Unified ps2 build
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Makefile_PS2
Normal file
44
Makefile_PS2
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# _____ ___ ____ ___ ____
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# ____| | ____| | | |____|
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# | ___| |____ ___| ____| | \ PS2DEV Open Source Project.
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#-----------------------------------------------------------------------
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# Copyright 2001-2022, ps2dev - http://www.ps2dev.org
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# Licenced under Academic Free License version 2.0
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# Review ps2sdk README & LICENSE files for further details.
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EE_BIN = $(PROGRAM).elf
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# KERNEL_NOPATCH = 1
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# NEWLIB_NANO = 1
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EE_OBJS = $(PROGRAM).o
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EE_CFLAGS += -fdata-sections -DPS2 -ffunction-sections -I$(PS2SDK)/ports/include -Wformat=0
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EE_LDFLAGS += -L$(PS2SDK)/ports/lib -L$(GSKIT)/lib -lSDL2 -lgskit -ldmakit -lps2_drivers -lm -Wl,--gc-sections
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ifeq ($(DUMMY_TIMEZONE), 1)
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EE_CFLAGS += -DDUMMY_TIMEZONE
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endif
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ifeq ($(DUMMY_LIBC_INIT), 1)
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EE_CFLAGS += -DDUMMY_LIBC_INIT
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endif
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ifeq ($(KERNEL_NOPATCH), 1)
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EE_CFLAGS += -DKERNEL_NOPATCH
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endif
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ifeq ($(DEBUG), 1)
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EE_CFLAGS += -DDEBUG -O0 -g
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else
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EE_CFLAGS += -Os
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EE_LDFLAGS += -s
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endif
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all: $(EE_BIN)
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clean:
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rm -rf $(EE_OBJS) $(EE_BIN)
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# Include makefiles
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include $(PS2SDK)/samples/Makefile.pref
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include $(PS2SDK)/samples/Makefile.eeglobal
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9
make_ps2.sh
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9
make_ps2.sh
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#!/bin/bash
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if [ "$#" -ne "1" ]; then
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echo "ERROR: You must pass the program name! For instance, to build maze.elf,"
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echo "pass in just 'maze'"
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exit 1
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fi
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make -f Makefile_PS2 PROGRAM="$1"
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41
maze.c
41
maze.c
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#ifdef PS2
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#define DIRECTBUILD
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#endif
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#ifdef DIRECTBUILD
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#include "haloo3d/haloo3d.c"
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#include "haloo3d/haloo3dex_console.c"
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#include "haloo3d/haloo3dex_easy.c"
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#include "haloo3d/haloo3dex_gen.c"
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#include "haloo3d/haloo3dex_obj.c"
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#include "haloo3d/haloo3dex_print.c"
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#include "unigi.platform.sdl2/main.c"
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#else
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#include "haloo3d/haloo3d.h"
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#include "haloo3d/haloo3d.h"
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#include "haloo3d/haloo3dex_console.h"
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#include "haloo3d/haloo3dex_console.h"
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#include "haloo3d/haloo3dex_easy.h"
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#include "haloo3d/haloo3dex_easy.h"
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#include "haloo3d/haloo3dex_gen.h"
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#include "haloo3d/haloo3dex_gen.h"
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// #include "haloo3d/haloo3dex_img.h"
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#include "haloo3d/haloo3dex_obj.h"
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#include "haloo3d/haloo3dex_obj.h"
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#include "haloo3d/haloo3dex_print.h"
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#include "haloo3d/haloo3dex_print.h"
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#include "unigi/main.h"
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#include "unigi/main.h"
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#endif
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#include "ecs2.h"
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#include "ecs2.h"
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#include "keys.h"
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#include "keys.h"
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#include <stdlib.h>
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#include <stdlib.h>
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// INteresting flags for debugging
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#define FASTFILL
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#define FASTFILL
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#define NUMMICE 1
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#define NUMMICE 1
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#define MOUSELOGGING
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// #define NOWALLS
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// #define NOWALLS
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#ifdef PS2
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#define WIDTH 160
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#define HEIGHT 120
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#define SCREENSCALE 4
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#define DITHERSTART 2.5
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#define DITHEREND 3.5
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int fps = 24;
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uint16_t sky = 0xF644;
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#else
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#define WIDTH 480
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#define WIDTH 480
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#define HEIGHT 300
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#define HEIGHT 300
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#define ASPECT ((float)WIDTH / HEIGHT)
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#define SCREENSCALE 2
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#define SCREENSCALE 2
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#define MOUSELOGGING
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#define DITHERSTART 10000
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#define DITHEREND 10000
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int fps = 30;
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uint16_t sky = 0xF000;
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#endif
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#define ASPECT ((float)WIDTH / HEIGHT)
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#define SWIDTH (WIDTH * SCREENSCALE)
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#define SWIDTH (WIDTH * SCREENSCALE)
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#define SHEIGHT (HEIGHT * SCREENSCALE)
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#define SHEIGHT (HEIGHT * SCREENSCALE)
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#define NEARCLIP 0.01
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#define NEARCLIP 0.01
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#define FARCLIP 100.0
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#define FARCLIP 100.0
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#define LIGHTANG -MPI / 4.0
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#define LIGHTANG -MPI / 4.0
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#define AVGWEIGHT 0.85
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#define AVGWEIGHT 0.85
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// Try 0.5 and 3.5 or something
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#define DITHERSTART 10000
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#define DITHEREND 10000
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// Game options
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// Game options
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#define MAZESIZE 15
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#define MAZESIZE 15
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@ -96,8 +119,6 @@ const char POLYNAMES[NUMPOLYS][20] = {"tetrahedron"};
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float fov = 90.0;
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float fov = 90.0;
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float minlight = 0.15;
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float minlight = 0.15;
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float speed = 1.0;
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float speed = 1.0;
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int fps = 30;
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uint16_t sky = 0xF000;
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struct vec2i dirtovec(uint8_t dir) {
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struct vec2i dirtovec(uint8_t dir) {
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struct vec2i result;
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struct vec2i result;
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