local lua_color = rl.new("Color", 3, 3, 128, 255) local width, height = 800, 450 --rl.SetConfigFlags(rl.FLAG_VSYNC_HINT) rl.SetTraceLogLevel(rl.LOG_WARNING) rl.InitWindow(width, height, "raylib [shapes] example - software rendered raylib logo") local framebuffer = rl.new "Image" local fb_data = rl.new("Color[?]", width * height) framebuffer.width = width framebuffer.height = height framebuffer.format = rl.UNCOMPRESSED_R8G8B8A8 framebuffer.mipmaps = 1 framebuffer.data = fb_data local fb_texture = rl.LoadTextureFromImage(framebuffer) while not rl.WindowShouldClose() do --rl.ImageClearBackground(framebuffer, rl.RAYWHITE) for i=0,width*height-1 do fb_data[i] = rl.RAYWHITE end rl.ImageDrawRectangle(framebuffer, width / 2 - 128, height / 2 - 128, 256, 256, lua_color) rl.ImageDrawRectangle(framebuffer, width / 2 - 112, height / 2 - 112, 224, 224, rl.RAYWHITE) rl.ImageDrawText(framebuffer, "raylib", width / 2 - 44, height / 2 + 24, 50, lua_color) rl.ImageDrawText(framebuffer, "Lua", width / 2 - 44, height / 2 + 65, 50, lua_color) rl.ImageDrawText(framebuffer, "this is NOT a texture!", 350, 370, 10, rl.GRAY) rl.UpdateTexture(fb_texture, fb_data) rl.BeginDrawing() rl.ClearBackground(rl.RAYWHITE) rl.DrawTexture(fb_texture, 0, 0, rl.WHITE) rl.DrawFPS(10, 10) rl.EndDrawing() end rl.CloseWindow()