Debugger support part
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README.md
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README.md
@ -133,6 +133,31 @@ Currently, there is no editor autocompletion/integration support for most editor
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[third-party autocompletion support](https://github.com/Rabios/raylua/tree/master/zerobrane)
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for [ZeroBrane Studio](https://studio.zerobrane.com/) by [Rabios](https://github.com/Rabios).
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#### Debugging
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You can use [Local Lua Debugger for Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=tomblind.local-lua-debugger-vscode)
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to provide debugging support with Visual Studio Code.
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You need to add this at the beginning of your code to use it :
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```lua
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do local f = getmetatable(rl).__index;rawset(rl, "__index", function (_, k) return select(2, pcall(f, _, k)) end) end
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package.path = package.path .. os.getenv "LUA_PATH"
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local lldebugger = require "lldebugger"; lldebugger.start()
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```
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You also need to setup a launch configuration in Visual Studio Code to run raylua_s with debugger attached, e.g
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```json
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{
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"type": "lua-local",
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"request": "launch",
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"name": "(Lua) Launch",
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"cwd": "${workspaceFolder}",
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"program": { "command": "PATH TO raylua_s" },
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"args": [ "main.lua OR ${file} OR WHATEVER" ]
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}
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```
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This debugger doesn't support pausing, you need to place a breakpoint before executing
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to get a actual debug, otherwise, a error needs to be thrown in the application to get the debugging.
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This debugger has a significant overhead, expect a performance loss in intensive projects.
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### Other bindings
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raylib-lua (raylua) is not the only Lua binding for raylib.
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