From 650dd8ccdce9527c1299647f690275db2daf57f4 Mon Sep 17 00:00:00 2001 From: TSnake41 Date: Thu, 30 Apr 2020 22:20:48 +0200 Subject: [PATCH] Update raylib binding. Improve ffi autogen. --- .gitmodules | 2 +- raygui | 2 +- raylib | 2 +- tools/api.h | 880 +++++++++++++++++++++++----------------------- tools/genbind.lua | 2 +- tools/physac.h | 40 +-- tools/raygui.h | 2 +- tools/raymath.h | 166 ++++----- tools/rlgl.h | 138 ++++---- 9 files changed, 622 insertions(+), 612 deletions(-) diff --git a/.gitmodules b/.gitmodules index c4f30c8..8b4dfa6 100644 --- a/.gitmodules +++ b/.gitmodules @@ -4,7 +4,7 @@ url = https://github.com/moonjit/moonjit [submodule "raylib"] path = raylib -url = https://github.com/raysan5/raylib +url = https://github.com/TSnake41/raylib [submodule "ragui"] path = raygui diff --git a/raygui b/raygui index b2974f3..feb1a6c 160000 --- a/raygui +++ b/raygui @@ -1 +1 @@ -Subproject commit b2974f3d289631f4c1545d7fd2360a71f72697a5 +Subproject commit feb1a6c874d533e639f3f0a02b0d96d995ea4648 diff --git a/raylib b/raylib index 91e3677..26003f3 160000 --- a/raylib +++ b/raylib @@ -1 +1 @@ -Subproject commit 91e36777625b6d808e31fc2eb46a5519054bd801 +Subproject commit 26003f3cb736b89ad7b7e013d4bef48ea16efbb1 diff --git a/tools/api.h b/tools/api.h index 013eb82..31157ee 100644 --- a/tools/api.h +++ b/tools/api.h @@ -1,439 +1,441 @@ -void InitWindow(int width, int height, const char *title); -bool WindowShouldClose(void); -void CloseWindow(void); -bool IsWindowReady(void); -bool IsWindowMinimized(void); -bool IsWindowResized(void); -bool IsWindowHidden(void); -bool IsWindowFullscreen(void); -void ToggleFullscreen(void); -void UnhideWindow(void); -void HideWindow(void); -void SetWindowIcon(Image image); -void SetWindowTitle(const char *title); -void SetWindowPosition(int x, int y); -void SetWindowMonitor(int monitor); -void SetWindowMinSize(int width, int height); -void SetWindowSize(int width, int height); -void *GetWindowHandle(void); -int GetScreenWidth(void); -int GetScreenHeight(void); -int GetMonitorCount(void); -int GetMonitorWidth(int monitor); -int GetMonitorHeight(int monitor); -int GetMonitorPhysicalWidth(int monitor); -int GetMonitorPhysicalHeight(int monitor); -Vector2 GetWindowPosition(void); -const char *GetMonitorName(int monitor); -const char *GetClipboardText(void); -void SetClipboardText(const char *text); -void ShowCursor(void); -void HideCursor(void); -bool IsCursorHidden(void); -void EnableCursor(void); -void DisableCursor(void); -void ClearBackground(Color color); -void BeginDrawing(void); -void EndDrawing(void); -void BeginMode2D(Camera2D camera); -void EndMode2D(void); -void BeginMode3D(Camera3D camera); -void EndMode3D(void); -void BeginTextureMode(RenderTexture2D target); -void EndTextureMode(void); -void BeginScissorMode(int x, int y, int width, int height); -void EndScissorMode(void); -Ray GetMouseRay(Vector2 mousePosition, Camera camera); -Matrix GetCameraMatrix(Camera camera); -Matrix GetCameraMatrix2D(Camera2D camera); -Vector2 GetWorldToScreen(Vector3 position, Camera camera); -Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); -Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); -Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); -void SetTargetFPS(int fps); -int GetFPS(void); -float GetFrameTime(void); -double GetTime(void); -int ColorToInt(Color color); -Vector4 ColorNormalize(Color color); -Color ColorFromNormalized(Vector4 normalized); -Vector3 ColorToHSV(Color color); -Color ColorFromHSV(Vector3 hsv); -Color GetColor(int hexValue); -Color Fade(Color color, float alpha); -void SetConfigFlags(unsigned int flags); -void SetTraceLogLevel(int logType); -void SetTraceLogExit(int logType); -void SetTraceLogCallback(TraceLogCallback callback); -void TraceLog(int logType, const char *text, ...); -void TakeScreenshot(const char *fileName); -int GetRandomValue(int min, int max); -unsigned char *LoadFileData(const char *fileName, int *bytesRead); -void SaveFileData(const char *fileName, void *data, int bytesToWrite); -char *LoadFileText(const char *fileName); -void SaveFileText(const char *fileName, char *text); -bool FileExists(const char *fileName); -bool IsFileExtension(const char *fileName, const char *ext); -bool DirectoryExists(const char *dirPath); -const char *GetExtension(const char *fileName); -const char *GetFileName(const char *filePath); -const char *GetFileNameWithoutExt(const char *filePath); -const char *GetDirectoryPath(const char *filePath); -const char *GetPrevDirectoryPath(const char *dirPath); -const char *GetWorkingDirectory(void); -char **GetDirectoryFiles(const char *dirPath, int *count); -void ClearDirectoryFiles(void); -bool ChangeDirectory(const char *dir); -bool IsFileDropped(void); -char **GetDroppedFiles(int *count); -void ClearDroppedFiles(void); -long GetFileModTime(const char *fileName); -unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength); -unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); -void SaveStorageValue(int position, int value); -int LoadStorageValue(int position); -void OpenURL(const char *url); -bool IsKeyPressed(int key); -bool IsKeyDown(int key); -bool IsKeyReleased(int key); -bool IsKeyUp(int key); -void SetExitKey(int key); -int GetKeyPressed(void); -bool IsGamepadAvailable(int gamepad); -bool IsGamepadName(int gamepad, const char *name); -const char *GetGamepadName(int gamepad); -bool IsGamepadButtonPressed(int gamepad, int button); -bool IsGamepadButtonDown(int gamepad, int button); -bool IsGamepadButtonReleased(int gamepad, int button); -bool IsGamepadButtonUp(int gamepad, int button); -int GetGamepadButtonPressed(void); -int GetGamepadAxisCount(int gamepad); -float GetGamepadAxisMovement(int gamepad, int axis); -bool IsMouseButtonPressed(int button); -bool IsMouseButtonDown(int button); -bool IsMouseButtonReleased(int button); -bool IsMouseButtonUp(int button); -int GetMouseX(void); -int GetMouseY(void); -Vector2 GetMousePosition(void); -void SetMousePosition(int x, int y); -void SetMouseOffset(int offsetX, int offsetY); -void SetMouseScale(float scaleX, float scaleY); -int GetMouseWheelMove(void); -int GetTouchX(void); -int GetTouchY(void); -Vector2 GetTouchPosition(int index); -void SetGesturesEnabled(unsigned int gestureFlags); -bool IsGestureDetected(int gesture); -int GetGestureDetected(void); -int GetTouchPointsCount(void); -float GetGestureHoldDuration(void); -Vector2 GetGestureDragVector(void); -float GetGestureDragAngle(void); -Vector2 GetGesturePinchVector(void); -float GetGesturePinchAngle(void); -void SetCameraMode(Camera camera, int mode); -void UpdateCamera(Camera *camera); -void SetCameraPanControl(int panKey); -void SetCameraAltControl(int altKey); -void SetCameraSmoothZoomControl(int szKey); -void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey); -void DrawPixel(int posX, int posY, Color color); -void DrawPixelV(Vector2 position, Color color); -void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); -void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); -void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); -void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); -void DrawLineStrip(Vector2 *points, int numPoints, Color color); -void DrawCircle(int centerX, int centerY, float radius, Color color); -void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); -void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); -void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); -void DrawCircleV(Vector2 center, float radius, Color color); -void DrawCircleLines(int centerX, int centerY, float radius, Color color); -void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); -void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); -void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); -void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); -void DrawRectangle(int posX, int posY, int width, int height, Color color); -void DrawRectangleV(Vector2 position, Vector2 size, Color color); -void DrawRectangleRec(Rectangle rec, Color color); -void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); -void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); -void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2); -void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); -void DrawRectangleLines(int posX, int posY, int width, int height, Color color); -void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); -void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); -void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); -void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); -void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); -void DrawTriangleFan(Vector2 *points, int numPoints, Color color); -void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); -void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); -void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); -bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); -bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); -bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); -Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); -bool CheckCollisionPointRec(Vector2 point, Rectangle rec); -bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); -bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); -Image LoadImage(const char *fileName); -Image LoadImageEx(Color *pixels, int width, int height); -Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); -void ExportImage(Image image, const char *fileName); -void ExportImageAsCode(Image image, const char *fileName); -Texture2D LoadTexture(const char *fileName); -Texture2D LoadTextureFromImage(Image image); -TextureCubemap LoadTextureCubemap(Image image, int layoutType); -RenderTexture2D LoadRenderTexture(int width, int height); -void UnloadImage(Image image); -void UnloadTexture(Texture2D texture); -void UnloadRenderTexture(RenderTexture2D target); -Color *GetImageData(Image image); -Vector4 *GetImageDataNormalized(Image image); -Rectangle GetImageAlphaBorder(Image image, float threshold); -int GetPixelDataSize(int width, int height, int format); -Image GetTextureData(Texture2D texture); -Image GetScreenData(void); -void UpdateTexture(Texture2D texture, const void *pixels); -Image ImageCopy(Image image); -Image ImageFromImage(Image image, Rectangle rec); -void ImageToPOT(Image *image, Color fillColor); -void ImageFormat(Image *image, int newFormat); -void ImageAlphaMask(Image *image, Image alphaMask); -void ImageAlphaClear(Image *image, Color color, float threshold); -void ImageAlphaCrop(Image *image, float threshold); -void ImageAlphaPremultiply(Image *image); -void ImageCrop(Image *image, Rectangle crop); -void ImageResize(Image *image, int newWidth, int newHeight); -void ImageResizeNN(Image *image, int newWidth,int newHeight); -void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color); -void ImageMipmaps(Image *image); -void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); -Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); -Image ImageText(const char *text, int fontSize, Color color); -Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); -void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); -void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); -void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); -void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); -void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); -void ImageClearBackground(Image *dst, Color color); -void ImageDrawPixel(Image *dst, int posX, int posY, Color color); -void ImageDrawPixelV(Image *dst, Vector2 position, Color color); -void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); -void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); -void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); -void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); -void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); -void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); -void ImageFlipVertical(Image *image); -void ImageFlipHorizontal(Image *image); -void ImageRotateCW(Image *image); -void ImageRotateCCW(Image *image); -void ImageColorTint(Image *image, Color color); -void ImageColorInvert(Image *image); -void ImageColorGrayscale(Image *image); -void ImageColorContrast(Image *image, float contrast); -void ImageColorBrightness(Image *image, int brightness); -void ImageColorReplace(Image *image, Color color, Color replace); -Image GenImageColor(int width, int height, Color color); -Image GenImageGradientV(int width, int height, Color top, Color bottom); -Image GenImageGradientH(int width, int height, Color left, Color right); -Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); -Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); -Image GenImageWhiteNoise(int width, int height, float factor); -Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); -Image GenImageCellular(int width, int height, int tileSize); -void GenTextureMipmaps(Texture2D *texture); -void SetTextureFilter(Texture2D texture, int filterMode); -void SetTextureWrap(Texture2D texture, int wrapMode); -void DrawTexture(Texture2D texture, int posX, int posY, Color tint); -void DrawTextureV(Texture2D texture, Vector2 position, Color tint); -void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); -void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); -void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); -void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); -void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); -Font GetFontDefault(void); -Font LoadFont(const char *fileName); -Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); -Font LoadFontFromImage(Image image, Color key, int firstChar); -CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); -Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); -void UnloadFont(Font font); -void DrawFPS(int posX, int posY); -void DrawText(const char *text, int posX, int posY, int fontSize, Color color); -void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); -void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); -void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); -void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, Color tint); -int MeasureText(const char *text, int fontSize); -Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); -int GetGlyphIndex(Font font, int codepoint); -int TextCopy(char *dst, const char *src); -bool TextIsEqual(const char *text1, const char *text2); -unsigned int TextLength(const char *text); -const char *TextFormat(const char *text, ...); -const char *TextSubtext(const char *text, int position, int length); -char *TextReplace(char *text, const char *replace, const char *by); -char *TextInsert(const char *text, const char *insert, int position); -const char *TextJoin(const char **textList, int count, const char *delimiter); -const char **TextSplit(const char *text, char delimiter, int *count); -void TextAppend(char *text, const char *append, int *position); -int TextFindIndex(const char *text, const char *find); -const char *TextToUpper(const char *text); -const char *TextToLower(const char *text); -const char *TextToPascal(const char *text); -int TextToInteger(const char *text); -char *TextToUtf8(int *codepoints, int length); -int *GetCodepoints(const char *text, int *count); -int GetCodepointsCount(const char *text); -int GetNextCodepoint(const char *text, int *bytesProcessed); -const char *CodepointToUtf8(int codepoint, int *byteLength); -void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); -void DrawPoint3D(Vector3 position, Color color); -void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); -void DrawCube(Vector3 position, float width, float height, float length, Color color); -void DrawCubeV(Vector3 position, Vector3 size, Color color); -void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); -void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); -void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); -void DrawSphere(Vector3 centerPos, float radius, Color color); -void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); -void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); -void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); -void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); -void DrawPlane(Vector3 centerPos, Vector2 size, Color color); -void DrawRay(Ray ray, Color color); -void DrawGrid(int slices, float spacing); -void DrawGizmo(Vector3 position); -Model LoadModel(const char *fileName); -Model LoadModelFromMesh(Mesh mesh); -void UnloadModel(Model model); -Mesh *LoadMeshes(const char *fileName, int *meshCount); -void ExportMesh(Mesh mesh, const char *fileName); -void UnloadMesh(Mesh mesh); -Material *LoadMaterials(const char *fileName, int *materialCount); -Material LoadMaterialDefault(void); -void UnloadMaterial(Material material); -void SetMaterialTexture(Material *material, int mapType, Texture2D texture); -void SetModelMeshMaterial(Model *model, int meshId, int materialId); -ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); -void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); -void UnloadModelAnimation(ModelAnimation anim); -bool IsModelAnimationValid(Model model, ModelAnimation anim); -Mesh GenMeshPoly(int sides, float radius); -Mesh GenMeshPlane(float width, float length, int resX, int resZ); -Mesh GenMeshCube(float width, float height, float length); -Mesh GenMeshSphere(float radius, int rings, int slices); -Mesh GenMeshHemiSphere(float radius, int rings, int slices); -Mesh GenMeshCylinder(float radius, float height, int slices); -Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); -Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); -Mesh GenMeshHeightmap(Image heightmap, Vector3 size); -Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); -BoundingBox MeshBoundingBox(Mesh mesh); -void MeshTangents(Mesh *mesh); -void MeshBinormals(Mesh *mesh); -void DrawModel(Model model, Vector3 position, float scale, Color tint); -void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); -void DrawModelWires(Model model, Vector3 position, float scale, Color tint); -void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); -void DrawBoundingBox(BoundingBox box, Color color); -void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); -void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); -bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); -bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); -bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); -bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint); -bool CheckCollisionRayBox(Ray ray, BoundingBox box); -RayHitInfo GetCollisionRayModel(Ray ray, Model model); -RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); -RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); -Shader LoadShader(const char *vsFileName, const char *fsFileName); -Shader LoadShaderCode(const char *vsCode, const char *fsCode); -void UnloadShader(Shader shader); -Shader GetShaderDefault(void); -Texture2D GetTextureDefault(void); -Texture2D GetShapesTexture(void); -Rectangle GetShapesTextureRec(void); -void SetShapesTexture(Texture2D texture, Rectangle source); -int GetShaderLocation(Shader shader, const char *uniformName); -void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); -void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count); -void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); -void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); -void SetMatrixProjection(Matrix proj); -void SetMatrixModelview(Matrix view); -Matrix GetMatrixModelview(void); -Matrix GetMatrixProjection(void); -Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size); -Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); -Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); -Texture2D GenTextureBRDF(Shader shader, int size); -void BeginShaderMode(Shader shader); -void EndShaderMode(void); -void BeginBlendMode(int mode); -void EndBlendMode(void); -void InitVrSimulator(void); -void CloseVrSimulator(void); -void UpdateVrTracking(Camera *camera); -void SetVrConfiguration(VrDeviceInfo info, Shader distortion); -bool IsVrSimulatorReady(void); -void ToggleVrMode(void); -void BeginVrDrawing(void); -void EndVrDrawing(void); -void InitAudioDevice(void); -void CloseAudioDevice(void); -bool IsAudioDeviceReady(void); -void SetMasterVolume(float volume); -Wave LoadWave(const char *fileName); -Sound LoadSound(const char *fileName); -Sound LoadSoundFromWave(Wave wave); -void UpdateSound(Sound sound, const void *data, int samplesCount); -void UnloadWave(Wave wave); -void UnloadSound(Sound sound); -void ExportWave(Wave wave, const char *fileName); -void ExportWaveAsCode(Wave wave, const char *fileName); -void PlaySound(Sound sound); -void StopSound(Sound sound); -void PauseSound(Sound sound); -void ResumeSound(Sound sound); -void PlaySoundMulti(Sound sound); -void StopSoundMulti(void); -int GetSoundsPlaying(void); -bool IsSoundPlaying(Sound sound); -void SetSoundVolume(Sound sound, float volume); -void SetSoundPitch(Sound sound, float pitch); -void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); -Wave WaveCopy(Wave wave); -void WaveCrop(Wave *wave, int initSample, int finalSample); -float *GetWaveData(Wave wave); -Music LoadMusicStream(const char *fileName); -void UnloadMusicStream(Music music); -void PlayMusicStream(Music music); -void UpdateMusicStream(Music music); -void StopMusicStream(Music music); -void PauseMusicStream(Music music); -void ResumeMusicStream(Music music); -bool IsMusicPlaying(Music music); -void SetMusicVolume(Music music, float volume); -void SetMusicPitch(Music music, float pitch); -void SetMusicLoopCount(Music music, int count); -float GetMusicTimeLength(Music music); -float GetMusicTimePlayed(Music music); -AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); -void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); -void CloseAudioStream(AudioStream stream); -bool IsAudioStreamProcessed(AudioStream stream); -void PlayAudioStream(AudioStream stream); -void PauseAudioStream(AudioStream stream); -void ResumeAudioStream(AudioStream stream); -bool IsAudioStreamPlaying(AudioStream stream); -void StopAudioStream(AudioStream stream); -void SetAudioStreamVolume(AudioStream stream, float volume); -void SetAudioStreamPitch(AudioStream stream, float pitch); -void SetAudioStreamBufferSizeDefault(int size); +void InitWindow(int width, int height, const char *title) +bool WindowShouldClose(void) +void CloseWindow(void) +bool IsWindowReady(void) +bool IsWindowMinimized(void) +bool IsWindowFocused(void) +bool IsWindowResized(void) +bool IsWindowHidden(void) +bool IsWindowFullscreen(void) +void ToggleFullscreen(void) +void UnhideWindow(void) +void HideWindow(void) +void SetWindowIcon(Image image) +void SetWindowTitle(const char *title) +void SetWindowPosition(int x, int y) +void SetWindowMonitor(int monitor) +void SetWindowMinSize(int width, int height) +void SetWindowSize(int width, int height) +void *GetWindowHandle(void) +int GetScreenWidth(void) +int GetScreenHeight(void) +int GetMonitorCount(void) +int GetMonitorWidth(int monitor) +int GetMonitorHeight(int monitor) +int GetMonitorPhysicalWidth(int monitor) +int GetMonitorPhysicalHeight(int monitor) +Vector2 GetWindowPosition(void) +Vector2 GetWindowScaleDPI(void) +const char *GetMonitorName(int monitor) +const char *GetClipboardText(void) +void SetClipboardText(const char *text) +void ShowCursor(void) +void HideCursor(void) +bool IsCursorHidden(void) +void EnableCursor(void) +void DisableCursor(void) +void ClearBackground(Color color) +void BeginDrawing(void) +void EndDrawing(void) +void BeginMode2D(Camera2D camera) +void EndMode2D(void) +void BeginMode3D(Camera3D camera) +void EndMode3D(void) +void BeginTextureMode(RenderTexture2D target) +void EndTextureMode(void) +void BeginScissorMode(int x, int y, int width, int height) +void EndScissorMode(void) +Ray GetMouseRay(Vector2 mousePosition, Camera camera) +Matrix GetCameraMatrix(Camera camera) +Matrix GetCameraMatrix2D(Camera2D camera) +Vector2 GetWorldToScreen(Vector3 position, Camera camera) +Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height) +Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera) +Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera) +void SetTargetFPS(int fps) +int GetFPS(void) +float GetFrameTime(void) +double GetTime(void) +int ColorToInt(Color color) +Vector4 ColorNormalize(Color color) +Color ColorFromNormalized(Vector4 normalized) +Vector3 ColorToHSV(Color color) +Color ColorFromHSV(Vector3 hsv) +Color GetColor(int hexValue) +Color Fade(Color color, float alpha) +void SetConfigFlags(unsigned int flags) +void SetTraceLogLevel(int logType) +void SetTraceLogExit(int logType) +void SetTraceLogCallback(TraceLogCallback callback) +void TraceLog(int logType, const char *text, ...) +void TakeScreenshot(const char *fileName) +int GetRandomValue(int min, int max) +unsigned char *LoadFileData(const char *fileName, int *bytesRead) +void SaveFileData(const char *fileName, void *data, int bytesToWrite) +char *LoadFileText(const char *fileName) +void SaveFileText(const char *fileName, char *text) +bool FileExists(const char *fileName) +bool IsFileExtension(const char *fileName, const char *ext) +bool DirectoryExists(const char *dirPath) +const char *GetExtension(const char *fileName) +const char *GetFileName(const char *filePath) +const char *GetFileNameWithoutExt(const char *filePath) +const char *GetDirectoryPath(const char *filePath) +const char *GetPrevDirectoryPath(const char *dirPath) +const char *GetWorkingDirectory(void) +char **GetDirectoryFiles(const char *dirPath, int *count) +void ClearDirectoryFiles(void) +bool ChangeDirectory(const char *dir) +bool IsFileDropped(void) +char **GetDroppedFiles(int *count) +void ClearDroppedFiles(void) +long GetFileModTime(const char *fileName) +unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength) +unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength) +void SaveStorageValue(int position, int value) +int LoadStorageValue(int position) +void OpenURL(const char *url) +bool IsKeyPressed(int key) +bool IsKeyDown(int key) +bool IsKeyReleased(int key) +bool IsKeyUp(int key) +void SetExitKey(int key) +int GetKeyPressed(void) +bool IsGamepadAvailable(int gamepad) +bool IsGamepadName(int gamepad, const char *name) +const char *GetGamepadName(int gamepad) +bool IsGamepadButtonPressed(int gamepad, int button) +bool IsGamepadButtonDown(int gamepad, int button) +bool IsGamepadButtonReleased(int gamepad, int button) +bool IsGamepadButtonUp(int gamepad, int button) +int GetGamepadButtonPressed(void) +int GetGamepadAxisCount(int gamepad) +float GetGamepadAxisMovement(int gamepad, int axis) +bool IsMouseButtonPressed(int button) +bool IsMouseButtonDown(int button) +bool IsMouseButtonReleased(int button) +bool IsMouseButtonUp(int button) +int GetMouseX(void) +int GetMouseY(void) +Vector2 GetMousePosition(void) +void SetMousePosition(int x, int y) +void SetMouseOffset(int offsetX, int offsetY) +void SetMouseScale(float scaleX, float scaleY) +int GetMouseWheelMove(void) +int GetTouchX(void) +int GetTouchY(void) +Vector2 GetTouchPosition(int index) +void SetGesturesEnabled(unsigned int gestureFlags) +bool IsGestureDetected(int gesture) +int GetGestureDetected(void) +int GetTouchPointsCount(void) +float GetGestureHoldDuration(void) +Vector2 GetGestureDragVector(void) +float GetGestureDragAngle(void) +Vector2 GetGesturePinchVector(void) +float GetGesturePinchAngle(void) +void SetCameraMode(Camera camera, int mode) +void UpdateCamera(Camera *camera) +void SetCameraPanControl(int panKey) +void SetCameraAltControl(int altKey) +void SetCameraSmoothZoomControl(int szKey) +void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey) +void DrawPixel(int posX, int posY, Color color) +void DrawPixelV(Vector2 position, Color color) +void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color) +void DrawLineV(Vector2 startPos, Vector2 endPos, Color color) +void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) +void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color) +void DrawLineStrip(Vector2 *points, int numPoints, Color color) +void DrawCircle(int centerX, int centerY, float radius, Color color) +void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color) +void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color) +void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2) +void DrawCircleV(Vector2 center, float radius, Color color) +void DrawCircleLines(int centerX, int centerY, float radius, Color color) +void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color) +void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color) +void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color) +void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color) +void DrawRectangle(int posX, int posY, int width, int height, Color color) +void DrawRectangleV(Vector2 position, Vector2 size, Color color) +void DrawRectangleRec(Rectangle rec, Color color) +void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color) +void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) +void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2) +void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) +void DrawRectangleLines(int posX, int posY, int width, int height, Color color) +void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color) +void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color) +void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color) +void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) +void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) +void DrawTriangleFan(Vector2 *points, int numPoints, Color color) +void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color) +void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color) +void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color) +bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2) +bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2) +bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) +Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) +bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius) +bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3) +Image LoadImage(const char *fileName) +Image LoadImageEx(Color *pixels, int width, int height) +Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize) +void ExportImage(Image image, const char *fileName) +void ExportImageAsCode(Image image, const char *fileName) +Texture2D LoadTexture(const char *fileName) +Texture2D LoadTextureFromImage(Image image) +TextureCubemap LoadTextureCubemap(Image image, int layoutType) +RenderTexture2D LoadRenderTexture(int width, int height) +void UnloadImage(Image image) +void UnloadTexture(Texture2D texture) +void UnloadRenderTexture(RenderTexture2D target) +Color *GetImageData(Image image) +Vector4 *GetImageDataNormalized(Image image) +Rectangle GetImageAlphaBorder(Image image, float threshold) +int GetPixelDataSize(int width, int height, int format) +Image GetTextureData(Texture2D texture) +Image GetScreenData(void) +void UpdateTexture(Texture2D texture, const void *pixels) +Image ImageCopy(Image image) +Image ImageFromImage(Image image, Rectangle rec) +void ImageToPOT(Image *image, Color fillColor) +void ImageFormat(Image *image, int newFormat) +void ImageAlphaMask(Image *image, Image alphaMask) +void ImageAlphaClear(Image *image, Color color, float threshold) +void ImageAlphaCrop(Image *image, float threshold) +void ImageAlphaPremultiply(Image *image) +void ImageCrop(Image *image, Rectangle crop) +void ImageResize(Image *image, int newWidth, int newHeight) +void ImageResizeNN(Image *image, int newWidth,int newHeight) +void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color) +void ImageMipmaps(Image *image) +void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp) +Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount) +Image ImageText(const char *text, int fontSize, Color color) +Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint) +void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint) +void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color) +void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color) +void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color) +void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color) +void ImageClearBackground(Image *dst, Color color) +void ImageDrawPixel(Image *dst, int posX, int posY, Color color) +void ImageDrawPixelV(Image *dst, Vector2 position, Color color) +void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color) +void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color) +void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color) +void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color) +void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color) +void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint) +void ImageFlipVertical(Image *image) +void ImageFlipHorizontal(Image *image) +void ImageRotateCW(Image *image) +void ImageRotateCCW(Image *image) +void ImageColorTint(Image *image, Color color) +void ImageColorInvert(Image *image) +void ImageColorGrayscale(Image *image) +void ImageColorContrast(Image *image, float contrast) +void ImageColorBrightness(Image *image, int brightness) +void ImageColorReplace(Image *image, Color color, Color replace) +Image GenImageColor(int width, int height, Color color) +Image GenImageGradientV(int width, int height, Color top, Color bottom) +Image GenImageGradientH(int width, int height, Color left, Color right) +Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer) +Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2) +Image GenImageWhiteNoise(int width, int height, float factor) +Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale) +Image GenImageCellular(int width, int height, int tileSize) +void GenTextureMipmaps(Texture2D *texture) +void SetTextureFilter(Texture2D texture, int filterMode) +void SetTextureWrap(Texture2D texture, int wrapMode) +void DrawTexture(Texture2D texture, int posX, int posY, Color tint) +void DrawTextureV(Texture2D texture, Vector2 position, Color tint) +void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint) +void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint) +void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint) +void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint) +void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint) +Font GetFontDefault(void) +Font LoadFont(const char *fileName) +Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount) +Font LoadFontFromImage(Image image, Color key, int firstChar) +CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type) +Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod) +void UnloadFont(Font font) +void DrawFPS(int posX, int posY) +void DrawText(const char *text, int posX, int posY, int fontSize, Color color) +void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint) +void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint) +void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint) +void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, Color tint) +int MeasureText(const char *text, int fontSize) +Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing) +int GetGlyphIndex(Font font, int codepoint) +int TextCopy(char *dst, const char *src) +bool TextIsEqual(const char *text1, const char *text2) +unsigned int TextLength(const char *text) +const char *TextFormat(const char *text, ...) +const char *TextSubtext(const char *text, int position, int length) +char *TextReplace(char *text, const char *replace, const char *by) +char *TextInsert(const char *text, const char *insert, int position) +const char *TextJoin(const char **textList, int count, const char *delimiter) +const char **TextSplit(const char *text, char delimiter, int *count) +void TextAppend(char *text, const char *append, int *position) +int TextFindIndex(const char *text, const char *find) +const char *TextToUpper(const char *text) +const char *TextToLower(const char *text) +const char *TextToPascal(const char *text) +int TextToInteger(const char *text) +char *TextToUtf8(int *codepoints, int length) +int *GetCodepoints(const char *text, int *count) +int GetCodepointsCount(const char *text) +int GetNextCodepoint(const char *text, int *bytesProcessed) +const char *CodepointToUtf8(int codepoint, int *byteLength) +void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) +void DrawPoint3D(Vector3 position, Color color) +void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color) +void DrawCube(Vector3 position, float width, float height, float length, Color color) +void DrawCubeV(Vector3 position, Vector3 size, Color color) +void DrawCubeWires(Vector3 position, float width, float height, float length, Color color) +void DrawCubeWiresV(Vector3 position, Vector3 size, Color color) +void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color) +void DrawSphere(Vector3 centerPos, float radius, Color color) +void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color) +void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color) +void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color) +void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color) +void DrawPlane(Vector3 centerPos, Vector2 size, Color color) +void DrawRay(Ray ray, Color color) +void DrawGrid(int slices, float spacing) +void DrawGizmo(Vector3 position) +Model LoadModel(const char *fileName) +Model LoadModelFromMesh(Mesh mesh) +void UnloadModel(Model model) +Mesh *LoadMeshes(const char *fileName, int *meshCount) +void ExportMesh(Mesh mesh, const char *fileName) +void UnloadMesh(Mesh mesh) +Material *LoadMaterials(const char *fileName, int *materialCount) +Material LoadMaterialDefault(void) +void UnloadMaterial(Material material) +void SetMaterialTexture(Material *material, int mapType, Texture2D texture) +void SetModelMeshMaterial(Model *model, int meshId, int materialId) +ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount) +void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) +void UnloadModelAnimation(ModelAnimation anim) +bool IsModelAnimationValid(Model model, ModelAnimation anim) +Mesh GenMeshPoly(int sides, float radius) +Mesh GenMeshPlane(float width, float length, int resX, int resZ) +Mesh GenMeshCube(float width, float height, float length) +Mesh GenMeshSphere(float radius, int rings, int slices) +Mesh GenMeshHemiSphere(float radius, int rings, int slices) +Mesh GenMeshCylinder(float radius, float height, int slices) +Mesh GenMeshTorus(float radius, float size, int radSeg, int sides) +Mesh GenMeshKnot(float radius, float size, int radSeg, int sides) +Mesh GenMeshHeightmap(Image heightmap, Vector3 size) +Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) +BoundingBox MeshBoundingBox(Mesh mesh) +void MeshTangents(Mesh *mesh) +void MeshBinormals(Mesh *mesh) +void DrawModel(Model model, Vector3 position, float scale, Color tint) +void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) +void DrawModelWires(Model model, Vector3 position, float scale, Color tint) +void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) +void DrawBoundingBox(BoundingBox box, Color color) +void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint) +void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint) +bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB) +bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2) +bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius) +bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint) +bool CheckCollisionRayBox(Ray ray, BoundingBox box) +RayHitInfo GetCollisionRayModel(Ray ray, Model model) +RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3) +RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight) +Shader LoadShader(const char *vsFileName, const char *fsFileName) +Shader LoadShaderCode(const char *vsCode, const char *fsCode) +void UnloadShader(Shader shader) +Shader GetShaderDefault(void) +Texture2D GetTextureDefault(void) +Texture2D GetShapesTexture(void) +Rectangle GetShapesTextureRec(void) +void SetShapesTexture(Texture2D texture, Rectangle source) +int GetShaderLocation(Shader shader, const char *uniformName) +void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType) +void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count) +void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) +void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture) +void SetMatrixProjection(Matrix proj) +void SetMatrixModelview(Matrix view) +Matrix GetMatrixModelview(void) +Matrix GetMatrixProjection(void) +Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size) +Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size) +Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size) +Texture2D GenTextureBRDF(Shader shader, int size) +void BeginShaderMode(Shader shader) +void EndShaderMode(void) +void BeginBlendMode(int mode) +void EndBlendMode(void) +void InitVrSimulator(void) +void CloseVrSimulator(void) +void UpdateVrTracking(Camera *camera) +void SetVrConfiguration(VrDeviceInfo info, Shader distortion) +bool IsVrSimulatorReady(void) +void ToggleVrMode(void) +void BeginVrDrawing(void) +void EndVrDrawing(void) +void InitAudioDevice(void) +void CloseAudioDevice(void) +bool IsAudioDeviceReady(void) +void SetMasterVolume(float volume) +Wave LoadWave(const char *fileName) +Sound LoadSound(const char *fileName) +Sound LoadSoundFromWave(Wave wave) +void UpdateSound(Sound sound, const void *data, int samplesCount) +void UnloadWave(Wave wave) +void UnloadSound(Sound sound) +void ExportWave(Wave wave, const char *fileName) +void ExportWaveAsCode(Wave wave, const char *fileName) +void PlaySound(Sound sound) +void StopSound(Sound sound) +void PauseSound(Sound sound) +void ResumeSound(Sound sound) +void PlaySoundMulti(Sound sound) +void StopSoundMulti(void) +int GetSoundsPlaying(void) +bool IsSoundPlaying(Sound sound) +void SetSoundVolume(Sound sound, float volume) +void SetSoundPitch(Sound sound, float pitch) +void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels) +Wave WaveCopy(Wave wave) +void WaveCrop(Wave *wave, int initSample, int finalSample) +float *GetWaveData(Wave wave) +Music LoadMusicStream(const char *fileName) +void UnloadMusicStream(Music music) +void PlayMusicStream(Music music) +void UpdateMusicStream(Music music) +void StopMusicStream(Music music) +void PauseMusicStream(Music music) +void ResumeMusicStream(Music music) +bool IsMusicPlaying(Music music) +void SetMusicVolume(Music music, float volume) +void SetMusicPitch(Music music, float pitch) +void SetMusicLoopCount(Music music, int count) +float GetMusicTimeLength(Music music) +float GetMusicTimePlayed(Music music) +AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels) +void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount) +void CloseAudioStream(AudioStream stream) +bool IsAudioStreamProcessed(AudioStream stream) +void PlayAudioStream(AudioStream stream) +void PauseAudioStream(AudioStream stream) +void ResumeAudioStream(AudioStream stream) +bool IsAudioStreamPlaying(AudioStream stream) +void StopAudioStream(AudioStream stream) +void SetAudioStreamVolume(AudioStream stream, float volume) +void SetAudioStreamPitch(AudioStream stream, float pitch) +void SetAudioStreamBufferSizeDefault(int size) diff --git a/tools/genbind.lua b/tools/genbind.lua index a03f189..6dc3176 100644 --- a/tools/genbind.lua +++ b/tools/genbind.lua @@ -81,7 +81,7 @@ for _,modname in ipairs(modules) do line = line:gsub("([(),*.])%s+(%w)", function (a, b) return a .. b end) line = line:gsub("(%w)%s+([(),*.])", function (a, b) return a .. b end) - proto[#proto + 1] = line:gsub(";", "") + proto[#proto + 1] = line end end diff --git a/tools/physac.h b/tools/physac.h index 243fcd8..e2cbfc3 100644 --- a/tools/physac.h +++ b/tools/physac.h @@ -1,20 +1,20 @@ -void InitPhysics(void); -void RunPhysicsStep(void); -void SetPhysicsTimeStep(double delta); -bool IsPhysicsEnabled(void); -void SetPhysicsGravity(float x, float y); -PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); -PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); -PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); -void PhysicsAddForce(PhysicsBody body, Vector2 force); -void PhysicsAddTorque(PhysicsBody body, float amount); -void PhysicsShatter(PhysicsBody body, Vector2 position, float force); -int GetPhysicsBodiesCount(void); -PhysicsBody GetPhysicsBody(int index); -int GetPhysicsShapeType(int index); -int GetPhysicsShapeVerticesCount(int index); -Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); -void SetPhysicsBodyRotation(PhysicsBody body, float radians); -void DestroyPhysicsBody(PhysicsBody body); -void ResetPhysics(void); -void ClosePhysics(void); +void InitPhysics(void) +void RunPhysicsStep(void) +void SetPhysicsTimeStep(double delta) +bool IsPhysicsEnabled(void) +void SetPhysicsGravity(float x, float y) +PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density) +PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density) +PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density) +void PhysicsAddForce(PhysicsBody body, Vector2 force) +void PhysicsAddTorque(PhysicsBody body, float amount) +void PhysicsShatter(PhysicsBody body, Vector2 position, float force) +int GetPhysicsBodiesCount(void) +PhysicsBody GetPhysicsBody(int index) +int GetPhysicsShapeType(int index) +int GetPhysicsShapeVerticesCount(int index) +Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex) +void SetPhysicsBodyRotation(PhysicsBody body, float radians) +void DestroyPhysicsBody(PhysicsBody body) +void ResetPhysics(void) +void ClosePhysics(void) diff --git a/tools/raygui.h b/tools/raygui.h index 6269e46..2c3bda3 100644 --- a/tools/raygui.h +++ b/tools/raygui.h @@ -50,7 +50,7 @@ float GuiColorBarHue(Rectangle bounds, float value) void GuiLoadStyle(const char *fileName) void GuiLoadStyleDefault(void) const char *GuiIconText(int iconId, const char *text) -void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color); +void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color) unsigned int *GuiGetIcons(void) unsigned int *GuiGetIconData(int iconId) void GuiSetIconData(int iconId, unsigned int *data) diff --git a/tools/raymath.h b/tools/raymath.h index ed1eb45..388fb49 100644 --- a/tools/raymath.h +++ b/tools/raymath.h @@ -1,79 +1,87 @@ -float Clamp(float value, float min, float max); -float Lerp(float start, float end, float amount); -Vector2 Vector2Zero(void); -Vector2 Vector2One(void); -Vector2 Vector2Add(Vector2 v1, Vector2 v2); -Vector2 Vector2Subtract(Vector2 v1, Vector2 v2); -float Vector2Length(Vector2 v); -float Vector2DotProduct(Vector2 v1, Vector2 v2); -float Vector2Distance(Vector2 v1, Vector2 v2); -float Vector2Angle(Vector2 v1, Vector2 v2); -Vector2 Vector2Scale(Vector2 v, float scale); -Vector2 Vector2MultiplyV(Vector2 v1, Vector2 v2); -Vector2 Vector2Negate(Vector2 v); -Vector2 Vector2Divide(Vector2 v, float div); -Vector2 Vector2DivideV(Vector2 v1, Vector2 v2); -Vector2 Vector2Normalize(Vector2 v); -Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount); -Vector2 Vector2Rotate(Vector2 v, float degs); -Vector3 Vector3Zero(void); -Vector3 Vector3One(void); -Vector3 Vector3Add(Vector3 v1, Vector3 v2); -Vector3 Vector3Subtract(Vector3 v1, Vector3 v2); -Vector3 Vector3Scale(Vector3 v, float scalar); -Vector3 Vector3Multiply(Vector3 v1, Vector3 v2); -Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2); -Vector3 Vector3Perpendicular(Vector3 v); -float Vector3Length(const Vector3 v); -float Vector3DotProduct(Vector3 v1, Vector3 v2); -float Vector3Distance(Vector3 v1, Vector3 v2); -Vector3 Vector3Negate(Vector3 v); -Vector3 Vector3Divide(Vector3 v, float div); -Vector3 Vector3DivideV(Vector3 v1, Vector3 v2); -Vector3 Vector3Normalize(Vector3 v); -void Vector3OrthoNormalize(Vector3 *v1, Vector3 *v2); -Vector3 Vector3Transform(Vector3 v, Matrix mat); -Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q); -Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount); -Vector3 Vector3Reflect(Vector3 v, Vector3 normal); -Vector3 Vector3Min(Vector3 v1, Vector3 v2); -Vector3 Vector3Max(Vector3 v1, Vector3 v2); -Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c); -float3 Vector3ToFloatV(Vector3 v); -float MatrixDeterminant(Matrix mat); -float MatrixTrace(Matrix mat); -Matrix MatrixTranspose(Matrix mat); -Matrix MatrixInvert(Matrix mat); -Matrix MatrixNormalize(Matrix mat); -Matrix MatrixIdentity(void); -Matrix MatrixAdd(Matrix left, Matrix right); -Matrix MatrixSubtract(Matrix left, Matrix right); -Matrix MatrixTranslate(float x, float y, float z); -Matrix MatrixRotate(Vector3 axis, float angle); -Matrix MatrixRotateXYZ(Vector3 ang); -Matrix MatrixRotateX(float angle); -Matrix MatrixRotateY(float angle); -Matrix MatrixRotateZ(float angle); -Matrix MatrixScale(float x, float y, float z); -Matrix MatrixMultiply(Matrix left, Matrix right); -Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far); -Matrix MatrixPerspective(double fovy, double aspect, double near, double far); -Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); -Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up); -float16 MatrixToFloatV(Matrix mat); -Quaternion QuaternionIdentity(void); -float QuaternionLength(Quaternion q); -Quaternion QuaternionNormalize(Quaternion q); -Quaternion QuaternionInvert(Quaternion q); -Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2); -Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount); -Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount); -Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount); -Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to); -Quaternion QuaternionFromMatrix(Matrix mat); -Matrix QuaternionToMatrix(Quaternion q); -Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle); -void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle); -Quaternion QuaternionFromEuler(float roll, float pitch, float yaw); -Vector3 QuaternionToEuler(Quaternion q); -Quaternion QuaternionTransform(Quaternion q, Matrix mat); +float Clamp(float value, float min, float max) +float Lerp(float start, float end, float amount) +Vector2 Vector2Zero(void) +Vector2 Vector2One(void) +Vector2 Vector2Add(Vector2 v1, Vector2 v2) +Vector2 Vector2AddValue(Vector2 v, float add) +Vector2 Vector2Subtract(Vector2 v1, Vector2 v2) +Vector2 Vector2SubtractValue(Vector2 v, float sub) +float Vector2Length(Vector2 v) +float Vector2DotProduct(Vector2 v1, Vector2 v2) +float Vector2Distance(Vector2 v1, Vector2 v2) +float Vector2Angle(Vector2 v1, Vector2 v2) +Vector2 Vector2Scale(Vector2 v, float scale) +Vector2 Vector2Multiply(Vector2 v1, Vector2 v2) +Vector2 Vector2Negate(Vector2 v) +Vector2 Vector2Divide(Vector2 v1, Vector2 v2) +Vector2 Vector2Normalize(Vector2 v) +Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount) +Vector2 Vector2Rotate(Vector2 v, float degs) +Vector3 Vector3Zero(void) +Vector3 Vector3One(void) +Vector3 Vector3Add(Vector3 v1, Vector3 v2) +Vector3 Vector3AddValue(Vector3 v, float add) +Vector3 Vector3Subtract(Vector3 v1, Vector3 v2) +Vector3 Vector3SubtractValue(Vector3 v, float sub) +Vector3 Vector3Scale(Vector3 v, float scalar) +Vector3 Vector3Multiply(Vector3 v1, Vector3 v2) +Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2) +Vector3 Vector3Perpendicular(Vector3 v) +float Vector3Length(const Vector3 v) +float Vector3DotProduct(Vector3 v1, Vector3 v2) +float Vector3Distance(Vector3 v1, Vector3 v2) +Vector3 Vector3Negate(Vector3 v) +Vector3 Vector3Divide(Vector3 v1, Vector3 v2) +Vector3 Vector3Normalize(Vector3 v) +void Vector3OrthoNormalize(Vector3 *v1, Vector3 *v2) +Vector3 Vector3Transform(Vector3 v, Matrix mat) +Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q) +Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount) +Vector3 Vector3Reflect(Vector3 v, Vector3 normal) +Vector3 Vector3Min(Vector3 v1, Vector3 v2) +Vector3 Vector3Max(Vector3 v1, Vector3 v2) +Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c) +float3 Vector3ToFloatV(Vector3 v) +float MatrixDeterminant(Matrix mat) +float MatrixTrace(Matrix mat) +Matrix MatrixTranspose(Matrix mat) +Matrix MatrixInvert(Matrix mat) +Matrix MatrixNormalize(Matrix mat) +Matrix MatrixIdentity(void) +Matrix MatrixAdd(Matrix left, Matrix right) +Matrix MatrixSubtract(Matrix left, Matrix right) +Matrix MatrixTranslate(float x, float y, float z) +Matrix MatrixRotate(Vector3 axis, float angle) +Matrix MatrixRotateXYZ(Vector3 ang) +Matrix MatrixRotateX(float angle) +Matrix MatrixRotateY(float angle) +Matrix MatrixRotateZ(float angle) +Matrix MatrixScale(float x, float y, float z) +Matrix MatrixMultiply(Matrix left, Matrix right) +Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far) +Matrix MatrixPerspective(double fovy, double aspect, double near, double far) +Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far) +Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) +float16 MatrixToFloatV(Matrix mat) +Quaternion QuaternionAdd(Quaternion q1, Quaternion q2) +Quaternion QuaternionAddValue(Quaternion q, float add) +Quaternion QuaternionSubtract(Quaternion q1, Quaternion q2) +Quaternion QuaternionSubtractValue(Quaternion q, float sub) +Quaternion QuaternionIdentity(void) +float QuaternionLength(Quaternion q) +Quaternion QuaternionNormalize(Quaternion q) +Quaternion QuaternionInvert(Quaternion q) +Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2) +Quaternion QuaternionScale(Quaternion q, float mul) +Quaternion QuaternionDivide(Quaternion q1, Quaternion q2) +Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount) +Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount) +Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) +Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to) +Quaternion QuaternionFromMatrix(Matrix mat) +Matrix QuaternionToMatrix(Quaternion q) +Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) +void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle) +Quaternion QuaternionFromEuler(float roll, float pitch, float yaw) +Vector3 QuaternionToEuler(Quaternion q) +Quaternion QuaternionTransform(Quaternion q, Matrix mat) diff --git a/tools/rlgl.h b/tools/rlgl.h index 18d463b..4b378d7 100644 --- a/tools/rlgl.h +++ b/tools/rlgl.h @@ -1,69 +1,69 @@ -void rlMatrixMode(int mode); -void rlPushMatrix(void); -void rlPopMatrix(void); -void rlLoadIdentity(void); -void rlTranslatef(float x, float y, float z); -void rlRotatef(float angleDeg, float x, float y, float z); -void rlScalef(float x, float y, float z); -void rlMultMatrixf(float *matf); -void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); -void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); -void rlViewport(int x, int y, int width, int height); -void rlBegin(int mode); -void rlEnd(void); -void rlVertex2i(int x, int y); -void rlVertex2f(float x, float y); -void rlVertex3f(float x, float y, float z); -void rlTexCoord2f(float x, float y); -void rlNormal3f(float x, float y, float z); -void rlColor4ub(uint8_t r, uint8_t g, uint8_t b, uint8_t a); -void rlColor3f(float x, float y, float z); -void rlColor4f(float x, float y, float z, float w); -void rlEnableTexture(unsigned int id); -void rlDisableTexture(void); -void rlTextureParameters(unsigned int id, int param, int value); -void rlEnableRenderTexture(unsigned int id); -void rlDisableRenderTexture(void); -void rlEnableDepthTest(void); -void rlDisableDepthTest(void); -void rlEnableBackfaceCulling(void); -void rlDisableBackfaceCulling(void); -void rlEnableScissorTest(void); -void rlDisableScissorTest(void); -void rlScissor(int x, int y, int width, int height); -void rlEnableWireMode(void); -void rlDisableWireMode(void); -void rlDeleteTextures(unsigned int id); -void rlDeleteRenderTextures(RenderTexture2D target); -void rlDeleteShader(unsigned int id); -void rlDeleteVertexArrays(unsigned int id); -void rlDeleteBuffers(unsigned int id); -void rlClearColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a); -void rlClearScreenBuffers(void); -void rlUpdateBuffer(int bufferId, void *data, int dataSize); -unsigned int rlLoadAttribBuffer(unsigned int vaoId, int shaderLoc, void *buffer, int size, bool dynamic); -void rlglInit(int width, int height); -void rlglClose(void); -void rlglDraw(void); -int rlGetVersion(void); -bool rlCheckBufferLimit(int vCount); -void rlSetDebugMarker(const char *text); -void rlLoadExtensions(void *loader); -Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); -unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); -unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderBuffer); -unsigned int rlLoadTextureCubemap(void *data, int size, int format); -void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data); -void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); -void rlUnloadTexture(unsigned int id); -void rlGenerateMipmaps(Texture2D *texture); -void *rlReadTexturePixels(Texture2D texture); -unsigned char *rlReadScreenPixels(int width, int height); -RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depthBits, bool useDepthTexture); -void rlRenderTextureAttach(RenderTexture target, unsigned int id, int attachType); -bool rlRenderTextureComplete(RenderTexture target); -void rlLoadMesh(Mesh *mesh, bool dynamic); -void rlUpdateMesh(Mesh mesh, int buffer, int num); -void rlUpdateMeshAt(Mesh mesh, int buffer, int num, int index); -void rlDrawMesh(Mesh mesh, Material material, Matrix transform); -void rlUnloadMesh(Mesh mesh); +void rlMatrixMode(int mode) +void rlPushMatrix(void) +void rlPopMatrix(void) +void rlLoadIdentity(void) +void rlTranslatef(float x, float y, float z) +void rlRotatef(float angleDeg, float x, float y, float z) +void rlScalef(float x, float y, float z) +void rlMultMatrixf(float *matf) +void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) +void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) +void rlViewport(int x, int y, int width, int height) +void rlBegin(int mode) +void rlEnd(void) +void rlVertex2i(int x, int y) +void rlVertex2f(float x, float y) +void rlVertex3f(float x, float y, float z) +void rlTexCoord2f(float x, float y) +void rlNormal3f(float x, float y, float z) +void rlColor4ub(uint8_t r, uint8_t g, uint8_t b, uint8_t a) +void rlColor3f(float x, float y, float z) +void rlColor4f(float x, float y, float z, float w) +void rlEnableTexture(unsigned int id) +void rlDisableTexture(void) +void rlTextureParameters(unsigned int id, int param, int value) +void rlEnableRenderTexture(unsigned int id) +void rlDisableRenderTexture(void) +void rlEnableDepthTest(void) +void rlDisableDepthTest(void) +void rlEnableBackfaceCulling(void) +void rlDisableBackfaceCulling(void) +void rlEnableScissorTest(void) +void rlDisableScissorTest(void) +void rlScissor(int x, int y, int width, int height) +void rlEnableWireMode(void) +void rlDisableWireMode(void) +void rlDeleteTextures(unsigned int id) +void rlDeleteRenderTextures(RenderTexture2D target) +void rlDeleteShader(unsigned int id) +void rlDeleteVertexArrays(unsigned int id) +void rlDeleteBuffers(unsigned int id) +void rlClearColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a) +void rlClearScreenBuffers(void) +void rlUpdateBuffer(int bufferId, void *data, int dataSize) +unsigned int rlLoadAttribBuffer(unsigned int vaoId, int shaderLoc, void *buffer, int size, bool dynamic) +void rlglInit(int width, int height) +void rlglClose(void) +void rlglDraw(void) +int rlGetVersion(void) +bool rlCheckBufferLimit(int vCount) +void rlSetDebugMarker(const char *text) +void rlLoadExtensions(void *loader) +Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view) +unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount) +unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderBuffer) +unsigned int rlLoadTextureCubemap(void *data, int size, int format) +void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data) +void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType) +void rlUnloadTexture(unsigned int id) +void rlGenerateMipmaps(Texture2D *texture) +void *rlReadTexturePixels(Texture2D texture) +unsigned char *rlReadScreenPixels(int width, int height) +RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depthBits, bool useDepthTexture) +void rlRenderTextureAttach(RenderTexture target, unsigned int id, int attachType) +bool rlRenderTextureComplete(RenderTexture target) +void rlLoadMesh(Mesh *mesh, bool dynamic) +void rlUpdateMesh(Mesh mesh, int buffer, int num) +void rlUpdateMeshAt(Mesh mesh, int buffer, int num, int index) +void rlDrawMesh(Mesh mesh, Material material, Matrix transform) +void rlUnloadMesh(Mesh mesh)