raylib-lua-legacy/tools/physac.h

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2020-03-29 13:41:54 +00:00
void InitPhysics(void);
void RunPhysicsStep(void);
void SetPhysicsTimeStep(double delta);
bool IsPhysicsEnabled(void);
void SetPhysicsGravity(float x, float y);
PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density);
PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density);
PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density);
void PhysicsAddForce(PhysicsBody body, Vector2 force);
void PhysicsAddTorque(PhysicsBody body, float amount);
void PhysicsShatter(PhysicsBody body, Vector2 position, float force);
int GetPhysicsBodiesCount(void);
PhysicsBody GetPhysicsBody(int index);
int GetPhysicsShapeType(int index);
int GetPhysicsShapeVerticesCount(int index);
Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex);
void SetPhysicsBodyRotation(PhysicsBody body, float radians);
void DestroyPhysicsBody(PhysicsBody body);
void ResetPhysics(void);
void ClosePhysics(void);