eba913d887
- corrected missing scintilla namespaces - activated usage of scintilla namespace in nmakefile and vcxproj Closes #3033
145 lines
7.3 KiB
XML
145 lines
7.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Unicode Debug|Win32">
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<Configuration>Unicode Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Unicode Debug|x64">
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<Configuration>Unicode Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Unicode Release|Win32">
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<Configuration>Unicode Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Unicode Release|x64">
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<Configuration>Unicode Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{FBE04237-9C7B-4973-9C60-505975998B39}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>SciLexer</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|x64'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Release|x64'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<LinkIncremental>false</LinkIncremental>
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<NuGetPackageImportStamp>ba6a8a13</NuGetPackageImportStamp>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<PreprocessorDefinitions>WIN32;SCI_LEXER;_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES;_CRT_SECURE_NO_DEPRECATE;_WINDOWS;_USRDLL;SCI_OWNREGEX;SCI_NAMESPACE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\include;..\src;..\lexlib;</AdditionalIncludeDirectories>
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<BrowseInformation>true</BrowseInformation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|x64'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">
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<ClCompile>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Release|x64'">
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<ClCompile>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\lexers\*.cxx" />
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<ClCompile Include="..\lexlib\*.cxx" />
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<ClCompile Include="..\src\*.cxx" />
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<ClCompile Include="..\win32\HanjaDic.cxx" />
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<ClCompile Include="..\win32\PlatWin.cxx" />
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<ClCompile Include="..\win32\ScintillaWin.cxx" />
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<ClCompile Include="..\boostregex\*.cxx" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\include\*.h" />
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<ClInclude Include="..\src\*.h" />
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<ClInclude Include="..\lexlib\*.h" />
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<ClInclude Include="..\win32\*.h" />
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<ClInclude Include="..\boostregex\*.h" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\win32\ScintRes.rc" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\PowerEditor\visual.net\packages\boost.1.58.0.0\build\native\boost.targets" Condition="Exists('..\..\PowerEditor\visual.net\packages\boost.1.58.0.0\build\native\boost.targets')" />
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<Import Project="..\..\PowerEditor\visual.net\packages\boost_regex-vc120.1.58.0.0\build\native\boost_regex-vc120.targets" Condition="Exists('..\..\PowerEditor\visual.net\packages\boost_regex-vc120.1.58.0.0\build\native\boost_regex-vc120.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\PowerEditor\visual.net\packages\boost.1.58.0.0\build\native\boost.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\PowerEditor\visual.net\packages\boost.1.58.0.0\build\native\boost.targets'))" />
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<Error Condition="!Exists('..\..\PowerEditor\visual.net\packages\boost_regex-vc120.1.58.0.0\build\native\boost_regex-vc120.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\PowerEditor\visual.net\packages\boost_regex-vc120.1.58.0.0\build\native\boost_regex-vc120.targets'))" />
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</Target>
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</Project> |