#include "../../unigi.headers/src/main.h" #include "../../unigi.platform.sdl1/src/main.c" #include "../../unigi.ext/src/main.c" uint32_t seed = 1337; uint32_t example_random() { seed = (seed * 1103515245 + 12345) & 0x7FFFFFFF; return seed; } int main(int argc, char *argv[]) { unigi_init(); unigi_type_event event; unigi_type_resolution res; res.width = 320; res.height = 240; res.depth = 32; unigi_ext_type_texture buf; buf.width = res.width; buf.height = res.height; buf.lq_color = 0x0000; unigi_type_color buf_pixels[res.width * res.height]; buf.pixels = buf_pixels; unigi_ext_type_texture tex; unigi_type_color tex_pixels[6]; tex.width = 3; tex.height = 2; tex.lq_color = 0x0000; tex_pixels[0] = 0xFF00; tex_pixels[1] = 0xF0F0; tex_pixels[2] = 0xF00F; tex_pixels[3] = 0xFFF0; tex_pixels[4] = 0xF0FF; tex_pixels[5] = 0xFF0F; tex.pixels = tex_pixels; unigi_ext_type_rect tex_bounds; tex_bounds.x1 = 0; tex_bounds.y1 = 0; tex_bounds.x2 = 3; tex_bounds.y2 = 2; unigi_ext_type_rect buf_bounds; buf_bounds.x1 = 10; buf_bounds.y1 = 10; buf_bounds.x2 = 61; buf_bounds.y2 = 41; unigi_type_resolution_2d_coord x; unigi_type_resolution_2d_coord y; unigi_type_resolution_1d_coord max = res.width * res.height; uint32_t t = 0; uint32_t t2 = 0; unigi_graphics_init(); unigi_window_create(res,"game"); while (1) { unigi_event_get(&event); if (event.type == unigi_enum_event_input_keyboard) { exit(0); } for (y = 0; y < res.height; y++) { for (x = 0; x < res.width; x++) { //unigi_graphics_draw((y * res.width) + x,(t + (x ^ y)) + y); //unigi_graphics_draw((((y * res.width) + x) + t) % max,(t + (x ^ y)) + y); buf.pixels[(((y * res.width) + x) + t) % max] = (t + (x ^ y)) + y; } t2++; } unigi_ext_texture_draw(tex,buf,tex_bounds,buf_bounds); unigi_graphics_blit(0,buf.pixels,res.width * res.height); unigi_graphics_flush(); t++; } return 0; }