef struct { typedef struct {
mfloat_t xofs; mfloat_t xofs;
@ -28,4 +31,49 @@ static inline int readcam(camset *set, int max, char *filename) {
printf("Read %d camlines from %s\n", num, filename); printf("Read %d camlines from %s\n", num, filename);
return num; return num;
} }
/*
void camera_from_unigi(unigi_type_event * ev, haloo3d_camera * cam, float speed)
{
Fps := float32(*fps)
mouse := rl.GetMouseDelta()
pitch += Rotation * mouse.Y / Fps
yaw += Rotation * mouse.X / Fps
pitch = hrend.Clamp(pitch, LookLock, math.Pi-LookLock)
newcamtrans := hrend.Vec3f{X: 0, Y: 0, Z: 0}
move := float32(Movement)
if rl.IsMouseButtonDown(rl.MouseButtonLeft) {
move *= 6
}
if rl.IsKeyDown(rl.KeyD) {
newcamtrans.X += move / Fps
}
if rl.IsKeyDown(rl.KeyA) {
newcamtrans.X -= move / Fps
}
// Moving forward moves in the negative z direction, since we FACE
// the -z axis (the camera does anyway)
if rl.IsKeyDown(rl.KeyW) {
newcamtrans.Z -= move / Fps
}
if rl.IsKeyDown(rl.KeyS) {
newcamtrans.Z += move / Fps
}
if rl.IsKeyDown(rl.KeySpace) {
newcamtrans.Y += move / Fps
}
if rl.IsKeyDown(rl.KeyLeftShift) {
newcamtrans.Y -= move / Fps
}
// translate the new camera movement based on the yaw
var moverot hrend.Mat44f
moverot.SetRotationY(-yaw)
hnewcamtrans := moverot.MultiplyPoint3(newcamtrans)
return yaw, pitch, hnewcamtrans.MakeConventional()
}*/
#endif #endif

@ -1 +1 @@
Subproject commit f3eae6298d41599490f811a14b95996686bcde80 Subproject commit c7104a09b0698ca7c81b1c7dd55f5b5095a66a4e

14
keys.h Normal file
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@ -0,0 +1,14 @@
#ifndef __3DTOYS_KEYS
#define __3DTOYS_KEYS
#define KEY_ESC 9
#define KEY_W 25
#define KEY_A 38
#define KEY_S 39
#define KEY_D 40
#define KEY_LSHIFT 50
#define KEY_SPACE 65
#define MOUSE_LCLICK 1
#define MOUSE_MCLICK 2
#define MOUSE_RCLICK 3
#endif

286
scene_freecam.c Normal file
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@ -0,0 +1,286 @@
#include "haloo3d/haloo3d.h"
#include "haloo3d/haloo3dex_gen.h"
#include "haloo3d/haloo3dex_img.h"
#include "haloo3d/haloo3dex_obj.h"
#include "haloo3d/haloo3dex_print.h"
#include "unigi/unigi.headers/src/main.h"
#include "unigi/unigi.platform.sdl1/src/main.c"
// #include "unigi/unigi.ext/src/main.c"
#include "camera.h"
#include "keys.h"
#include "resources/flower.h"
#include <stdlib.h>
#include <time.h>
#define DOLIGHTING
#define FASTTRIS
// IDK you probably have to change this based on your display.
// Maybe there's a way to fix this?
#define UNIGIBITDEPTH 32
#define MOVESPEED 3
#define ROTSPEED 0.02
#define TARGETFPS 60
#define WIDTH 640
#define HEIGHT 480
#define ASPECT ((float)WIDTH / HEIGHT)
#define FOV 90.0
#define NEARCLIP 0.01
#define FARCLIP 100.0
#define LIGHTANG -MPI / 4.0
#define MINLIGHT 0.25
#define SKYSCALE 30
#define AVGWEIGHT 0.85
// this is the number of DYNAMIC objects..
#define NUMOBJECTS 4
#define NUMFLOWERS 300
#define PLANESIZE 61
#define FLOWERIND (NUMOBJECTS - 1)
#define NUMINSTANCES (NUMOBJECTS - 1 + NUMFLOWERS)
#define MAXCAM 1200
#ifdef FASTTRIS
#define WBUFCLEAR FARCLIP
#define TRIFUNC haloo3d_texturedtriangle_fast
#else
#define WBUFCLEAR 0
#define TRIFUNC haloo3d_texturedtriangle
#endif
#define CALCTIME(thistime, start, end, sum) \
thistime = 1000.0 * (float)(end - start) / CLOCKS_PER_SEC; \
if (sum == 0) \
sum = thistime; \
sum = AVGWEIGHT * sum + (1 - AVGWEIGHT) * thistime;
uint16_t redflower[64] = H3D_FLOWER(0xFE55, 0xF6C4, 0xFFE0, 0xFD44, 0xF492);
int main(int argc, char **argv) {
if (argc != 3) {
dieerr("You must pass in the obj and ppm file!\n");
}
// Load the junk + generate stuff
haloo3d_obj models[NUMOBJECTS];
haloo3d_fb textures[NUMOBJECTS];
haloo3d_obj_loadfile(models, argv[1]);
haloo3d_img_loadppmfile(textures, argv[2]);
haloo3d_gen_1pxgradient(textures + 1, 0xF44F, 0xF001, 32);
haloo3d_gen_skybox(models + 1);
uint16_t checkcols[2] = {0xF0A0, 0xF270};
haloo3d_gen_checkerboard(textures + 2, checkcols, 2, 32);
haloo3d_gen_sloped(models + 2, PLANESIZE, 1.0, 1.25);
haloo3d_fb_init_tex(textures + 3, 8, 8);
memcpy(textures[3].buffer, redflower, sizeof(uint16_t) * 64);
haloo3d_gen_crossquad(models + 3, textures + 3);
// Create the camera matrix, which DOES change. In this one,
// we move the camera instead of the model
haloo3d_camera camera;
haloo3d_camera_init(&camera);
struct vec4 movement;
vec4(movement.v, 0, 0, 0, 1);
char buttonsheld[256];
char mouseheld[256];
memset(buttonsheld, 0, 256);
memset(mouseheld, 0, 256);
// Create the perspective matrix, which doesn't change
mfloat_t perspective[MAT4_SIZE];
haloo3d_perspective(perspective, FOV, ASPECT, NEARCLIP, FARCLIP);
// Lighting. Note that for performance, the lighting is always calculated
// against the base model, and is thus not realistic if the object rotates in
// the world. This can be fixed easily, since each object gets its own
// lighting vector, which can easily be rotated in the opposite direction of
// the model
struct vec3 light;
vec3(light.v, 0, -MCOS(LIGHTANG), MSIN(LIGHTANG));
int totalfaces = 0;
int totalverts = 0;
haloo3d_obj_instance objects[NUMINSTANCES];
for (int i = 0; i < NUMINSTANCES; i++) {
if (i < FLOWERIND) {
haloo3d_objin_init(objects + i, models + i, textures + i);
} else { // Setup the flowers
haloo3d_objin_init(objects + i, models + FLOWERIND, textures + FLOWERIND);
objects[i].cullbackface = 0;
objects[i].scale = 0.5;
int rvi = rand() % models[2].numvertices;
vec3_assign(objects[i].pos.v, models[2].vertices[rvi].v);
objects[i].pos.y += 0.5;
}
totalfaces += objects[i].model->numfaces;
totalverts += objects[i].model->numvertices;
}
#ifdef DOLIGHTING
objects[0].lighting = &light;
objects[2].lighting = &light;
#endif
objects[0].pos.y = 1;
objects[1].scale = SKYSCALE;
// Now we create a framebuffer to draw the triangle into
haloo3d_fb fb;
haloo3d_fb_init(&fb, WIDTH, HEIGHT);
unigi_type_event event;
unigi_type_resolution res;
res.width = WIDTH;
res.height = HEIGHT;
res.depth = UNIGIBITDEPTH;
// Printing to screen needs tracking
haloo3d_print_tracker t;
char printbuf[8192];
haloo3d_print_initdefault(&t, printbuf, sizeof(printbuf));
t.fb = &fb;
// t.logprints = 1;
// Storage stuff
mfloat_t matrix3d[MAT4_SIZE], matrixcam[MAT4_SIZE], matrixscreen[MAT4_SIZE],
matrixmodel[MAT4_SIZE];
haloo3d_facef outfaces[H3D_FACEF_MAXCLIP];
struct vec3 tmp1;
haloo3d_facef face, baseface;
struct vec4 *vert_precalc;
mallocordie(vert_precalc, sizeof(struct vec4) * H3D_OBJ_MAXVERTICES);
clock_t begin, end;
// Measured in milliseconds
float sumframe = 0, lastframe = 0, speed;
float msperframe = 1000.0 / TARGETFPS;
int totaldrawn = 0;
eprintf("Scene has %d tris, %d verts\n", totalfaces, totalverts);
// Init unigi system
sprintf(printbuf, "scene.exe - %s %s %s", argv[1], argv[2], argv[3]);
unigi_graphics_init();
unigi_window_create(res, printbuf);
// -----------------------------------
// Actual rendering
// -----------------------------------
while (1) {
begin = clock();
while (1) {
unigi_event_get(&event);
switch (event.type) {
case unigi_enum_event_none:
goto LBL_END_INPUT;
case unigi_enum_event_input_keyboard:
buttonsheld[event.data.input_keyboard.button] =
event.data.input_keyboard.down;
switch ((int)event.data.input_keyboard.button) {
case KEY_ESC:
eprintf("Exiting\n");
exit(0);
default:
eprintf("KEY: %d - %d\n", event.data.input_keyboard.button,
event.data.input_keyboard.down);
}
break;
case unigi_enum_event_input_mouse_move:
camera.yaw += ROTSPEED * event.data.input_mouse_move.rel_x;
camera.pitch += ROTSPEED * event.data.input_mouse_move.rel_y;
CLAMP(camera.pitch, LOOKLOCK, MPI - LOOKLOCK);
break;
case unigi_enum_event_input_mouse_button:
mouseheld[event.data.input_mouse_button.button] =
event.data.input_mouse_button.down;
eprintf("MOUSE: %d - %d\n", event.data.input_mouse_button.button,
event.data.input_mouse_button.down);
break;
}
}
LBL_END_INPUT:;
speed = (float)MOVESPEED / TARGETFPS;
if (mouseheld[MOUSE_LCLICK]) {
speed *= 5;
}
movement.z = speed * (buttonsheld[KEY_S] - buttonsheld[KEY_W]);
movement.x = speed * (buttonsheld[KEY_D] - buttonsheld[KEY_A]);
haloo3d_camera_calcmove_yaw(&camera, &movement);
movement.y = speed * (buttonsheld[KEY_SPACE] - buttonsheld[KEY_LSHIFT]);
vec4_add(camera.pos.v, camera.pos.v, movement.v);
totaldrawn = 0;
haloo3d_print_refresh(&t);
// camera.yaw = cams[cami].yaw;
// camera.pitch = cams[cami].pitch + MPI_2;
// REMEMBER TO CLEAR DEPTH BUFFER
haloo3d_fb_cleardepth(&fb, WBUFCLEAR);
// Screen matrix calc. We multiply the modelview matrix with this later
haloo3d_camera_calclook(&camera, matrixcam);
mat4_inverse(matrixcam, matrixcam);
mat4_multiply(matrixscreen, perspective, matrixcam);
// Iterate over objects
for (int i = 0; i < NUMINSTANCES; i++) {
// Setup final model matrix and the precalced vertices
vec3_add(tmp1.v, objects[i].pos.v, objects[i].lookvec.v);
haloo3d_my_lookat(matrixmodel, objects[i].pos.v, tmp1.v, camera.up.v);
haloo3d_mat4_scale(matrixmodel, objects[i].scale);
mat4_multiply(matrix3d, matrixscreen, matrixmodel);
haloo3d_precalc_verts(objects[i].model, matrix3d, vert_precalc);
// Iterate over object faces
for (int fi = 0; fi < objects[i].model->numfaces; fi++) {
// Copy face values out of precalc array and clip them
haloo3d_make_facef(objects[i].model->faces[fi], vert_precalc,
objects[i].model->vtexture, face);
int tris = haloo3d_facef_clip(face, outfaces);
for (int ti = 0; ti < tris; ti++) {
int backface = !haloo3d_facef_finalize(outfaces[ti]);
if (objects[i].cullbackface && backface) {
continue;
}
totaldrawn++;
mfloat_t intensity = 1.0;
if (objects[i].lighting) {
haloo3d_obj_facef(objects[i].model, objects[i].model->faces[fi],
baseface);
intensity =
haloo3d_calc_light(objects[i].lighting->v, MINLIGHT, baseface);
}
// We still have to convert the points into the view
haloo3d_facef_viewport_into(outfaces[ti], WIDTH, HEIGHT);
TRIFUNC(&fb, objects[i].texture, intensity, outfaces[ti]);
}
}
}
haloo3d_print(&t, "Last frame: %05.2f (%05.2f)\nTris: %d / %d\nVerts: %d\n",
lastframe, sumframe, totaldrawn, totalfaces, totalverts);
unigi_graphics_blit(0, (unigi_type_color *)fb.buffer,
res.width * res.height);
unigi_graphics_flush();
end = clock();
CALCTIME(lastframe, begin, end, sumframe);
float waittime = msperframe - lastframe;
if (waittime > 0) {
unigi_time_sleep(waittime * unigi_time_clocks_per_s / 1000);
}
}
// Free after loop
for (int i = 0; i < NUMOBJECTS; i++) {
haloo3d_obj_free(models + i);
haloo3d_fb_free(textures + i);
}
}