It runs on the ps2, barely (broken)
This commit is contained in:
parent
93d9113451
commit
1de3a60aef
@ -6,14 +6,14 @@
|
|||||||
# Licenced under Academic Free License version 2.0
|
# Licenced under Academic Free License version 2.0
|
||||||
# Review ps2sdk README & LICENSE files for further details.
|
# Review ps2sdk README & LICENSE files for further details.
|
||||||
|
|
||||||
EE_BIN = $(PROGRAM).elf
|
EE_BIN = $(PROGRAM_PS2).elf
|
||||||
|
|
||||||
# KERNEL_NOPATCH = 1
|
# KERNEL_NOPATCH = 1
|
||||||
# NEWLIB_NANO = 1
|
# NEWLIB_NANO = 1
|
||||||
|
|
||||||
EE_OBJS = $(PROGRAM).o
|
EE_OBJS = $(PROGRAM_PS2).o
|
||||||
EE_CFLAGS += -fdata-sections -DPS2 -ffunction-sections -I$(PS2SDK)/ports/include -Wformat=0
|
EE_CFLAGS += -DPS2 -fdata-sections -ffunction-sections -I$(PS2SDK)/ports/include -Wformat=0
|
||||||
EE_LDFLAGS += -L$(PS2SDK)/ports/lib -L$(GSKIT)/lib -lSDL2 -lgskit -ldmakit -lps2_drivers -lm -Wl,--gc-sections
|
EE_LDFLAGS += -L$(PS2SDK)/ports/lib -L$(GSKIT)/lib -lSDL2 -lSDL2main -lkernel -lpatches -lgskit -ldmakit -lps2_drivers -lm -Wl,--gc-sections
|
||||||
|
|
||||||
ifeq ($(DUMMY_TIMEZONE), 1)
|
ifeq ($(DUMMY_TIMEZONE), 1)
|
||||||
EE_CFLAGS += -DDUMMY_TIMEZONE
|
EE_CFLAGS += -DDUMMY_TIMEZONE
|
||||||
|
10
make_ps2.sh
10
make_ps2.sh
@ -1,9 +1,15 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
|
|
||||||
if [ "$#" -ne "1" ]; then
|
if [ "$#" -lt "1" ]; then
|
||||||
echo "ERROR: You must pass the program name! For instance, to build maze.elf,"
|
echo "ERROR: You must pass the program name! For instance, to build maze.elf,"
|
||||||
echo "pass in just 'maze'"
|
echo "pass in just 'maze'"
|
||||||
exit 1
|
exit 1
|
||||||
fi
|
fi
|
||||||
|
|
||||||
make -f Makefile_PS2 PROGRAM="$1"
|
make -f Makefile_PS2 PROGRAM_PS2="$1"
|
||||||
|
|
||||||
|
if [ "$#" -gt "1" ]; then
|
||||||
|
echo "Running on $2"
|
||||||
|
ps2client -h "$2" reset
|
||||||
|
ps2client -h "$2" execee host:$1.elf
|
||||||
|
fi
|
||||||
|
17
maze.c
17
maze.c
@ -4,18 +4,20 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef DIRECTBUILD
|
#ifdef DIRECTBUILD
|
||||||
|
// clang-format off
|
||||||
#define MATHC_USE_UNIONS
|
#define MATHC_USE_UNIONS
|
||||||
#define MATHC_NO_STRUCT_FUNCTIONS
|
#define MATHC_NO_STRUCT_FUNCTIONS
|
||||||
#include "haloo3d/lib/mathc.c"
|
#include "haloo3d/lib/mathc.c"
|
||||||
#define FNL_IMPL
|
#define FNL_IMPL
|
||||||
|
#include "haloo3d/lib/FastNoiseLite.h"
|
||||||
#include "haloo3d/haloo3d.c"
|
#include "haloo3d/haloo3d.c"
|
||||||
#include "haloo3d/haloo3dex_console.c"
|
// #include "haloo3d/haloo3dex_console.c"
|
||||||
#include "haloo3d/haloo3dex_easy.c"
|
#include "haloo3d/haloo3dex_easy.c"
|
||||||
#include "haloo3d/haloo3dex_gen.c"
|
#include "haloo3d/haloo3dex_gen.c"
|
||||||
#include "haloo3d/haloo3dex_obj.c"
|
#include "haloo3d/haloo3dex_obj.c"
|
||||||
#include "haloo3d/haloo3dex_print.c"
|
#include "haloo3d/haloo3dex_print.c"
|
||||||
#include "haloo3d/lib/FastNoiseLite.h"
|
|
||||||
#include "unigi.platform.sdl2/main.c"
|
#include "unigi.platform.sdl2/main.c"
|
||||||
|
// clang-format on
|
||||||
#else
|
#else
|
||||||
#include "haloo3d/haloo3d.h"
|
#include "haloo3d/haloo3d.h"
|
||||||
#include "haloo3d/haloo3dex_console.h"
|
#include "haloo3d/haloo3dex_console.h"
|
||||||
@ -995,11 +997,10 @@ void create_paintingobj(haloo3d_obj *obj) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef PS2
|
|
||||||
int main(int argc, char *argv[]) {
|
int main(int argc, char *argv[]) {
|
||||||
#else
|
|
||||||
int main() { // int argc, char **argv) {
|
// We HAVE to use argc and argv
|
||||||
#endif
|
eprintf("Argc: %d, prog: %s\n", argc, argv[0]);
|
||||||
|
|
||||||
srand(clock());
|
srand(clock());
|
||||||
|
|
||||||
@ -1120,6 +1121,7 @@ int main() { // int argc, char **argv) {
|
|||||||
// render.camera.pitch = MPI - 0.1; // 2.2;
|
// render.camera.pitch = MPI - 0.1; // 2.2;
|
||||||
// ceili->pos.y = -10;
|
// ceili->pos.y = -10;
|
||||||
|
|
||||||
|
#ifndef PS2
|
||||||
haloo3d_debugconsole dc;
|
haloo3d_debugconsole dc;
|
||||||
haloo3d_debugconsole_init(&dc);
|
haloo3d_debugconsole_init(&dc);
|
||||||
|
|
||||||
@ -1134,6 +1136,7 @@ int main() { // int argc, char **argv) {
|
|||||||
haloo3d_debugconsole_set(&dc, "camera/pos_y.f", &render.camera.pos.y);
|
haloo3d_debugconsole_set(&dc, "camera/pos_y.f", &render.camera.pos.y);
|
||||||
haloo3d_debugconsole_set(&dc, "camera/pitch.f", &render.camera.pitch);
|
haloo3d_debugconsole_set(&dc, "camera/pitch.f", &render.camera.pitch);
|
||||||
haloo3d_debugconsole_set(&dc, "obj/ceil/pos_y.f", &ceili->pos.y);
|
haloo3d_debugconsole_set(&dc, "obj/ceil/pos_y.f", &ceili->pos.y);
|
||||||
|
#endif
|
||||||
|
|
||||||
// Set up ECS entities. For this game, we mostly have global entities.
|
// Set up ECS entities. For this game, we mostly have global entities.
|
||||||
mecs ecs;
|
mecs ecs;
|
||||||
@ -1238,9 +1241,11 @@ int main() { // int argc, char **argv) {
|
|||||||
case unigi_enum_event_input_keyboard:
|
case unigi_enum_event_input_keyboard:
|
||||||
if (event.data.input_keyboard.down) {
|
if (event.data.input_keyboard.down) {
|
||||||
switch (event.data.input_keyboard.button) {
|
switch (event.data.input_keyboard.button) {
|
||||||
|
#ifndef PS2
|
||||||
case KEY_SPACE:
|
case KEY_SPACE:
|
||||||
haloo3d_debugconsole_beginprompt(&dc);
|
haloo3d_debugconsole_beginprompt(&dc);
|
||||||
break;
|
break;
|
||||||
|
#endif
|
||||||
default:
|
default:
|
||||||
exit(0);
|
exit(0);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user