WIP raylib binding update
This commit is contained in:
parent
89e0058bb4
commit
5a8a6feee6
2
raylib
2
raylib
@ -1 +1 @@
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Subproject commit 0f5aab3a1ca2ffaae6c6e784d485007d7d6e7182
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Subproject commit 9569d6a802a2230c92503456d544a5470a59d5cf
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311
src/raylib.lua
311
src/raylib.lua
@ -104,7 +104,7 @@ ffi.cdef [[
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int top;
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int right;
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int bottom;
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int type;
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int layout;
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} NPatchInfo;
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typedef struct CharInfo {
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@ -130,7 +130,7 @@ ffi.cdef [[
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Vector3 target;
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Vector3 up;
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float fovy;
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int type;
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int projection;
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} Camera3D;
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typedef Camera3D Camera;
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@ -173,7 +173,7 @@ ffi.cdef [[
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typedef struct Material {
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Shader shader;
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MaterialMap *maps;
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float *params;
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float params[4];
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} Material;
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typedef struct Transform {
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@ -270,6 +270,15 @@ ffi.cdef [[
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float chromaAbCorrection[4];
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} VrDeviceInfo;
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typedef struct VrStereoConfig {
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float leftLensCenter[2];
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float rightLensCenter[2];
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float leftScreenCenter[2];
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float rightScreenCenter[2];
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float scale[2];
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float scaleIn[2];
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} VrStereoConfig;
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typedef enum {
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FLAG_VSYNC_HINT = 0x00000040,
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FLAG_FULLSCREEN_MODE = 0x00000002,
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@ -285,7 +294,7 @@ ffi.cdef [[
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FLAG_WINDOW_HIGHDPI = 0x00002000,
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FLAG_MSAA_4X_HINT = 0x00000020,
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FLAG_INTERLACED_HINT = 0x00010000
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} ConfigFlag;
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} ConfigFlags;
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typedef enum {
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LOG_ALL = 0,
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@ -296,9 +305,10 @@ ffi.cdef [[
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LOG_ERROR,
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LOG_FATAL,
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LOG_NONE
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} TraceLogType;
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} TraceLogLevel;
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typedef enum {
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KEY_NULL = 0,
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KEY_APOSTROPHE = 39,
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KEY_COMMA = 44,
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KEY_MINUS = 45,
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@ -403,15 +413,13 @@ ffi.cdef [[
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KEY_KP_SUBTRACT = 333,
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KEY_KP_ADD = 334,
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KEY_KP_ENTER = 335,
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KEY_KP_EQUAL = 336
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} KeyboardKey;
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typedef enum {
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KEY_KP_EQUAL = 336,
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/* Android key buttons */
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KEY_BACK = 4,
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KEY_MENU = 82,
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KEY_VOLUME_UP = 24,
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KEY_VOLUME_DOWN = 25
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} AndroidButton;
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} KeyboardKey;
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typedef enum {
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MOUSE_LEFT_BUTTON = 0,
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@ -433,13 +441,6 @@ ffi.cdef [[
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MOUSE_CURSOR_NOT_ALLOWED = 10
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} MouseCursor;
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typedef enum {
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GAMEPAD_PLAYER1 = 0,
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GAMEPAD_PLAYER2 = 1,
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GAMEPAD_PLAYER3 = 2,
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GAMEPAD_PLAYER4 = 3
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} GamepadNumber;
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typedef enum {
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GAMEPAD_BUTTON_UNKNOWN = 0,
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GAMEPAD_BUTTON_LEFT_FACE_UP,
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@ -472,107 +473,107 @@ ffi.cdef [[
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} GamepadAxis;
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typedef enum {
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LOC_VERTEX_POSITION = 0,
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LOC_VERTEX_TEXCOORD01,
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LOC_VERTEX_TEXCOORD02,
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LOC_VERTEX_NORMAL,
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LOC_VERTEX_TANGENT,
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LOC_VERTEX_COLOR,
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LOC_MATRIX_MVP,
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LOC_MATRIX_MODEL,
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LOC_MATRIX_VIEW,
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LOC_MATRIX_PROJECTION,
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LOC_VECTOR_VIEW,
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LOC_COLOR_DIFFUSE,
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LOC_COLOR_SPECULAR,
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LOC_COLOR_AMBIENT,
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LOC_MAP_ALBEDO,
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LOC_MAP_METALNESS,
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LOC_MAP_NORMAL,
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LOC_MAP_ROUGHNESS,
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LOC_MAP_OCCLUSION,
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LOC_MAP_EMISSION,
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LOC_MAP_HEIGHT,
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LOC_MAP_CUBEMAP,
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LOC_MAP_IRRADIANCE,
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LOC_MAP_PREFILTER,
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LOC_MAP_BRDF
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SHADER_LOC_VERTEX_POSITION = 0,
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SHADER_LOC_VERTEX_TEXCOORD01,
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SHADER_LOC_VERTEX_TEXCOORD02,
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SHADER_LOC_VERTEX_NORMAL,
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SHADER_LOC_VERTEX_TANGENT,
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SHADER_LOC_VERTEX_COLOR,
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SHADER_LOC_MATRIX_MVP,
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SHADER_LOC_MATRIX_MODEL,
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SHADER_LOC_MATRIX_VIEW,
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SHADER_LOC_MATRIX_PROJECTION,
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SHADER_LOC_VECTOR_VIEW,
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SHADER_LOC_COLOR_DIFFUSE,
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SHADER_LOC_COLOR_SPECULAR,
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SHADER_LOC_COLOR_AMBIENT,
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SHADER_LOC_MAP_ALBEDO,
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SHADER_LOC_MAP_METALNESS,
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SHADER_LOC_MAP_NORMAL,
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SHADER_LOC_MAP_ROUGHNESS,
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SHADER_LOC_MAP_OCCLUSION,
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SHADER_LOC_MAP_EMISSION,
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SHADER_LOC_MAP_HEIGHT,
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SHADER_LOC_MAP_CUBEMAP,
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SHADER_LOC_MAP_IRRADIANCE,
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SHADER_LOC_MAP_PREFILTER,
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SHADER_LOC_MAP_BRDF
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} ShaderLocationIndex;
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typedef enum {
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UNIFORM_FLOAT = 0,
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UNIFORM_VEC2,
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UNIFORM_VEC3,
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UNIFORM_VEC4,
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UNIFORM_INT,
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UNIFORM_IVEC2,
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UNIFORM_IVEC3,
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UNIFORM_IVEC4,
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UNIFORM_SAMPLER2D
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SHADER_UNIFORM_FLOAT = 0,
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SHADER_UNIFORM_VEC2,
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SHADER_UNIFORM_VEC3,
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SHADER_UNIFORM_VEC4,
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SHADER_UNIFORM_INT,
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SHADER_UNIFORM_IVEC2,
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SHADER_UNIFORM_IVEC3,
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SHADER_UNIFORM_IVEC4,
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SHADER_UNIFORM_SAMPLER2D
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} ShaderUniformDataType;
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typedef enum {
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MAP_ALBEDO = 0,
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MAP_METALNESS = 1,
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MAP_NORMAL = 2,
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MAP_ROUGHNESS = 3,
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MAP_OCCLUSION,
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MAP_EMISSION,
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MAP_HEIGHT,
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MAP_CUBEMAP,
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MAP_IRRADIANCE,
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MAP_PREFILTER,
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MAP_BRDF
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} MaterialMapType;
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MATERIAL_MAP_ALBEDO = 0,
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MATERIAL_MAP_METALNESS = 1,
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MATERIAL_MAP_NORMAL = 2,
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MATERIAL_MAP_ROUGHNESS = 3,
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MATERIAL_MAP_OCCLUSION,
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MATERIAL_MAP_EMISSION,
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MATERIAL_MAP_HEIGHT,
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MATERIAL_MAP_BRDG,
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MATERIAL_MAP_CUBEMAP,
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MATERIAL_MAP_IRRADIANCE,
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MATERIAL_MAP_PREFILTER
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} MaterialMapIndex;
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typedef enum {
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UNCOMPRESSED_GRAYSCALE = 1,
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UNCOMPRESSED_GRAY_ALPHA,
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UNCOMPRESSED_R5G6B5,
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UNCOMPRESSED_R8G8B8,
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UNCOMPRESSED_R5G5B5A1,
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UNCOMPRESSED_R4G4B4A4,
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UNCOMPRESSED_R8G8B8A8,
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UNCOMPRESSED_R32,
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UNCOMPRESSED_R32G32B32,
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UNCOMPRESSED_R32G32B32A32,
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COMPRESSED_DXT1_RGB,
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COMPRESSED_DXT1_RGBA,
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COMPRESSED_DXT3_RGBA,
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COMPRESSED_DXT5_RGBA,
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COMPRESSED_ETC1_RGB,
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COMPRESSED_ETC2_RGB,
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COMPRESSED_ETC2_EAC_RGBA,
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COMPRESSED_PVRT_RGB,
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COMPRESSED_PVRT_RGBA,
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COMPRESSED_ASTC_4x4_RGBA,
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COMPRESSED_ASTC_8x8_RGBA
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PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
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PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,
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PIXELFORMAT_UNCOMPRESSED_R5G6B5,
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PIXELFORMAT_UNCOMPRESSED_R8G8B8,
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PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,
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PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,
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PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
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PIXELFORMAT_UNCOMPRESSED_R32,
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PIXELFORMAT_UNCOMPRESSED_R32G32B32,
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PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,
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PIXELFORMAT_COMPRESSED_DXT1_RGB,
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PIXELFORMAT_COMPRESSED_DXT1_RGBA,
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PIXELFORMAT_COMPRESSED_DXT3_RGBA,
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PIXELFORMAT_COMPRESSED_DXT5_RGBA,
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PIXELFORMAT_COMPRESSED_ETC1_RGB,
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PIXELFORMAT_COMPRESSED_ETC2_RGB,
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PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,
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PIXELFORMAT_COMPRESSED_PVRT_RGB,
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PIXELFORMAT_COMPRESSED_PVRT_RGBA,
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PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,
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PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
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} PixelFormat;
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typedef enum {
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FILTER_POINT = 0,
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FILTER_BILINEAR,
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FILTER_TRILINEAR,
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FILTER_ANISOTROPIC_4X,
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FILTER_ANISOTROPIC_8X,
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FILTER_ANISOTROPIC_16X,
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} TextureFilterMode;
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TEXTURE_FILTER_POINT = 0,
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TEXTURE_FILTER_BILINEAR,
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TEXTURE_FILTER_TRILINEAR,
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TEXTURE_FILTER_ANISOTROPIC_4X,
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TEXTURE_FILTER_ANISOTROPIC_8X,
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TEXTURE_FILTER_ANISOTROPIC_16X,
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} TextureFilter;
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typedef enum {
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WRAP_REPEAT = 0,
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WRAP_CLAMP,
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WRAP_MIRROR_REPEAT,
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WRAP_MIRROR_CLAMP
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TEXTURE_WRAP_REPEAT = 0,
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TEXTURE_WRAP_CLAMP,
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TEXTURE_WRAP_MIRROR_REPEAT,
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TEXTURE_WRAP_MIRROR_CLAMP
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} TextureWrapMode;
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typedef enum {
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CUBEMAP_AUTO_DETECT = 0,
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CUBEMAP_LINE_VERTICAL,
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CUBEMAP_LINE_HORIZONTAL,
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CUBEMAP_CROSS_THREE_BY_FOUR,
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CUBEMAP_CROSS_FOUR_BY_THREE,
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CUBEMAP_PANORAMA
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} CubemapLayoutType;
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CUBEMAP_LAYOUT_AUTO_DETECT = 0,
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CUBEMAP_LAYOUT_LINE_VERTICAL,
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CUBEMAP_LAYOUT_LINE_HORIZONTAL,
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,
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CUBEMAP_LAYOUT_PANORAMA
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} CubemapLayout;
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typedef enum {
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FONT_DEFAULT = 0,
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@ -601,7 +602,7 @@ ffi.cdef [[
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GESTURE_SWIPE_DOWN = 128,
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GESTURE_PINCH_IN = 256,
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GESTURE_PINCH_OUT = 512
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} GestureType;
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} Gestures;
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typedef enum {
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CAMERA_CUSTOM = 0,
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@ -614,15 +615,15 @@ ffi.cdef [[
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typedef enum {
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CAMERA_PERSPECTIVE = 0,
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CAMERA_ORTHOGRAPHIC
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} CameraType;
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} CameraProjection;
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typedef enum {
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NPT_9PATCH = 0,
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NPT_3PATCH_VERTICAL,
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NPT_3PATCH_HORIZONTAL
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} NPatchType;
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NPATCH_NINE_PATCH = 0,
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NPATCH_THREE_PATCH_VERTICAL,
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NPATCH_THREE_PATCH_HORIZONTAL
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} NPatchLayout;
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typedef void (*TraceLogCallback)(int logType, const char *text, va_list args);
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typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args);
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typedef void *(*MemAllocCallback)(int size);
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typedef void *(*MemReallocCallback)(int size);
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typedef void (*MemFreeCallback)(void *ptr);
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@ -661,6 +662,90 @@ ffi.cdef [[
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RL_ATTACHMENT_TEXTURE2D = 100,
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RL_ATTACHMENT_RENDERBUFFER = 200,
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} FramebufferTexType;
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/* NOTE: Assumes non-ES OpenGL. */
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typedef struct VertexBuffer {
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int elementsCount;
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int vCounter;
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int tcCounter;
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int cCounter;
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float *vertices;
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float *texcoords;
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unsigned char *colors;
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unsigned int *indices;
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unsigned int vaoId;
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unsigned int vboId[4];
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} VertexBuffer;
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typedef struct DrawCall {
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int mode;
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int vertexCount;
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int vertexAlignment;
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//unsigned int vaoId;
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//unsigned int shaderId;
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unsigned int textureId;
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//Matrix projection;
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//Matrix modelview;
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} DrawCall;
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typedef struct RenderBatch {
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int buffersCount;
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int currentBuffer;
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VertexBuffer *vertexBuffer;
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DrawCall *draws;
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int drawsCounter;
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float currentDepth;
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} RenderBatch;
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typedef enum {
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SHADER_ATTRIB_FLOAT = 0,
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SHADER_ATTRIB_VEC2,
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SHADER_ATTRIB_VEC3,
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SHADER_ATTRIB_VEC4
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} ShaderAttributeDataType;
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typedef struct VertexBuffer {
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int elementsCount;
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int vCounter;
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int tcCounter;
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int cCounter;
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float *vertices;
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float *texcoords;
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unsigned char *colors;
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unsigned int *indices;
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unsigned int vaoId;
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unsigned int vboId[4];
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} VertexBuffer;
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typedef struct DrawCall {
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int mode;
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int vertexCount;
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int vertexAlignment;
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//unsigned int vaoId;
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//unsigned int shaderId;
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unsigned int textureId;
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//Matrix projection;
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//Matrix modelview;
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} DrawCall;
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typedef struct RenderBatch {
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int buffersCount;
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int currentBuffer;
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VertexBuffer *vertexBuffer;
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DrawCall *draws;
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int drawsCounter;
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float currentDepth;
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} RenderBatch;
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]]
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-- Physac cdef
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@ -941,10 +1026,10 @@ rl.BLANK = new_color(0, 0, 0, 0)
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rl.MAGENTA = new_color(255, 0, 255, 255)
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rl.RAYWHITE = new_color(245, 245, 245, 255)
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rl.LOC_MAP_DIFFUSE = C.LOC_MAP_ALBEDO
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rl.LOC_MAP_SPECULAR = C.LOC_MAP_METALNESS
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rl.MAP_DIFFUSE = C.MAP_ALBEDO
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rl.MAP_SPECULAR = C.MAP_METALNESS
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rl.SHADER_LOC_MAP_DIFFUSE = C.SHADER_LOC_MAP_ALBEDO
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rl.SHADER_LOC_MAP_SPECULAR = C.SHADER_LOC_MAP_METALNESS
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rl.MATERIAL_MAP_DIFFUSE = C.MATERIAL_MAP_ALBEDO
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rl.MATERIAL_MAP_SPECULAR = C.MATERIAL_MAP_METALNESS
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function rl.ref(obj)
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return ffi.cast(ffi.typeof("$ *", obj), obj)
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66
tools/api.h
66
tools/api.h
@ -68,8 +68,8 @@ double GetTime(void)
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int GetRandomValue(int min, int max)
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void TakeScreenshot(const char *fileName)
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void SetConfigFlags(unsigned int flags)
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void TraceLog(int logType, const char *text, ...)
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void SetTraceLogLevel(int logType)
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void TraceLog(int logLevel, const char *text, ...)
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void SetTraceLogLevel(int logLevel)
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void *MemAlloc(int size)
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void MemFree(void *ptr)
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void SetTraceLogCallback(TraceLogCallback callback)
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@ -134,12 +134,11 @@ void SetMousePosition(int x, int y)
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void SetMouseOffset(int offsetX, int offsetY)
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void SetMouseScale(float scaleX, float scaleY)
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float GetMouseWheelMove(void)
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int GetMouseCursor(void)
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void SetMouseCursor(int cursor)
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int GetTouchX(void)
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int GetTouchY(void)
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Vector2 GetTouchPosition(int index)
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void SetGesturesEnabled(unsigned int gestureFlags)
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void SetGesturesEnabled(unsigned int flags)
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bool IsGestureDetected(int gesture)
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int GetGestureDetected(void)
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int GetTouchPointsCount(void)
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@ -163,15 +162,15 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
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void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color)
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void DrawLineStrip(Vector2 *points, int pointsCount, Color color)
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void DrawCircle(int centerX, int centerY, float radius, Color color)
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void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
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||||
void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
|
||||
void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
|
||||
void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
|
||||
void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2)
|
||||
void DrawCircleV(Vector2 center, float radius, Color color)
|
||||
void DrawCircleLines(int centerX, int centerY, float radius, Color color)
|
||||
void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color)
|
||||
void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color)
|
||||
void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
|
||||
void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
|
||||
void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
|
||||
void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
|
||||
void DrawRectangle(int posX, int posY, int width, int height, Color color)
|
||||
void DrawRectangleV(Vector2 position, Vector2 size, Color color)
|
||||
void DrawRectangleRec(Rectangle rec, Color color)
|
||||
@ -259,7 +258,7 @@ void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSiz
|
||||
void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
|
||||
Texture2D LoadTexture(const char *fileName)
|
||||
Texture2D LoadTextureFromImage(Image image)
|
||||
TextureCubemap LoadTextureCubemap(Image image, int layoutType)
|
||||
TextureCubemap LoadTextureCubemap(Image image, int layout)
|
||||
RenderTexture2D LoadRenderTexture(int width, int height)
|
||||
void UnloadTexture(Texture2D texture)
|
||||
void UnloadRenderTexture(RenderTexture2D target)
|
||||
@ -268,8 +267,8 @@ void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels)
|
||||
Image GetTextureData(Texture2D texture)
|
||||
Image GetScreenData(void)
|
||||
void GenTextureMipmaps(Texture2D *texture)
|
||||
void SetTextureFilter(Texture2D texture, int filterMode)
|
||||
void SetTextureWrap(Texture2D texture, int wrapMode)
|
||||
void SetTextureFilter(Texture2D texture, int filter)
|
||||
void SetTextureWrap(Texture2D texture, int wrap)
|
||||
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
|
||||
void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
|
||||
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
|
||||
@ -277,7 +276,7 @@ void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color
|
||||
void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
|
||||
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
|
||||
void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint)
|
||||
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint)
|
||||
void DrawTexturePoly(Texture t, float x, float y, Vector2 *points, Vector2 *tPnts, int numPoints, Color colour)
|
||||
Color Fade(Color color, float alpha)
|
||||
int ColorToInt(Color color)
|
||||
Vector4 ColorNormalize(Color color)
|
||||
@ -346,7 +345,6 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
|
||||
void DrawPlane(Vector3 centerPos, Vector2 size, Color color)
|
||||
void DrawRay(Ray ray, Color color)
|
||||
void DrawGrid(int slices, float spacing)
|
||||
void DrawGizmo(Vector3 position)
|
||||
Model LoadModel(const char *fileName)
|
||||
Model LoadModelFromMesh(Mesh mesh)
|
||||
void UnloadModel(Model model)
|
||||
@ -363,6 +361,7 @@ void SetModelMeshMaterial(Model *model, int meshId, int materialId)
|
||||
ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount)
|
||||
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
|
||||
void UnloadModelAnimation(ModelAnimation anim)
|
||||
void UnloadModelAnimations(ModelAnimation* animations, unsigned int count)
|
||||
bool IsModelAnimationValid(Model model, ModelAnimation anim)
|
||||
Mesh GenMeshPoly(int sides, float radius)
|
||||
Mesh GenMeshPlane(float width, float length, int resX, int resZ)
|
||||
@ -394,40 +393,18 @@ RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform)
|
||||
RayHitInfo GetCollisionRayModel(Ray ray, Model model)
|
||||
RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
|
||||
RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
|
||||
Shader LoadShader(const char *vsFileName, const char *fsFileName)
|
||||
Shader LoadShaderCode(const char *vsCode, const char *fsCode)
|
||||
void UnloadShader(Shader shader)
|
||||
Shader GetShaderDefault(void)
|
||||
Texture2D GetTextureDefault(void)
|
||||
Texture2D GetShapesTexture(void)
|
||||
Rectangle GetShapesTextureRec(void)
|
||||
void SetShapesTexture(Texture2D texture, Rectangle source)
|
||||
int GetShaderLocation(Shader shader, const char *uniformName)
|
||||
int GetShaderLocationAttrib(Shader shader, const char *attribName)
|
||||
void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType)
|
||||
void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count)
|
||||
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
|
||||
void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture)
|
||||
void SetMatrixProjection(Matrix proj)
|
||||
void SetMatrixModelview(Matrix view)
|
||||
Matrix GetMatrixModelview(void)
|
||||
Matrix GetMatrixProjection(void)
|
||||
TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format)
|
||||
TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size)
|
||||
TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size)
|
||||
Texture2D GenTextureBRDF(Shader shader, int size)
|
||||
void BeginShaderMode(Shader shader)
|
||||
void EndShaderMode(void)
|
||||
void BeginBlendMode(int mode)
|
||||
void EndBlendMode(void)
|
||||
void InitVrSimulator(void)
|
||||
void CloseVrSimulator(void)
|
||||
void UpdateVrTracking(Camera *camera)
|
||||
void SetVrConfiguration(VrDeviceInfo info, Shader distortion)
|
||||
bool IsVrSimulatorReady(void)
|
||||
void ToggleVrMode(void)
|
||||
void BeginVrDrawing(void)
|
||||
void EndVrDrawing(void)
|
||||
Shader LoadShader(const char *vsFileName, const char *fsFileName)
|
||||
void UnloadShader(Shader shader)
|
||||
int GetShaderLocation(Shader shader, const char *uniformName)
|
||||
int GetShaderLocationAttrib(Shader shader, const char *attribName)
|
||||
void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType)
|
||||
void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count)
|
||||
void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
|
||||
void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
|
||||
void InitAudioDevice(void)
|
||||
void CloseAudioDevice(void)
|
||||
bool IsAudioDeviceReady(void)
|
||||
@ -457,15 +434,16 @@ void WaveCrop(Wave *wave, int initSample, int finalSample)
|
||||
float *LoadWaveSamples(Wave wave)
|
||||
void UnloadWaveSamples(float *samples)
|
||||
Music LoadMusicStream(const char *fileName)
|
||||
Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize)
|
||||
void UnloadMusicStream(Music music)
|
||||
void PlayMusicStream(Music music)
|
||||
void UpdateMusicStream(Music music)
|
||||
void StopMusicStream(Music music)
|
||||
void PauseMusicStream(Music music)
|
||||
void ResumeMusicStream(Music music)
|
||||
bool IsMusicPlaying(Music music)
|
||||
void SetMusicVolume(Music music, float volume)
|
||||
void SetMusicPitch(Music music, float pitch)
|
||||
void SetMusicLooping(Music *music, bool loop)
|
||||
float GetMusicTimeLength(Music music)
|
||||
float GetMusicTimePlayed(Music music)
|
||||
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
|
||||
|
@ -89,7 +89,7 @@ Quaternion QuaternionFromMatrix(Matrix mat)
|
||||
Matrix QuaternionToMatrix(Quaternion q)
|
||||
Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
|
||||
void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle)
|
||||
Quaternion QuaternionFromEuler(float roll, float pitch, float yaw)
|
||||
Quaternion QuaternionFromEuler(float pitch, float yaw, float roll)
|
||||
Vector3 QuaternionToEuler(Quaternion q)
|
||||
Quaternion QuaternionTransform(Quaternion q, Matrix mat)
|
||||
Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)
|
||||
|
59
tools/rlgl.h
59
tools/rlgl.h
@ -41,19 +41,29 @@ void rlSetLineWidth(float width)
|
||||
float rlGetLineWidth(void)
|
||||
void rlEnableSmoothLines(void)
|
||||
void rlDisableSmoothLines(void)
|
||||
void rlEnableStereoRender(void)
|
||||
void rlDisableStereoRender(void)
|
||||
void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
||||
void rlClearScreenBuffers(void)
|
||||
void rlUpdateBuffer(int bufferId, void *data, int dataSize)
|
||||
unsigned int rlLoadAttribBuffer(unsigned int vaoId, int shaderLoc, void *buffer, int size, bool dynamic)
|
||||
int rlGetVersion(void)
|
||||
void rlCheckErrors(void)
|
||||
void rlSetBlendMode(int mode)
|
||||
void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation)
|
||||
void rlglInit(int width, int height)
|
||||
void rlglClose(void)
|
||||
void rlglDraw(void)
|
||||
void rlCheckErrors(void)
|
||||
int rlGetVersion(void)
|
||||
bool rlCheckBufferLimit(int vCount)
|
||||
void rlSetDebugMarker(const char *text)
|
||||
void rlSetBlendMode(int glSrcFactor, int glDstFactor, int glEquation)
|
||||
void rlLoadExtensions(void* loader)
|
||||
int rlGetVersion(void)
|
||||
Shader rlGetShaderDefault(void)
|
||||
Texture2D rlGetTextureDefault(void)
|
||||
Texture2D rlGetShapesTexture(void)
|
||||
Rectangle rlGetShapesTextureRec(void)
|
||||
void rlSetShapesTexture(Texture2D texture, Rectangle source)
|
||||
RenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements)
|
||||
void rlUnloadRenderBatch(RenderBatch batch)
|
||||
void rlDrawRenderBatch(RenderBatch *batch)
|
||||
void rlSetRenderBatchActive(RenderBatch *batch)
|
||||
void rlDrawRenderBatchActive(void)
|
||||
bool rlCheckRenderBatchLimit(int vCount)
|
||||
unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
|
||||
unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
|
||||
unsigned int rlLoadTextureCubemap(void *data, int size, int format)
|
||||
@ -64,12 +74,35 @@ void rlGenerateMipmaps(Texture2D *texture)
|
||||
void *rlReadTexturePixels(Texture2D texture)
|
||||
unsigned char *rlReadScreenPixels(int width, int height)
|
||||
unsigned int rlLoadFramebuffer(int width, int height)
|
||||
void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType)
|
||||
void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType)
|
||||
bool rlFramebufferComplete(unsigned int id)
|
||||
void rlUnloadFramebuffer(unsigned int id)
|
||||
void rlLoadMesh(Mesh *mesh, bool dynamic)
|
||||
void rlUpdateMesh(Mesh mesh, int buffer, int num)
|
||||
void rlUpdateMeshAt(Mesh mesh, int buffer, int num, int index)
|
||||
void rlDrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int count)
|
||||
unsigned int rlLoadVertexBuffer(unsigned int vaoId, int index, void *buffer, int size, bool dynamic)
|
||||
void rlUpdateMesh(Mesh mesh, int buffer, int count)
|
||||
void rlUpdateMeshAt(Mesh mesh, int buffer, int count, int index)
|
||||
void rlUpdateBuffer(int bufferId, void *data, int dataSize)
|
||||
void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
|
||||
void rlUnloadMesh(Mesh mesh)
|
||||
void rlDrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int count)
|
||||
void rlUnloadMesh(Mesh *mesh)
|
||||
unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
|
||||
unsigned int rlCompileShader(const char *shaderCode, int type)
|
||||
unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
|
||||
void rlUnloadShaderProgram(unsigned int id)
|
||||
int rlGetLocationUniform(unsigned int shaderId, const char *uniformName)
|
||||
int rlGetLocationAttrib(unsigned int shaderId, const char *attribName)
|
||||
void rlSetUniform(int locIndex, const void *value, int uniformType, int count)
|
||||
void rlSetUniformMatrix(int locIndex, Matrix mat)
|
||||
void rlSetUniformSampler(int locIndex, Texture2D texture)
|
||||
void rlSetShaderActive(Shader shader)
|
||||
Matrix rlGetMatrixModelview(void)
|
||||
Matrix rlGetMatrixProjection(void)
|
||||
void rlSetMatrixProjection(Matrix proj)
|
||||
void rlSetMatrixModelview(Matrix view)
|
||||
void rlSetMatrixProjectionStereo(Matrix right, Matrix left)
|
||||
void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left)
|
||||
TextureCubemap rlGenTextureCubemap(Shader shader, Texture2D panorama, int size, int format)
|
||||
TextureCubemap rlGenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size)
|
||||
TextureCubemap rlGenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size)
|
||||
Texture2D rlGenTextureBRDF(Shader shader, int size)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user