maze more

This commit is contained in:
Carlos Sanchez 2024-08-15 03:33:11 -04:00
parent 3255556ead
commit 1567cf0d15
2 changed files with 28 additions and 72 deletions

@ -1 +1 @@
Subproject commit 1a1a277e7bd1bf824faaafe01d88d8ab46cce85e Subproject commit d19e5e7fbd3b1024c178f0c1c575ecb16625ffcb

98
maze.c
View File

@ -13,8 +13,8 @@
// Performance options // Performance options
#define DOLIGHTING #define DOLIGHTING
// #define FASTTRIS // #define FASTTRIS
#define DITHERSTART 100 #define DITHERSTART 1
#define DITHEREND 101 #define DITHEREND 8
#define TARGETFPS 60 #define TARGETFPS 60
#define SECPERFRAME 1.0 / TARGETFPS #define SECPERFRAME 1.0 / TARGETFPS
@ -35,20 +35,7 @@
// Game options // Game options
#define MAZESIZE 31 #define MAZESIZE 31
#ifdef FASTTRIS int main() { // int argc, char **argv) {
#define DBUFCLEARFUNC(fb) haloo3d_fb_cleardepth(fb, FARCLIP);
#define TRIFUNC haloo3d_texturedtriangle_fast
#else
#define DBUFCLEARFUNC(fb) haloo3d_fb_cleardepth(fb, 0);
#define TRIFUNC haloo3d_texturedtriangle
#endif
int main(int argc, char **argv) {
if (argc != 4) {
dieerr("You must pass in the following:\n- obj file .obj\n- texture file "
".ppm\n- camera file (xofs yofs zofs yawdeg pitchdeg)\n");
}
haloo3d_easystore storage; haloo3d_easystore storage;
haloo3d_easystore_init(&storage); haloo3d_easystore_init(&storage);
@ -56,14 +43,14 @@ int main(int argc, char **argv) {
haloo3d_easyrender render; haloo3d_easyrender render;
haloo3d_easyrender_init(&render, WIDTH, HEIGHT); haloo3d_easyrender_init(&render, WIDTH, HEIGHT);
haloo3d_perspective(render.perspective, FOV, ASPECT, NEARCLIP, FARCLIP); haloo3d_perspective(render.perspective, FOV, ASPECT, NEARCLIP, FARCLIP);
render.camera.pos.y = 0.5;
// Setup render config with defaults. We won't necessarily use all features #ifdef FASTTRIS
// present in this render.trifunc = H3D_EASYRENDER_FASTFUNC;
haloo3d_trirender rendersettings; #endif
haloo3d_trirender_init(&rendersettings); eprintf("Initialized renderer\n");
haloo3d_easytimer frametimer; haloo3d_easytimer frametimer;
haloo3d_easytimer_init(&frametimer); haloo3d_easytimer_init(&frametimer, AVGWEIGHT);
// Load the junk + generate stuff // Load the junk + generate stuff
haloo3d_obj *flooro = haloo3d_easystore_addobj(&storage, "floor"); haloo3d_obj *flooro = haloo3d_easystore_addobj(&storage, "floor");
@ -75,6 +62,7 @@ int main(int argc, char **argv) {
uint16_t cols[4] = {0xFD93, 0xFB83, 0xFEEE, 0xFDDD}; uint16_t cols[4] = {0xFD93, 0xFB83, 0xFEEE, 0xFDDD};
haloo3d_gen_checkerboard(floort, cols, 2, 32); haloo3d_gen_checkerboard(floort, cols, 2, 32);
haloo3d_gen_checkerboard(ceilt, cols + 2, 2, 32); haloo3d_gen_checkerboard(ceilt, cols + 2, 2, 32);
eprintf("Initialized models and textures\n");
// Lighting. Note that for performance, the lighting is always calculated // Lighting. Note that for performance, the lighting is always calculated
// against the base model, and is thus not realistic if the object rotates in // against the base model, and is thus not realistic if the object rotates in
@ -84,19 +72,14 @@ int main(int argc, char **argv) {
struct vec3 light; struct vec3 light;
vec3(light.v, 0, -MCOS(LIGHTANG), MSIN(LIGHTANG)); vec3(light.v, 0, -MCOS(LIGHTANG), MSIN(LIGHTANG));
int totalfaces = 0;
int totalverts = 0;
haloo3d_obj_instance *floori = haloo3d_obj_instance *floori =
haloo3d_easyrender_addinstance(&render, flooro, floort); haloo3d_easyrender_addinstance(&render, flooro, floort);
haloo3d_obj_instance *ceili = haloo3d_obj_instance *ceili =
haloo3d_easyrender_addinstance(&render, ceilo, ceilt); haloo3d_easyrender_addinstance(&render, ceilo, ceilt);
floori->cullbackface = 0;
// totalfaces += objects[i].model->numfaces; ceili->cullbackface = 0;
// totalverts += objects[i].model->numvertices; ceili->pos.y = 1;
// #ifdef DOLIGHTING eprintf("Setup all object instances\n");
// objects[0].lighting = &light;
// objects[2].lighting = &light;
// #endif
unigi_type_event event; unigi_type_event event;
unigi_type_resolution res; unigi_type_resolution res;
@ -104,16 +87,15 @@ int main(int argc, char **argv) {
res.height = HEIGHT; res.height = HEIGHT;
res.depth = UNIGIBITDEPTH; res.depth = UNIGIBITDEPTH;
// Storage stuff
haloo3d_facef face, baseface;
int totaldrawn = 0; int totaldrawn = 0;
eprintf("Scene has %d tris, %d verts\n", totalfaces, totalverts); eprintf("Scene has %d tris, %d verts\n", render.totalfaces,
render.totalverts);
// Init unigi system // Init unigi system
sprintf(render.printbuf, "scene.exe - %s %s %s", argv[1], argv[2], argv[3]); // sprintf(render.printbuf, "maze.exe - %s %s %s", argv[1], argv[2], argv[3]);
unigi_graphics_init(); unigi_graphics_init();
unigi_window_create(res, render.printbuf); unigi_window_create(res, "maze.exe"); // render.printbuf);
// ----------------------------------- // -----------------------------------
// Actual rendering // Actual rendering
@ -121,7 +103,10 @@ int main(int argc, char **argv) {
while (1) { while (1) {
haloo3d_easytimer_start(&frametimer); haloo3d_easytimer_start(&frametimer);
render.camera.yaw += 0.005;
haloo3d_easyrender_beginframe(&render); haloo3d_easyrender_beginframe(&render);
memset(render.window.buffer, 0,
sizeof(uint16_t) * render.window.width * render.window.height);
unigi_event_get(&event); unigi_event_get(&event);
if (event.type == unigi_enum_event_input_keyboard) { if (event.type == unigi_enum_event_input_keyboard) {
@ -130,55 +115,26 @@ int main(int argc, char **argv) {
totaldrawn = 0; totaldrawn = 0;
// camera.pos.x = cams[cami].xofs;
// camera.pos.y = cams[cami].yofs;
// camera.pos.z = cams[cami].zofs;
// camera.yaw = cams[cami].yaw;
// camera.pitch = cams[cami].pitch + MPI_2;
haloo3d_obj_instance *object = NULL; haloo3d_obj_instance *object = NULL;
// Iterate over objects // Iterate over objects
while ((object = haloo3d_easyrender_nextinstance(&render, object))) { while ((object = haloo3d_easyrender_nextinstance(&render, object)) !=
NULL) {
// Setup final model matrix and the precalced vertices // Setup final model matrix and the precalced vertices
haloo3d_easyrender_beginmodel(&render, object); haloo3d_easyrender_beginmodel(&render, object);
rendersettings.texture = object->texture;
// Iterate over object faces // Iterate over object faces
for (int fi = 0; fi < object->model->numfaces; fi++) { for (int fi = 0; fi < object->model->numfaces; fi++) {
// Copy face values out of precalc array and clip them totaldrawn += haloo3d_easyrender_renderface(
haloo3d_make_facef(object->model->faces[fi], render.precalcs, &render, object, fi, DITHERSTART, DITHEREND, MINLIGHT);
object->model->vtexture, face);
int tris = haloo3d_facef_clip(face, render.outfaces);
if (tris > 0) {
haloo3d_easy_calcdither4x4(&rendersettings, face, DITHERSTART,
DITHEREND);
rendersettings.intensity = 1.0;
if (object->lighting) {
haloo3d_obj_facef(object->model, object->model->faces[fi],
baseface);
rendersettings.intensity =
haloo3d_calc_light(object->lighting->v, MINLIGHT, baseface);
}
}
for (int ti = 0; ti < tris; ti++) {
int backface = !haloo3d_facef_finalize(render.outfaces[ti]);
if (object->cullbackface && backface) {
continue;
}
totaldrawn++;
// We still have to convert the points into the view
haloo3d_facef_viewport_into(render.outfaces[ti], WIDTH, HEIGHT);
TRIFUNC(&render.window, &rendersettings, render.outfaces[ti]);
}
} }
} }
haloo3d_print(&render.tprint, haloo3d_print(&render.tprint,
"Last frame: %05.2f (%05.2f)\nTris: %d / %d\nVerts: %d\n", "Last frame: %05.2f (%05.2f)\nTris: %d / %d\nVerts: %d\n",
frametimer.last * 1000, frametimer.sum * 1000, totaldrawn, frametimer.last * 1000, frametimer.sum * 1000, totaldrawn,
totalfaces, totalverts); render.totalfaces, render.totalverts);
unigi_graphics_blit(0, (unigi_type_color *)&render.window, unigi_graphics_blit(0, (unigi_type_color *)render.window.buffer,
res.width * res.height); res.width * res.height);
unigi_graphics_flush(); unigi_graphics_flush();