Underground 2 like handling for different NFS titles.
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Fierelier 3d8b5316d2 Fix oversight in nfsms generation, breaking the new recipe 2023-05-06 01:34:02 +02:00
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README.txt Fix oversight in nfsms generation, breaking the new recipe 2023-05-06 01:34:02 +02:00

README.txt

Brings a handling not too dissimilar to Underground 2. As many values as possible were transferred 1:1, though some things work differently in Most Wanted and I had to take some liberties. It's also worth noting that I used the FOCUS values, and these are applied to every car.

This changes chassis, tires, rigidbodyspec and some pvehicle values. The handling is only applied to the player vehicle, thanks to GXP-10's method of doing so, which was brought to my attention by Frexellia's Wrecked Mode mod. This prevents the AI from driving wonky.

Caveats:
- It's more difficult to do handbrake turns, slow slides and donuts.

How to install:
1. Extract the .zip archive to some directory.
2. Use VltEd to import mw\ug2ish-handling.nfsms.
3. Recommended: To fix bosses, import mw\separate-ai-presets.nfsms with VltEd, and mw\separate-ai-presets.end with binary. You need to import both, or you'll break your game.

Importing the scripts multiple times is absolutely fine and will cause no issues, despite the errors. To update, just repeat the installation instructions.

This also includes the script used to generate the .nfsms file. If you wish to modify the values, edit mw\developer\ug2ish-handling.py and then run it using Python 3.x. You may use it to more easily make handling mods yourself.

Changelog:
1.3:
* Fix oversight in nfsms generation, breaking the new recipe

1.2:
* Make folder structure a little nicer for future additions
* Add new handling flavor that is a bit more grippy
* Fix Razor's Mustang being gone (Thanks to GeorgeMonroe)

1.1:
* Fix vlt parsing (fixes suspension height modifiers)
* Add scripts for fixing boss AI
* Remove Y-axis angular damping to encourage the car to drift a little more

1.0:
* Initial release