# unigi unigi (Universal Graphics & Input) is a collection of headers, that implement a cross-platform API for drawing to the screen (framebuffer or window), and taking inputs (keyboard, mouse, joypad). This repository contains documentation, links and example applications. # Compatibility * Highly compatible with compilers (C89, simple preprocessors) * No `make` required, entirely configurable from your compiler, or header files * Supports wide range of hardware (16-bit+, little/big endian) * Standardized 16-bit color format (AAAARRRRGGGGBBBB, effectively 12-bit on most platforms) * Screen coordinates are standardized * Decent performance (Though some performance is sacrificed for standardization) # Layers A unigi app is built from different layers: * **[Headers](https://git.lumen.sh/Fierelier/unigi.headers)** - The functions to be implemented by the Platform * **Platform** - Implements the functions from Headers to work on a particular system (see below for a list) * **...** - Optionally, more layers * **App** - Your code, uses other layers for input/output # Platforms Platforms act as the translation layer for different systems. The idea is to minimize the amount of work it takes to port graphical applications. ## Official platforms * **[SDL1](https://git.lumen.sh/Fierelier/unigi.platform.sdl1)** - The highly compatible SDL 1.2, works on old Linux and Windows 95+ * **SDL2 (soon)** - SDL 2.x, works on somewhat recent Linux and Windows XP+ * **DOS (soon)** - DOS (Disk Operating System), compatible with FreeDOS and MS-DOS * **PSP (soon)** - PlayStation Portable gaming console * **Null (soon)** - A placeholder that does "nothing", good if you want to test basic compilation for an unsupported platform ## Third party platforms ...