Add geometry shapes example.
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24910225f5
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46
examples/models_geometric_shapes.lua
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46
examples/models_geometric_shapes.lua
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local screenWidth = 800
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local screenHeight = 450
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rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
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rl.InitWindow(screenWidth, screenHeight, "raylua [models] example - geometric shapes")
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local camera = rl.new("Camera", {
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position = rl.new("Vector3", 0, 10, 10),
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target = rl.new("Vector3", 0, 0, 0),
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up = rl.new("Vector3", 0, 1, 0),
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fovy = 45,
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type = rl.CAMERA_PERSPECTIVE
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})
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while not rl.WindowShouldClose() do
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rl.BeginDrawing()
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rl.ClearBackground(rl.RAYWHITE)
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rl.BeginMode3D(camera)
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-- Ideally, you should cache Vector3 structures to avoid reallocating them
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-- over and over. For readability here, they are inlined to the code.
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rl.DrawCube(rl.new("Vector3", -4, 0, 2), 2, 5, 2, rl.RED)
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rl.DrawCubeWires(rl.new("Vector3", -4, 0, 2), 2, 5, 2, rl.GOLD)
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rl.DrawCubeWires(rl.new("Vector3", -4, 0, -2), 3, 6, 2, rl.MAROON)
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rl.DrawSphere(rl.new("Vector3", 1, 0, -2), 1, rl.GREEN)
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rl.DrawSphereWires(rl.new("Vector3", 1, 0, 2), 2, 16, 16, rl.LIME)
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rl.DrawCylinder(rl.new("Vector3", 4, 0, -2), 1, 2, 3, 4, rl.SKYBLUE)
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rl.DrawCylinderWires(rl.new("Vector3", 4, 0, -2), 1, 2, 3, 4, rl.DARKBLUE)
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rl.DrawCylinderWires(rl.new("Vector3", 4.5, -1, 2), 1, 1, 2, 6, rl.BROWN)
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rl.DrawCylinder(rl.new("Vector3", 1, 0, -4), 0, 1.5, 3, 8, rl.GOLD)
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rl.DrawCylinderWires(rl.new("Vector3", 1, 0, -4), 0, 1.5, 3, 8, rl.PINK)
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rl.DrawGrid(10, 1)
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rl.EndMode3D()
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rl.DrawFPS(10, 10)
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rl.EndDrawing()
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end
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rl.CloseWindow()
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