#include "../../unigi.headers/src/main.h" #include "../../unigi.platform.sdl1/src/main.c" uint32_t seed = 1337; uint32_t example_random() { seed = (seed * 1103515245 + 12345) & 0x7FFFFFFF; return seed; } int main(int argc, char *argv[]) { unigi_init(); unigi_type_event event; unigi_type_resolution res; res.width = 320; res.height = 240; res.depth = 32; unigi_type_color pixels[res.width * res.height]; unigi_type_resolution_2d_coord x; unigi_type_resolution_2d_coord y; unigi_type_resolution_1d_coord max = res.width * res.height; uint32_t t = 0; uint32_t t2 = 0; unigi_graphics_init(); unigi_window_create(res,"game"); while (1) { unigi_event_get(&event); if (event.type == unigi_enum_event_input_keyboard) { exit(0); } for (y = 0; y < res.height; y++) { for (x = 0; x < res.width; x++) { //unigi_graphics_draw((y * res.width) + x,(t + (x ^ y)) + y); //unigi_graphics_draw((((y * res.width) + x) + t) % max,(t + (x ^ y)) + y); pixels[(((y * res.width) + x) + t) % max] = (t + (x ^ y)) + y; } t2++; } unigi_graphics_blit(0,pixels,res.width * res.height); unigi_graphics_flush(); t++; } return 0; }