maze more
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3255556ead
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2
haloo3d
2
haloo3d
@ -1 +1 @@
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Subproject commit 1a1a277e7bd1bf824faaafe01d88d8ab46cce85e
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Subproject commit d19e5e7fbd3b1024c178f0c1c575ecb16625ffcb
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98
maze.c
98
maze.c
@ -13,8 +13,8 @@
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// Performance options
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#define DOLIGHTING
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// #define FASTTRIS
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#define DITHERSTART 100
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#define DITHEREND 101
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#define DITHERSTART 1
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#define DITHEREND 8
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#define TARGETFPS 60
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#define SECPERFRAME 1.0 / TARGETFPS
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@ -35,20 +35,7 @@
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// Game options
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#define MAZESIZE 31
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#ifdef FASTTRIS
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#define DBUFCLEARFUNC(fb) haloo3d_fb_cleardepth(fb, FARCLIP);
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#define TRIFUNC haloo3d_texturedtriangle_fast
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#else
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#define DBUFCLEARFUNC(fb) haloo3d_fb_cleardepth(fb, 0);
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#define TRIFUNC haloo3d_texturedtriangle
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#endif
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int main(int argc, char **argv) {
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if (argc != 4) {
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dieerr("You must pass in the following:\n- obj file .obj\n- texture file "
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".ppm\n- camera file (xofs yofs zofs yawdeg pitchdeg)\n");
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}
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int main() { // int argc, char **argv) {
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haloo3d_easystore storage;
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haloo3d_easystore_init(&storage);
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@ -56,14 +43,14 @@ int main(int argc, char **argv) {
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haloo3d_easyrender render;
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haloo3d_easyrender_init(&render, WIDTH, HEIGHT);
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haloo3d_perspective(render.perspective, FOV, ASPECT, NEARCLIP, FARCLIP);
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// Setup render config with defaults. We won't necessarily use all features
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// present in this
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haloo3d_trirender rendersettings;
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haloo3d_trirender_init(&rendersettings);
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render.camera.pos.y = 0.5;
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#ifdef FASTTRIS
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render.trifunc = H3D_EASYRENDER_FASTFUNC;
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#endif
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eprintf("Initialized renderer\n");
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haloo3d_easytimer frametimer;
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haloo3d_easytimer_init(&frametimer);
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haloo3d_easytimer_init(&frametimer, AVGWEIGHT);
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// Load the junk + generate stuff
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haloo3d_obj *flooro = haloo3d_easystore_addobj(&storage, "floor");
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@ -75,6 +62,7 @@ int main(int argc, char **argv) {
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uint16_t cols[4] = {0xFD93, 0xFB83, 0xFEEE, 0xFDDD};
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haloo3d_gen_checkerboard(floort, cols, 2, 32);
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haloo3d_gen_checkerboard(ceilt, cols + 2, 2, 32);
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eprintf("Initialized models and textures\n");
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// Lighting. Note that for performance, the lighting is always calculated
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// against the base model, and is thus not realistic if the object rotates in
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@ -84,19 +72,14 @@ int main(int argc, char **argv) {
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struct vec3 light;
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vec3(light.v, 0, -MCOS(LIGHTANG), MSIN(LIGHTANG));
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int totalfaces = 0;
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int totalverts = 0;
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haloo3d_obj_instance *floori =
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haloo3d_easyrender_addinstance(&render, flooro, floort);
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haloo3d_obj_instance *ceili =
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haloo3d_easyrender_addinstance(&render, ceilo, ceilt);
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// totalfaces += objects[i].model->numfaces;
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// totalverts += objects[i].model->numvertices;
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// #ifdef DOLIGHTING
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// objects[0].lighting = &light;
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// objects[2].lighting = &light;
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// #endif
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floori->cullbackface = 0;
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ceili->cullbackface = 0;
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ceili->pos.y = 1;
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eprintf("Setup all object instances\n");
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unigi_type_event event;
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unigi_type_resolution res;
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@ -104,16 +87,15 @@ int main(int argc, char **argv) {
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res.height = HEIGHT;
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res.depth = UNIGIBITDEPTH;
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// Storage stuff
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haloo3d_facef face, baseface;
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int totaldrawn = 0;
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eprintf("Scene has %d tris, %d verts\n", totalfaces, totalverts);
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eprintf("Scene has %d tris, %d verts\n", render.totalfaces,
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render.totalverts);
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// Init unigi system
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sprintf(render.printbuf, "scene.exe - %s %s %s", argv[1], argv[2], argv[3]);
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// sprintf(render.printbuf, "maze.exe - %s %s %s", argv[1], argv[2], argv[3]);
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unigi_graphics_init();
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unigi_window_create(res, render.printbuf);
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unigi_window_create(res, "maze.exe"); // render.printbuf);
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// -----------------------------------
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// Actual rendering
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@ -121,7 +103,10 @@ int main(int argc, char **argv) {
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while (1) {
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haloo3d_easytimer_start(&frametimer);
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render.camera.yaw += 0.005;
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haloo3d_easyrender_beginframe(&render);
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memset(render.window.buffer, 0,
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sizeof(uint16_t) * render.window.width * render.window.height);
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unigi_event_get(&event);
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if (event.type == unigi_enum_event_input_keyboard) {
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@ -130,55 +115,26 @@ int main(int argc, char **argv) {
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totaldrawn = 0;
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// camera.pos.x = cams[cami].xofs;
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// camera.pos.y = cams[cami].yofs;
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// camera.pos.z = cams[cami].zofs;
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// camera.yaw = cams[cami].yaw;
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// camera.pitch = cams[cami].pitch + MPI_2;
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haloo3d_obj_instance *object = NULL;
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// Iterate over objects
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while ((object = haloo3d_easyrender_nextinstance(&render, object))) {
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while ((object = haloo3d_easyrender_nextinstance(&render, object)) !=
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NULL) {
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// Setup final model matrix and the precalced vertices
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haloo3d_easyrender_beginmodel(&render, object);
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rendersettings.texture = object->texture;
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// Iterate over object faces
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for (int fi = 0; fi < object->model->numfaces; fi++) {
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// Copy face values out of precalc array and clip them
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haloo3d_make_facef(object->model->faces[fi], render.precalcs,
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object->model->vtexture, face);
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int tris = haloo3d_facef_clip(face, render.outfaces);
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if (tris > 0) {
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haloo3d_easy_calcdither4x4(&rendersettings, face, DITHERSTART,
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DITHEREND);
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rendersettings.intensity = 1.0;
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if (object->lighting) {
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haloo3d_obj_facef(object->model, object->model->faces[fi],
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baseface);
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rendersettings.intensity =
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haloo3d_calc_light(object->lighting->v, MINLIGHT, baseface);
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}
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}
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for (int ti = 0; ti < tris; ti++) {
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int backface = !haloo3d_facef_finalize(render.outfaces[ti]);
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if (object->cullbackface && backface) {
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continue;
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}
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totaldrawn++;
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// We still have to convert the points into the view
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haloo3d_facef_viewport_into(render.outfaces[ti], WIDTH, HEIGHT);
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TRIFUNC(&render.window, &rendersettings, render.outfaces[ti]);
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}
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totaldrawn += haloo3d_easyrender_renderface(
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&render, object, fi, DITHERSTART, DITHEREND, MINLIGHT);
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}
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}
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haloo3d_print(&render.tprint,
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"Last frame: %05.2f (%05.2f)\nTris: %d / %d\nVerts: %d\n",
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frametimer.last * 1000, frametimer.sum * 1000, totaldrawn,
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totalfaces, totalverts);
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render.totalfaces, render.totalverts);
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unigi_graphics_blit(0, (unigi_type_color *)&render.window,
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unigi_graphics_blit(0, (unigi_type_color *)render.window.buffer,
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res.width * res.height);
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unigi_graphics_flush();
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