raylib-lua-legacy/tools/rlgl.h

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void rlMatrixMode(int mode)
void rlPushMatrix(void)
void rlPopMatrix(void)
void rlLoadIdentity(void)
void rlTranslatef(float x, float y, float z)
void rlRotatef(float angleDeg, float x, float y, float z)
void rlScalef(float x, float y, float z)
void rlMultMatrixf(float *matf)
void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar)
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
void rlViewport(int x, int y, int width, int height)
void rlBegin(int mode)
void rlEnd(void)
void rlVertex2i(int x, int y)
void rlVertex2f(float x, float y)
void rlVertex3f(float x, float y, float z)
void rlTexCoord2f(float x, float y)
void rlNormal3f(float x, float y, float z)
void rlColor4ub(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
void rlColor3f(float x, float y, float z)
void rlColor4f(float x, float y, float z, float w)
void rlEnableTexture(unsigned int id)
void rlDisableTexture(void)
void rlTextureParameters(unsigned int id, int param, int value)
void rlEnableRenderTexture(unsigned int id)
void rlDisableRenderTexture(void)
void rlEnableDepthTest(void)
void rlDisableDepthTest(void)
void rlEnableBackfaceCulling(void)
void rlDisableBackfaceCulling(void)
void rlEnableScissorTest(void)
void rlDisableScissorTest(void)
void rlScissor(int x, int y, int width, int height)
void rlEnableWireMode(void)
void rlDisableWireMode(void)
void rlDeleteTextures(unsigned int id)
void rlDeleteRenderTextures(RenderTexture2D target)
void rlDeleteShader(unsigned int id)
void rlDeleteVertexArrays(unsigned int id)
void rlDeleteBuffers(unsigned int id)
void rlClearColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
void rlClearScreenBuffers(void)
void rlUpdateBuffer(int bufferId, void *data, int dataSize)
unsigned int rlLoadAttribBuffer(unsigned int vaoId, int shaderLoc, void *buffer, int size, bool dynamic)
void rlglInit(int width, int height)
void rlglClose(void)
void rlglDraw(void)
void rlCheckErrors(void)
int rlGetVersion(void)
bool rlCheckBufferLimit(int vCount)
void rlSetDebugMarker(const char *text)
void rlLoadExtensions(void *loader)
Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view)
unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderBuffer)
unsigned int rlLoadTextureCubemap(void *data, int size, int format)
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void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data)
void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType)
void rlUnloadTexture(unsigned int id)
void rlGenerateMipmaps(Texture2D *texture)
void *rlReadTexturePixels(Texture2D texture)
unsigned char *rlReadScreenPixels(int width, int height)
RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depthBits, bool useDepthTexture)
void rlRenderTextureAttach(RenderTexture target, unsigned int id, int attachType)
bool rlRenderTextureComplete(RenderTexture target)
void rlLoadMesh(Mesh *mesh, bool dynamic)
void rlUpdateMesh(Mesh mesh, int buffer, int num)
void rlUpdateMeshAt(Mesh mesh, int buffer, int num, int index)
void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
void rlUnloadMesh(Mesh mesh)