raylib-lua-legacy/src/raylua_builder.lua

163 lines
4.7 KiB
Lua

--[[
Copyright (C) 2020 Astie Teddy
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
]]
--[[
Uses miniz :
Copyright 2013-2014 RAD Game Tools and Valve Software
Copyright 2010-2014 Rich Geldreich and Tenacious Software LLC
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
local ffi = require "ffi"
ffi.cdef "typedef struct FILE FILE;"
local append_file = ffi.cast("void (*)(FILE *, FILE *)", append_file)
local input_path = arg[1]
print "BUILDER: Initialized builder"
if #arg == 0 then
print "Usage: raylua_e <input> [output]"
return
end
local t = get_type(input_path)
local function path_concat(...)
return table.concat({ ... }, "/")
end
if t == "directory" then
print "BUILDER: Building from folder."
local output = arg[2]
if not output then
output = input_path
if ffi.os == "Windows" then
output = input_path .. ".exe"
else
output = input_path .. "_out"
end
end
print("BUILDER: Building " .. output)
local builder = builder_new(self, output)
assert(builder, "Can't initialize builder")
local have_main = false
local function add_dir(root, dir)
for i,file in ipairs(list_dir(path_concat(root, dir))) do
if file ~= ".." and file ~= "." then
local partial_file_path, full_file_path
if dir then
partial_file_path = path_concat(dir, file)
full_file_path = path_concat(root, dir, file)
else
partial_file_path = file
full_file_path = path_concat(root, file)
end
if partial_file_path == "main.lua" then
have_main = true
end
local t = get_type(full_file_path)
if t == "file" then
print("BUILDER: +> " .. partial_file_path)
builder_add(builder, full_file_path, partial_file_path)
elseif t == "directory" then
print("BUILDER: /> " .. partial_file_path .. "/")
add_dir(root, partial_file_path)
else
print("BUILDER: ?> " .. partial_file_path)
end
end
end
end
add_dir(input_path, nil)
if not have_main then
print("BUILDER: WARN: main.lua is missing, your executable may not run")
end
builder_close(builder)
set_executable(output)
elseif t == "file" then
local ext = input_path:sub(-4)
-- Remove extension
local path = input_path:sub(0, #input_path - 4)
if ffi.os == "Windows" then
path = path .. ".exe"
else
path = path .. "_out"
end
print("BUILDER: Building " .. path)
if ext == ".zip" then
print "BUILDER: Building from zip file."
local dest = assert(io.open(path, "wb"), "Can't open destination file.")
local input = assert(io.open(input_path, "rb"), "Can't open zip file.")
append_file(dest, self)
append_file(dest, input)
dest:close()
input:close()
elseif ext == ".lua" then
print "BUILDER: Building from lua file."
local builder = builder_new(self, path)
builder_add(builder, input_path, "main.lua")
builder_close(builder)
else
error "Unknown file type."
end
set_executable(path)
end
print "BUILDER: Done"