with open(p(assetsPath,"indexes",launcherVariables["assets_index_name"] + ".json"),"r") as fileh: assetJson = json.loads(fileh.read()) legacyAssetType = False if "map_to_resources" in assetJson and assetJson["map_to_resources"] == True: legacyAssetType = "map_to_resources" elif "virtual" in assetJson and assetJson["virtual"] == True: legacyAssetType = "virtual" if legacyAssetType != False: print(colored(colorama.Fore.GREEN,"\nCopying legacy assets...")) for asset in assetJson["objects"]: hash = assetJson["objects"][asset]["hash"] assetIn = p(assetsPath,"objects",hash[:2],hash) assetOut = False if legacyAssetType == "map_to_resources": assetOut = p(launcherVariables["game_directory"],"resources",asset.replace("/",os.path.sep)) if legacyAssetType == "virtual": assetOut = p(assetsPath,"virtual",launcherVariables["assets_index_name"],asset.replace("/",os.path.sep)) try: os.makedirs(pUp(assetOut)) except: pass if (not os.path.isfile(assetOut)) and os.path.isfile(assetIn): shutil.copyfile(assetIn,assetOut) if legacyAssetType == "virtual": launcherVariables["assets_root"] = p(launcherVariables["assets_root"],"virtual",launcherVariables["assets_index_name"]) launcherVariables["game_assets"] = launcherVariables["assets_root"]