Update README (again)
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@ -40,16 +40,21 @@ than from `package` loaders.
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To build raylib-lua from source, you need to take care that submodules are
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To build raylib-lua from source, you need to take care that submodules are
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imported, if not or you are unsure :
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imported, if not or you are unsure :
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```shell
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```shell
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git submodule init
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git submodule init
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git submodule update
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git submodule update
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```
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```
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A Lua working interpreter is needed, by default luajit is used, to override it,
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edit LUA variable in `makefile`.
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This make take some time depending on network bandwidth.
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This make take some time depending on network bandwidth.
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Then, raylib-lua should build as expected using `make` tool with a working C compiler.
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Then, raylib-lua should build as expected using `make` tool with a working C compiler.
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If you need to update raylib binding, there are few tasks to do :
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If you need to update raylib binding, there are few tasks to do :
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- update tools/api.h functions signatures, keep file clean with exactly one function per line.
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- update `tools/api.h` functions signatures, keep file clean with exactly one function per line.
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- update struct definitions in src/raylib.lua
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- update struct definitions in `src/raylib.lua`
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### Licence
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### Licence
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