Add mouse support

This commit is contained in:
Fierelier 2024-08-08 05:21:46 +00:00
parent cf8ed25cab
commit ab5f142e34

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@ -8,11 +8,26 @@ void unigi_event_get(unigi_type_event * event) {
event -> type = unigi_enum_event_input_keyboard; event -> type = unigi_enum_event_input_keyboard;
event -> data.input_keyboard.device = 0; event -> data.input_keyboard.device = 0;
event -> data.input_keyboard.button = platform_event.key.keysym.scancode; event -> data.input_keyboard.button = platform_event.key.keysym.scancode;
if (platform_event.type == SDL_KEYDOWN) { event -> data.input_keyboard.down = (platform_event.type == SDL_KEYDOWN);
event -> data.input_keyboard.down = 1; return;
} else {
event -> data.input_keyboard.down = 0;
} }
if (platform_event.type == SDL_MOUSEMOTION) {
event -> type = unigi_enum_event_input_mouse_move;
event -> data.input_mouse_move.rel_x = platform_event.motion.xrel;
event -> data.input_mouse_move.rel_y = platform_event.motion.yrel;
event -> data.input_mouse_move.abs_x = platform_event.motion.x;
event -> data.input_mouse_move.abs_y = platform_event.motion.y;
return;
}
if (
platform_event.type == SDL_MOUSEBUTTONDOWN ||
platform_event.type == SDL_MOUSEBUTTONUP
) {
event -> type = unigi_enum_event_input_mouse_button;
event -> data.input_mouse_button.button = platform_event.button.button;
event -> data.input_mouse_button.down = (platform_event.type == SDL_MOUSEBUTTONDOWN);
return; return;
} }