70 lines
3.3 KiB
C
70 lines
3.3 KiB
C
void rlMatrixMode(int mode);
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void rlPushMatrix(void);
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void rlPopMatrix(void);
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void rlLoadIdentity(void);
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void rlTranslatef(float x, float y, float z);
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void rlRotatef(float angleDeg, float x, float y, float z);
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void rlScalef(float x, float y, float z);
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void rlMultMatrixf(float *matf);
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void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar);
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void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar);
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void rlViewport(int x, int y, int width, int height);
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void rlBegin(int mode);
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void rlEnd(void);
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void rlVertex2i(int x, int y);
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void rlVertex2f(float x, float y);
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void rlVertex3f(float x, float y, float z);
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void rlTexCoord2f(float x, float y);
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void rlNormal3f(float x, float y, float z);
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void rlColor4ub(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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void rlColor3f(float x, float y, float z);
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void rlColor4f(float x, float y, float z, float w);
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void rlEnableTexture(unsigned int id);
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void rlDisableTexture(void);
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void rlTextureParameters(unsigned int id, int param, int value);
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void rlEnableRenderTexture(unsigned int id);
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void rlDisableRenderTexture(void);
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void rlEnableDepthTest(void);
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void rlDisableDepthTest(void);
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void rlEnableBackfaceCulling(void);
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void rlDisableBackfaceCulling(void);
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void rlEnableScissorTest(void);
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void rlDisableScissorTest(void);
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void rlScissor(int x, int y, int width, int height);
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void rlEnableWireMode(void);
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void rlDisableWireMode(void);
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void rlDeleteTextures(unsigned int id);
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void rlDeleteRenderTextures(RenderTexture2D target);
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void rlDeleteShader(unsigned int id);
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void rlDeleteVertexArrays(unsigned int id);
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void rlDeleteBuffers(unsigned int id);
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void rlClearColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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void rlClearScreenBuffers(void);
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void rlUpdateBuffer(int bufferId, void *data, int dataSize);
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unsigned int rlLoadAttribBuffer(unsigned int vaoId, int shaderLoc, void *buffer, int size, bool dynamic);
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void rlglInit(int width, int height);
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void rlglClose(void);
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void rlglDraw(void);
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int rlGetVersion(void);
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bool rlCheckBufferLimit(int vCount);
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void rlSetDebugMarker(const char *text);
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void rlLoadExtensions(void *loader);
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Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view);
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unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount);
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unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderBuffer);
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unsigned int rlLoadTextureCubemap(void *data, int size, int format);
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void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data);
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void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType);
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void rlUnloadTexture(unsigned int id);
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void rlGenerateMipmaps(Texture2D *texture);
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void *rlReadTexturePixels(Texture2D texture);
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unsigned char *rlReadScreenPixels(int width, int height);
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RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depthBits, bool useDepthTexture);
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void rlRenderTextureAttach(RenderTexture target, unsigned int id, int attachType);
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bool rlRenderTextureComplete(RenderTexture target);
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void rlLoadMesh(Mesh *mesh, bool dynamic);
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void rlUpdateMesh(Mesh mesh, int buffer, int num);
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void rlUpdateMeshAt(Mesh mesh, int buffer, int num, int index);
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void rlDrawMesh(Mesh mesh, Material material, Matrix transform);
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void rlUnloadMesh(Mesh mesh);
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