Add test pattern + demonstration of floats

This commit is contained in:
Fierelier 2024-04-21 14:12:45 +02:00
parent 8cfa90f90e
commit 5b6aeef857

View File

@ -87,13 +87,39 @@ int main() {
return 0;
}
}
unigi_type_resolution_pixel_axis startX = random() % (smallestValidRes.width);
unigi_type_resolution_pixel_axis startY = random() % (smallestValidRes.height);
unigi_type_resolution_pixel_axis width = random() % (smallestValidRes.width - startX);
unigi_type_resolution_pixel_axis height = random() % (smallestValidRes.height - startY);
// Draw some random squares on the screen
unigi_type_resolution_pixel_axis startX = random() % (unigi_status_resolution.width);
unigi_type_resolution_pixel_axis startY = random() % (unigi_status_resolution.height);
unigi_type_resolution_pixel_axis width = random() % (unigi_status_resolution.width - startX);
unigi_type_resolution_pixel_axis height = random() % (unigi_status_resolution.height - startY);
unigi_type_resolution_pixel_index startIndex = startX + (unigi_status_resolution.width * startY);
unigi_type_resolution_pixel_index stopIndex = startIndex + width;
unigi_graphics_draw_square(startIndex,stopIndex,height,random() % 65535);
// Draw a simple test pattern, and demonstrate how to use floats
unigi_type_resolution_pixel_index prog = unigi_float_2int(unigi_float_mul(
unigi_float_make(unigi_status_resolution.width),
unigi_float_div(unigi_float_make(1),unigi_float_make(40))
));
unigi_type_resolution_pixel_axis ind = 0;
unigi_graphics_draw_square(prog * ind,prog * (ind + 1),unigi_status_resolution.height,0xF00F);
ind++;
unigi_graphics_draw_square(prog * ind,prog * (ind + 1),unigi_status_resolution.height,0xFF0F);
ind++;
unigi_graphics_draw_square(prog * ind,prog * (ind + 1),unigi_status_resolution.height,0x0F0F);
ind++;
unigi_graphics_draw_square(prog * ind,prog * (ind + 1),unigi_status_resolution.height,0x0FFF);
ind++;
unigi_graphics_draw_square(prog * ind,prog * (ind + 1),unigi_status_resolution.height,0x00FF);
ind++;
unigi_graphics_draw_square(prog * ind,prog * (ind + 1),unigi_status_resolution.height,0xF0FF);
ind++;
unigi_graphics_draw_square(prog * ind,prog * (ind + 1),unigi_status_resolution.height,0x0000);
ind++;
unigi_graphics_draw_square(prog * ind,prog * (ind + 1),unigi_status_resolution.height,0xFFFF);
ind++;
unigi_graphics_flush();
unigi_time_sleep(33000); // Wait 33ms
}