441 lines
23 KiB
C
441 lines
23 KiB
C
void InitWindow(int width, int height, const char *title);
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bool WindowShouldClose(void);
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void CloseWindow(void);
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bool IsWindowReady(void);
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bool IsWindowMinimized(void);
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bool IsWindowResized(void);
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bool IsWindowHidden(void);
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bool IsWindowFullscreen(void);
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void ToggleFullscreen(void);
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void UnhideWindow(void);
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void HideWindow(void);
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void SetWindowIcon(Image image);
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void SetWindowTitle(const char *title);
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void SetWindowPosition(int x, int y);
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void SetWindowMonitor(int monitor);
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void SetWindowMinSize(int width, int height);
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void SetWindowSize(int width, int height);
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void *GetWindowHandle(void);
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int GetScreenWidth(void);
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int GetScreenHeight(void);
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int GetMonitorCount(void);
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int GetMonitorWidth(int monitor);
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int GetMonitorHeight(int monitor);
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int GetMonitorPhysicalWidth(int monitor);
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int GetMonitorPhysicalHeight(int monitor);
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Vector2 GetWindowPosition(void);
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const char *GetMonitorName(int monitor);
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const char *GetClipboardText(void);
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void SetClipboardText(const char *text);
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void ShowCursor(void);
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void HideCursor(void);
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bool IsCursorHidden(void);
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void EnableCursor(void);
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void DisableCursor(void);
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void ClearBackground(Color color);
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void BeginDrawing(void);
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void EndDrawing(void);
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void BeginMode2D(Camera2D camera);
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void EndMode2D(void);
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void BeginMode3D(Camera3D camera);
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void EndMode3D(void);
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void BeginTextureMode(RenderTexture2D target);
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void EndTextureMode(void);
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void BeginScissorMode(int x, int y, int width, int height);
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void EndScissorMode(void);
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Ray GetMouseRay(Vector2 mousePosition, Camera camera);
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Matrix GetCameraMatrix(Camera camera);
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Matrix GetCameraMatrix2D(Camera2D camera);
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Vector2 GetWorldToScreen(Vector3 position, Camera camera);
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Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height);
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Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera);
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Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera);
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void SetTargetFPS(int fps);
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int GetFPS(void);
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float GetFrameTime(void);
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double GetTime(void);
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int ColorToInt(Color color);
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Vector4 ColorNormalize(Color color);
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Color ColorFromNormalized(Vector4 normalized);
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Vector3 ColorToHSV(Color color);
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Color ColorFromHSV(Vector3 hsv);
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Color GetColor(int hexValue);
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Color Fade(Color color, float alpha);
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void SetConfigFlags(unsigned int flags);
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void SetTraceLogLevel(int logType);
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void SetTraceLogExit(int logType);
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void SetTraceLogCallback(TraceLogCallback callback);
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void TraceLog(int logType, const char *text, ...);
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void TakeScreenshot(const char *fileName);
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int GetRandomValue(int min, int max);
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unsigned char *LoadFileData(const char *fileName, int *bytesRead);
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void SaveFileData(const char *fileName, void *data, int bytesToWrite);
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char *LoadFileText(const char *fileName);
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void SaveFileText(const char *fileName, char *text);
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bool FileExists(const char *fileName);
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bool IsFileExtension(const char *fileName, const char *ext);
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bool DirectoryExists(const char *dirPath);
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const char *GetExtension(const char *fileName);
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const char *GetFileName(const char *filePath);
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const char *GetFileNameWithoutExt(const char *filePath);
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const char *GetDirectoryPath(const char *filePath);
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const char *GetPrevDirectoryPath(const char *dirPath);
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const char *GetWorkingDirectory(void);
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char **GetDirectoryFiles(const char *dirPath, int *count);
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void ClearDirectoryFiles(void);
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bool ChangeDirectory(const char *dir);
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bool IsFileDropped(void);
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char **GetDroppedFiles(int *count);
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void ClearDroppedFiles(void);
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long GetFileModTime(const char *fileName);
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unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength);
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unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength);
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void SaveStorageValue(int position, int value);
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int LoadStorageValue(int position);
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void OpenURL(const char *url);
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bool IsKeyPressed(int key);
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bool IsKeyDown(int key);
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bool IsKeyReleased(int key);
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bool IsKeyUp(int key);
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void SetExitKey(int key);
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int GetKeyPressed(void);
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bool IsGamepadAvailable(int gamepad);
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bool IsGamepadName(int gamepad, const char *name);
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const char *GetGamepadName(int gamepad);
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bool IsGamepadButtonPressed(int gamepad, int button);
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bool IsGamepadButtonDown(int gamepad, int button);
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bool IsGamepadButtonReleased(int gamepad, int button);
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bool IsGamepadButtonUp(int gamepad, int button);
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int GetGamepadButtonPressed(void);
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int GetGamepadAxisCount(int gamepad);
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float GetGamepadAxisMovement(int gamepad, int axis);
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bool IsMouseButtonPressed(int button);
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bool IsMouseButtonDown(int button);
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bool IsMouseButtonReleased(int button);
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bool IsMouseButtonUp(int button);
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int GetMouseX(void);
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int GetMouseY(void);
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Vector2 GetMousePosition(void);
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void SetMousePosition(int x, int y);
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void SetMouseOffset(int offsetX, int offsetY);
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void SetMouseScale(float scaleX, float scaleY);
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int GetMouseWheelMove(void);
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int GetTouchX(void);
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int GetTouchY(void);
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Vector2 GetTouchPosition(int index);
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void SetGesturesEnabled(unsigned int gestureFlags);
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bool IsGestureDetected(int gesture);
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int GetGestureDetected(void);
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int GetTouchPointsCount(void);
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float GetGestureHoldDuration(void);
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Vector2 GetGestureDragVector(void);
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float GetGestureDragAngle(void);
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Vector2 GetGesturePinchVector(void);
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float GetGesturePinchAngle(void);
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void SetCameraMode(Camera camera, int mode);
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void UpdateCamera(Camera *camera);
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void SetCameraPanControl(int panKey);
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void SetCameraAltControl(int altKey);
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void SetCameraSmoothZoomControl(int szKey);
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void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey);
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void DrawPixel(int posX, int posY, Color color);
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void DrawPixelV(Vector2 position, Color color);
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void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);
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void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);
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void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);
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void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);
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void DrawLineStrip(Vector2 *points, int numPoints, Color color);
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void DrawCircle(int centerX, int centerY, float radius, Color color);
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void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);
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void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);
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void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);
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void DrawCircleV(Vector2 center, float radius, Color color);
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void DrawCircleLines(int centerX, int centerY, float radius, Color color);
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void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color);
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void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color);
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void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);
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void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);
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void DrawRectangle(int posX, int posY, int width, int height, Color color);
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void DrawRectangleV(Vector2 position, Vector2 size, Color color);
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void DrawRectangleRec(Rectangle rec, Color color);
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void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);
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void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);
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void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);
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void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);
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void DrawRectangleLines(int posX, int posY, int width, int height, Color color);
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void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color);
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void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color);
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void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color);
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
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void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
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void DrawTriangleFan(Vector2 *points, int numPoints, Color color);
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void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);
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void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);
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void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);
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bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);
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bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);
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bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);
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Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
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bool CheckCollisionPointRec(Vector2 point, Rectangle rec);
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bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);
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bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);
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Image LoadImage(const char *fileName);
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Image LoadImageEx(Color *pixels, int width, int height);
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Image LoadImagePro(void *data, int width, int height, int format);
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Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);
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void ExportImage(Image image, const char *fileName);
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void ExportImageAsCode(Image image, const char *fileName);
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Texture2D LoadTexture(const char *fileName);
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Texture2D LoadTextureFromImage(Image image);
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TextureCubemap LoadTextureCubemap(Image image, int layoutType);
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RenderTexture2D LoadRenderTexture(int width, int height);
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void UnloadImage(Image image);
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void UnloadTexture(Texture2D texture);
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void UnloadRenderTexture(RenderTexture2D target);
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Color *GetImageData(Image image);
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Vector4 *GetImageDataNormalized(Image image);
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Rectangle GetImageAlphaBorder(Image image, float threshold);
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int GetPixelDataSize(int width, int height, int format);
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Image GetTextureData(Texture2D texture);
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Image GetScreenData(void);
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void UpdateTexture(Texture2D texture, const void *pixels);
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Image ImageCopy(Image image);
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Image ImageFromImage(Image image, Rectangle rec);
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void ImageToPOT(Image *image, Color fillColor);
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void ImageFormat(Image *image, int newFormat);
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void ImageAlphaMask(Image *image, Image alphaMask);
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void ImageAlphaClear(Image *image, Color color, float threshold);
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void ImageAlphaCrop(Image *image, float threshold);
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void ImageAlphaPremultiply(Image *image);
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void ImageCrop(Image *image, Rectangle crop);
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void ImageResize(Image *image, int newWidth, int newHeight);
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void ImageResizeNN(Image *image, int newWidth,int newHeight);
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void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);
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void ImageMipmaps(Image *image);
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void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);
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Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount);
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Image ImageText(const char *text, int fontSize, Color color);
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Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);
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void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint);
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void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color);
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void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color);
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void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color);
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void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color);
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void ImageClearBackground(Image *dst, Color color);
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void ImageDrawPixel(Image *dst, int posX, int posY, Color color);
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void ImageDrawPixelV(Image *dst, Vector2 position, Color color);
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void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color);
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void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color);
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void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color);
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void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color);
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void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color);
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void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);
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void ImageFlipVertical(Image *image);
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void ImageFlipHorizontal(Image *image);
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void ImageRotateCW(Image *image);
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void ImageRotateCCW(Image *image);
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void ImageColorTint(Image *image, Color color);
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void ImageColorInvert(Image *image);
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void ImageColorGrayscale(Image *image);
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void ImageColorContrast(Image *image, float contrast);
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void ImageColorBrightness(Image *image, int brightness);
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void ImageColorReplace(Image *image, Color color, Color replace);
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Image GenImageColor(int width, int height, Color color);
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Image GenImageGradientV(int width, int height, Color top, Color bottom);
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Image GenImageGradientH(int width, int height, Color left, Color right);
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Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer);
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Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);
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Image GenImageWhiteNoise(int width, int height, float factor);
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Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale);
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Image GenImageCellular(int width, int height, int tileSize);
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void GenTextureMipmaps(Texture2D *texture);
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void SetTextureFilter(Texture2D texture, int filterMode);
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void SetTextureWrap(Texture2D texture, int wrapMode);
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void DrawTexture(Texture2D texture, int posX, int posY, Color tint);
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void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
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void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);
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void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);
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void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);
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void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);
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Font GetFontDefault(void);
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Font LoadFont(const char *fileName);
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Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount);
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Font LoadFontFromImage(Image image, Color key, int firstChar);
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CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type);
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Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod);
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void UnloadFont(Font font);
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void DrawFPS(int posX, int posY);
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void DrawText(const char *text, int posX, int posY, int fontSize, Color color);
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void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);
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void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);
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void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint);
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void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, Color tint);
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int MeasureText(const char *text, int fontSize);
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Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);
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int GetGlyphIndex(Font font, int codepoint);
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int TextCopy(char *dst, const char *src);
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bool TextIsEqual(const char *text1, const char *text2);
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unsigned int TextLength(const char *text);
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const char *TextFormat(const char *text, ...);
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const char *TextSubtext(const char *text, int position, int length);
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char *TextReplace(char *text, const char *replace, const char *by);
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char *TextInsert(const char *text, const char *insert, int position);
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const char *TextJoin(const char **textList, int count, const char *delimiter);
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const char **TextSplit(const char *text, char delimiter, int *count);
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void TextAppend(char *text, const char *append, int *position);
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int TextFindIndex(const char *text, const char *find);
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const char *TextToUpper(const char *text);
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const char *TextToLower(const char *text);
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const char *TextToPascal(const char *text);
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int TextToInteger(const char *text);
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char *TextToUtf8(int *codepoints, int length);
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int *GetCodepoints(const char *text, int *count);
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int GetCodepointsCount(const char *text);
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int GetNextCodepoint(const char *text, int *bytesProcessed);
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const char *CodepointToUtf8(int codepoint, int *byteLength);
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void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);
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void DrawPoint3D(Vector3 position, Color color);
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void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color);
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void DrawCube(Vector3 position, float width, float height, float length, Color color);
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void DrawCubeV(Vector3 position, Vector3 size, Color color);
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void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);
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void DrawCubeWiresV(Vector3 position, Vector3 size, Color color);
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void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color);
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void DrawSphere(Vector3 centerPos, float radius, Color color);
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void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);
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void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);
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void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
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void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
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void DrawPlane(Vector3 centerPos, Vector2 size, Color color);
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void DrawRay(Ray ray, Color color);
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void DrawGrid(int slices, float spacing);
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void DrawGizmo(Vector3 position);
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Model LoadModel(const char *fileName);
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Model LoadModelFromMesh(Mesh mesh);
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void UnloadModel(Model model);
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Mesh *LoadMeshes(const char *fileName, int *meshCount);
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void ExportMesh(Mesh mesh, const char *fileName);
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void UnloadMesh(Mesh mesh);
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Material *LoadMaterials(const char *fileName, int *materialCount);
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Material LoadMaterialDefault(void);
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void UnloadMaterial(Material material);
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void SetMaterialTexture(Material *material, int mapType, Texture2D texture);
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void SetModelMeshMaterial(Model *model, int meshId, int materialId);
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ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount);
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void UpdateModelAnimation(Model model, ModelAnimation anim, int frame);
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void UnloadModelAnimation(ModelAnimation anim);
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bool IsModelAnimationValid(Model model, ModelAnimation anim);
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Mesh GenMeshPoly(int sides, float radius);
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Mesh GenMeshPlane(float width, float length, int resX, int resZ);
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Mesh GenMeshCube(float width, float height, float length);
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Mesh GenMeshSphere(float radius, int rings, int slices);
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Mesh GenMeshHemiSphere(float radius, int rings, int slices);
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Mesh GenMeshCylinder(float radius, float height, int slices);
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Mesh GenMeshTorus(float radius, float size, int radSeg, int sides);
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Mesh GenMeshKnot(float radius, float size, int radSeg, int sides);
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Mesh GenMeshHeightmap(Image heightmap, Vector3 size);
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Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
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BoundingBox MeshBoundingBox(Mesh mesh);
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void MeshTangents(Mesh *mesh);
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void MeshBinormals(Mesh *mesh);
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void DrawModel(Model model, Vector3 position, float scale, Color tint);
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void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);
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void DrawModelWires(Model model, Vector3 position, float scale, Color tint);
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void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);
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void DrawBoundingBox(BoundingBox box, Color color);
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void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);
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void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);
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bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);
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bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);
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bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius);
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bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint);
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bool CheckCollisionRayBox(Ray ray, BoundingBox box);
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RayHitInfo GetCollisionRayModel(Ray ray, Model model);
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RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);
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RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
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Shader LoadShader(const char *vsFileName, const char *fsFileName);
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Shader LoadShaderCode(const char *vsCode, const char *fsCode);
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void UnloadShader(Shader shader);
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Shader GetShaderDefault(void);
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Texture2D GetTextureDefault(void);
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Texture2D GetShapesTexture(void);
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Rectangle GetShapesTextureRec(void);
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void SetShapesTexture(Texture2D texture, Rectangle source);
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int GetShaderLocation(Shader shader, const char *uniformName);
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void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType);
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void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count);
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void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);
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void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture);
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void SetMatrixProjection(Matrix proj);
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void SetMatrixModelview(Matrix view);
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Matrix GetMatrixModelview(void);
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Matrix GetMatrixProjection(void);
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Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size);
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Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size);
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Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size);
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Texture2D GenTextureBRDF(Shader shader, int size);
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void BeginShaderMode(Shader shader);
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void EndShaderMode(void);
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void BeginBlendMode(int mode);
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void EndBlendMode(void);
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void InitVrSimulator(void);
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void CloseVrSimulator(void);
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void UpdateVrTracking(Camera *camera);
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void SetVrConfiguration(VrDeviceInfo info, Shader distortion);
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bool IsVrSimulatorReady(void);
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void ToggleVrMode(void);
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void BeginVrDrawing(void);
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void EndVrDrawing(void);
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void InitAudioDevice(void);
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void CloseAudioDevice(void);
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bool IsAudioDeviceReady(void);
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void SetMasterVolume(float volume);
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Wave LoadWave(const char *fileName);
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Sound LoadSound(const char *fileName);
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Sound LoadSoundFromWave(Wave wave);
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void UpdateSound(Sound sound, const void *data, int samplesCount);
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void UnloadWave(Wave wave);
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void UnloadSound(Sound sound);
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void ExportWave(Wave wave, const char *fileName);
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void ExportWaveAsCode(Wave wave, const char *fileName);
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void PlaySound(Sound sound);
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void StopSound(Sound sound);
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void PauseSound(Sound sound);
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void ResumeSound(Sound sound);
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void PlaySoundMulti(Sound sound);
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void StopSoundMulti(void);
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int GetSoundsPlaying(void);
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bool IsSoundPlaying(Sound sound);
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void SetSoundVolume(Sound sound, float volume);
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void SetSoundPitch(Sound sound, float pitch);
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void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);
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Wave WaveCopy(Wave wave);
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void WaveCrop(Wave *wave, int initSample, int finalSample);
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float *GetWaveData(Wave wave);
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Music LoadMusicStream(const char *fileName);
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void UnloadMusicStream(Music music);
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void PlayMusicStream(Music music);
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void UpdateMusicStream(Music music);
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void StopMusicStream(Music music);
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void PauseMusicStream(Music music);
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void ResumeMusicStream(Music music);
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bool IsMusicPlaying(Music music);
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void SetMusicVolume(Music music, float volume);
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void SetMusicPitch(Music music, float pitch);
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void SetMusicLoopCount(Music music, int count);
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float GetMusicTimeLength(Music music);
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float GetMusicTimePlayed(Music music);
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AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels);
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void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount);
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void CloseAudioStream(AudioStream stream);
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bool IsAudioStreamProcessed(AudioStream stream);
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void PlayAudioStream(AudioStream stream);
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void PauseAudioStream(AudioStream stream);
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void ResumeAudioStream(AudioStream stream);
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bool IsAudioStreamPlaying(AudioStream stream);
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void StopAudioStream(AudioStream stream);
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void SetAudioStreamVolume(AudioStream stream, float volume);
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void SetAudioStreamPitch(AudioStream stream, float pitch);
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void SetAudioStreamBufferSizeDefault(int size);
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