Add PS2 compatibility fixes (report these)
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@ -22,7 +22,9 @@ static inline void unigi_platform_color_16_to_32(unigi_type_color color, uint8_t
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}
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}
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unigi_type_error unigi_window_create(unigi_type_resolution resolution, char * title) {
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unigi_type_error unigi_window_create(unigi_type_resolution resolution, char * title) {
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#ifndef __PS2__
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SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION,"0");
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SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION,"0");
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#endif
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unigi_platform_window = SDL_CreateWindow(title,SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,resolution.width,resolution.height,0);
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unigi_platform_window = SDL_CreateWindow(title,SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,resolution.width,resolution.height,0);
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if (unigi_platform_window == NULL) {
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if (unigi_platform_window == NULL) {
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printf("[unigi] Could not initialize window: SDL -> %s\n",SDL_GetError());
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printf("[unigi] Could not initialize window: SDL -> %s\n",SDL_GetError());
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@ -49,7 +51,11 @@ unigi_type_error unigi_window_create(unigi_type_resolution resolution, char * ti
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color = 0;
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color = 0;
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while (color < 4096) {
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while (color < 4096) {
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unigi_platform_color_16_to_32(color,&r,&r,&g,&b);
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unigi_platform_color_16_to_32(color,&r,&r,&g,&b);
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#ifndef __PS2__
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color_platform = SDL_MapRGBA(unigi_platform_surface->format,r,g,b,255);
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color_platform = SDL_MapRGBA(unigi_platform_surface->format,r,g,b,255);
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#else
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color_platform = SDL_MapRGBA(unigi_platform_surface->format,r/2,g/2,b/2,255);
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#endif
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unigi_type_resolution_depth i;
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unigi_type_resolution_depth i;
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for (i = 0; i < unigi_platform_info_depth_bytes; i++) {
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for (i = 0; i < unigi_platform_info_depth_bytes; i++) {
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unigi_platform_palette1[(color * unigi_platform_info_depth_bytes) + i] = color_platform8[i];
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unigi_platform_palette1[(color * unigi_platform_info_depth_bytes) + i] = color_platform8[i];
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