76 lines
3.4 KiB
C
76 lines
3.4 KiB
C
void rlMatrixMode(int mode)
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void rlPushMatrix(void)
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void rlPopMatrix(void)
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void rlLoadIdentity(void)
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void rlTranslatef(float x, float y, float z)
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void rlRotatef(float angleDeg, float x, float y, float z)
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void rlScalef(float x, float y, float z)
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void rlMultMatrixf(float *matf)
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void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar)
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void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
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void rlViewport(int x, int y, int width, int height)
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void rlBegin(int mode)
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void rlEnd(void)
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void rlVertex2i(int x, int y)
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void rlVertex2f(float x, float y)
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void rlVertex3f(float x, float y, float z)
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void rlTexCoord2f(float x, float y)
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void rlNormal3f(float x, float y, float z)
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void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
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void rlColor3f(float x, float y, float z)
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void rlColor4f(float x, float y, float z, float w)
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void rlEnableTexture(unsigned int id)
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void rlDisableTexture(void)
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void rlTextureParameters(unsigned int id, int param, int value)
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void rlEnableShader(unsigned int id)
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void rlDisableShader(void)
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void rlEnableFramebuffer(unsigned int id)
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void rlDisableFramebuffer(void)
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void rlEnableDepthTest(void)
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void rlDisableDepthTest(void)
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void rlEnableDepthMask(void)
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void rlDisableDepthMask(void)
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void rlEnableBackfaceCulling(void)
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void rlDisableBackfaceCulling(void)
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void rlEnableScissorTest(void)
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void rlDisableScissorTest(void)
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void rlScissor(int x, int y, int width, int height)
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void rlEnableWireMode(void)
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void rlDisableWireMode(void)
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void rlSetLineWidth(float width)
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float rlGetLineWidth(void)
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void rlEnableSmoothLines(void)
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void rlDisableSmoothLines(void)
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void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
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void rlClearScreenBuffers(void)
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void rlUpdateBuffer(int bufferId, void *data, int dataSize)
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unsigned int rlLoadAttribBuffer(unsigned int vaoId, int shaderLoc, void *buffer, int size, bool dynamic)
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void rlglInit(int width, int height)
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void rlglClose(void)
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void rlglDraw(void)
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void rlCheckErrors(void)
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int rlGetVersion(void)
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bool rlCheckBufferLimit(int vCount)
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void rlSetDebugMarker(const char *text)
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void rlSetBlendMode(int glSrcFactor, int glDstFactor, int glEquation)
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void rlLoadExtensions(void *loader)
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unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
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unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
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unsigned int rlLoadTextureCubemap(void *data, int size, int format)
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void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data)
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void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType)
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void rlUnloadTexture(unsigned int id)
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void rlGenerateMipmaps(Texture2D *texture)
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void *rlReadTexturePixels(Texture2D texture)
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unsigned char *rlReadScreenPixels(int width, int height)
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unsigned int rlLoadFramebuffer(int width, int height)
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void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType)
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bool rlFramebufferComplete(unsigned int id)
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void rlUnloadFramebuffer(unsigned int id)
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void rlLoadMesh(Mesh *mesh, bool dynamic)
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void rlUpdateMesh(Mesh mesh, int buffer, int num)
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void rlUpdateMeshAt(Mesh mesh, int buffer, int num, int index)
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void rlDrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int count)
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void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
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void rlUnloadMesh(Mesh mesh)
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