Fixed various doc and make clean, added textures_software_rendering
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@ -110,7 +110,7 @@ rl.CloseWindow()
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### Compatibility
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raylib-lua (raylua) currently uses raylib 3.1-dev API with some 3.0 API compatibility
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raylib-lua (raylua) currently uses raylib 3.5 API.
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(see [compat.lua](https://github.com/TSnake41/raylib-lua/blob/master/src/compat.lua)).
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physac and rlgl modules are built-in by default.
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raygui is supported, but is minimally tested, please report any issues you have
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42
examples/textures_software_rendering.lua
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42
examples/textures_software_rendering.lua
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@ -0,0 +1,42 @@
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local lua_color = rl.new("Color", 3, 3, 128, 255)
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local width, height = 800, 450
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--rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
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rl.SetTraceLogLevel(rl.LOG_WARNING)
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rl.InitWindow(width, height, "raylib [shapes] example - software rendered raylib logo")
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local framebuffer = rl.new "Image"
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local fb_data = rl.new("Color[?]", width * height)
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framebuffer.width = width
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framebuffer.height = height
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framebuffer.format = rl.UNCOMPRESSED_R8G8B8A8
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framebuffer.mipmaps = 1
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framebuffer.data = fb_data
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local fb_texture = rl.LoadTextureFromImage(framebuffer)
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while not rl.WindowShouldClose() do
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--rl.ImageClearBackground(framebuffer, rl.RAYWHITE)
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for i=0,width*height-1 do
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fb_data[i] = rl.RAYWHITE
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end
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rl.ImageDrawRectangle(framebuffer, width / 2 - 128, height / 2 - 128, 256, 256, lua_color)
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rl.ImageDrawRectangle(framebuffer, width / 2 - 112, height / 2 - 112, 224, 224, rl.RAYWHITE)
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rl.ImageDrawText(framebuffer, "raylib", width / 2 - 44, height / 2 + 24, 50, lua_color)
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rl.ImageDrawText(framebuffer, "Lua", width / 2 - 44, height / 2 + 65, 50, lua_color)
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rl.ImageDrawText(framebuffer, "this is NOT a texture!", 350, 370, 10, rl.GRAY)
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rl.UpdateTexture(fb_texture, fb_data)
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rl.BeginDrawing()
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rl.ClearBackground(rl.RAYWHITE)
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rl.DrawTexture(fb_texture, 0, 0, rl.WHITE)
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rl.DrawFPS(10, 10)
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rl.EndDrawing()
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end
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rl.CloseWindow()
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2
makefile
2
makefile
@ -89,7 +89,7 @@ src/autogen/builder.c: src/raylua_builder.lua
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clean:
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rm -rf raylua_s raylua_e libraylua.a src/raylua_e.o src/raylua_s.o \
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src/raylua.o src/raylua_self.o src/raylua_builder.o src/autogen/*.c \
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src/lib/miniz.o
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src/lib/miniz.o src/res/icon.res
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$(MAKE) -C luajit clean
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$(MAKE) -C raylib/src clean
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rm -f raylib/libraylib.a
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