Fixed player?

This commit is contained in:
Carlos Sanchez 2024-08-19 02:35:11 -04:00
parent ed2614fb30
commit 5de76322de

26
maze.c
View File

@ -514,10 +514,6 @@ ECS_COMPONENT(ecs_autorotate);
ECS_COMPONENT(ecs_placement);
ECS_COMPONENT(ecs_camera);
ECS_COMPONENT(ecs_smartai);
// ECS_COMPONENT(ecs_moveto);
// ECS_COMPONENT(ecs_rotateto);
// ECS_COMPONENT(ecs_camera);
// ECS_COMPONENT(ecs_maze);
ECS_END(mecs)
// And then a copy of the components here... that sucksssss
@ -529,23 +525,12 @@ ECS_CID(ecs_placement, 4);
ECS_CID(ecs_camera, 5);
ECS_CID(ecs_smartai, 6);
// ECS_CID(ecs_moveto, 0);
// ECS_CID(ecs_rotateto, 1);
// ECS_CID(ecs_camera, 3);
// ECS_CID(ecs_maze, 4);
ECS_SYSTEM1(mecs, sys_world, ecs_world);
ECS_SYSTEM2(mecs, sys_autonav, ecs_autonav, ecs_placement);
ECS_SYSTEM2(mecs, sys_autorotate, ecs_autorotate, ecs_placement);
ECS_SYSTEM2(mecs, sys_camera, ecs_camera, ecs_placement);
ECS_SYSTEM4(mecs, sys_smartai, ecs_smartai, ecs_worldstate, ecs_autonav,
ecs_autorotate);
// ECS_SYSTEM1(mecs, sys_ecs_moveto, ecs_moveto);
// ECS_SYSTEM1(mecs, sys_ecs_rotateto, ecs_rotateto);
// ECS_SYSTEM2(mecs, sys_ecs_moveto_camera, ecs_moveto, ecs_camera);
// ECS_SYSTEM2(mecs, sys_ecs_rotateto_camera, ecs_rotateto, ecs_camera);
// ECS_SYSTEM4(mecs, sys_ecs_smartai, ecs_smartai, ecs_maze, ecs_moveto,
// ecs_rotateto);
void init_floortexture(haloo3d_fb *floort) {
// uint16_t cols[4] = {0xFD93, 0xFB83, 0xFFFF}; //, 0xFDDD};
@ -690,20 +675,17 @@ int main() { // int argc, char **argv) {
ecs_eid playerid = mecs_newentity(&ecs, 0);
eprintf("Player eid: %d\n", playerid);
ECS_SETCOMPONENT(&ecs, playerid, ecs_worldstate){.state = &wstate};
ECS_SETCOMPONENT(&ecs, playerid, ecs_placement){.pos = render.camera.pos};
ECS_SETCOMPONENT(&ecs, playerid, ecs_placement){};
ECS_SETCOMPONENT(&ecs, playerid, ecs_camera){.camera = &render.camera};
ECS_SETCOMPONENT(&ecs, playerid, ecs_autonav){.timer = 0,
.dest = render.camera.pos};
ECS_SETCOMPONENT(&ecs, playerid, ecs_autorotate){.timer = 0};
ECS_SETCOMPONENT(&ecs, playerid, ecs_autorotate){
.timer = 0, .dest = {.x = render.camera.yaw, .y = render.camera.pitch}};
ECS_SETCOMPONENT(&ecs, playerid,
ecs_smartai){.state = SAI_INIT, .rotstate = 0, .timer = 0};
// if (playerid == -1) {
// dieerr("WHY IS PLAYERID -1???\n");
// }
// // System is setup such that camera position matches maze index
// render.camera.pos.x = 0.5 * HSCALE;
// render.camera.pos.x = 1.5 * HSCALE;
// render.camera.pos.z = 0.5 * HSCALE;
// struct vec2i playerstart = {.x = 0, .y = 0};