Add graphics test
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@ -18,7 +18,7 @@ A unigi app is built from different layers:
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* **[Headers](https://git.lumen.sh/Fierelier/unigi.headers)** - The functions to be implemented by the Platform
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* **[Headers](https://git.lumen.sh/Fierelier/unigi.headers)** - The functions to be implemented by the Platform
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* **[Platform](#official-platforms)** - Implements the functions from Headers to work on a particular system
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* **[Platform](#official-platforms)** - Implements the functions from Headers to work on a particular system
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* **...** - Optionally, more layers
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* **...** - Optionally, more layers
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* **App** - Your code, uses other layers for input/output
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* **App** - Your code, uses other layers for input/output. You can find examples in test/\*
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# Platforms
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# Platforms
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Platforms act as the translation layer for different systems. The idea is to minimize the amount of work it takes to port graphical applications.
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Platforms act as the translation layer for different systems. The idea is to minimize the amount of work it takes to port graphical applications.
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36
test/graphics.c
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36
test/graphics.c
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@ -0,0 +1,36 @@
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#include "../../unigi.headers/src/main.h"
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#include "../../unigi.platform.sdl1/src/main.c"
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uint32_t seed = 1337;
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uint32_t example_random() {
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seed = (seed * 1103515245 + 12345) & 0x7FFFFFFF;
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return seed;
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}
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int main(int argc, char *argv[]) {
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unigi_init();
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unigi_type_resolution res;
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res.width = 640;
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res.height = 480;
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res.depth = 32;
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unigi_type_resolution_2d_coord x;
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unigi_type_resolution_2d_coord y;
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unigi_type_resolution_1d_coord max = res.width * res.height;
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uint32_t t = 0;
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uint32_t t2 = 0;
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unigi_graphics_init();
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unigi_window_create(res,"game");
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while (1) {
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for (y = 0; y < res.height; y++) {
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for (x = 0; x < res.width; x++) {
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//unigi_graphics_draw((y * res.width) + x,(t + (x ^ y)) + y);
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unigi_graphics_draw((((y * res.width) + x) + t) % max,(t + (x ^ y)) + y);
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}
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t2++;
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}
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unigi_graphics_flush();
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t++;
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}
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return 0;
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}
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