850b690237
git-svn-id: svn://svn.tuxfamily.org/svnroot/notepadplus/repository@124 f5eea248-9336-0410-98b8-ebc06183d4e3
936 lines
24 KiB
C++
936 lines
24 KiB
C++
// Scintilla source code edit control
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/** @file CellBuffer.cxx
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** Manages a buffer of cells.
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**/
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// Copyright 1998-2001 by Neil Hodgson <neilh@scintilla.org>
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// The License.txt file describes the conditions under which this software may be distributed.
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include "Platform.h"
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#include "Scintilla.h"
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#include "SplitVector.h"
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#include "Partitioning.h"
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#include "CellBuffer.h"
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#ifdef SCI_NAMESPACE
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using namespace Scintilla;
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#endif
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MarkerHandleSet::MarkerHandleSet() {
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root = 0;
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}
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MarkerHandleSet::~MarkerHandleSet() {
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MarkerHandleNumber *mhn = root;
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while (mhn) {
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MarkerHandleNumber *mhnToFree = mhn;
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mhn = mhn->next;
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delete mhnToFree;
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}
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root = 0;
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}
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int MarkerHandleSet::Length() const {
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int c = 0;
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MarkerHandleNumber *mhn = root;
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while (mhn) {
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c++;
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mhn = mhn->next;
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}
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return c;
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}
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int MarkerHandleSet::NumberFromHandle(int handle) const {
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MarkerHandleNumber *mhn = root;
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while (mhn) {
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if (mhn->handle == handle) {
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return mhn->number;
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}
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mhn = mhn->next;
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}
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return - 1;
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}
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int MarkerHandleSet::MarkValue() const {
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unsigned int m = 0;
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MarkerHandleNumber *mhn = root;
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while (mhn) {
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m |= (1 << mhn->number);
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mhn = mhn->next;
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}
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return m;
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}
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bool MarkerHandleSet::Contains(int handle) const {
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MarkerHandleNumber *mhn = root;
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while (mhn) {
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if (mhn->handle == handle) {
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return true;
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}
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mhn = mhn->next;
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}
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return false;
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}
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bool MarkerHandleSet::InsertHandle(int handle, int markerNum) {
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MarkerHandleNumber *mhn = new MarkerHandleNumber;
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if (!mhn)
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return false;
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mhn->handle = handle;
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mhn->number = markerNum;
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mhn->next = root;
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root = mhn;
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return true;
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}
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void MarkerHandleSet::RemoveHandle(int handle) {
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MarkerHandleNumber **pmhn = &root;
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while (*pmhn) {
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MarkerHandleNumber *mhn = *pmhn;
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if (mhn->handle == handle) {
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*pmhn = mhn->next;
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delete mhn;
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return;
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}
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pmhn = &((*pmhn)->next);
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}
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}
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bool MarkerHandleSet::RemoveNumber(int markerNum) {
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bool performedDeletion = false;
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MarkerHandleNumber **pmhn = &root;
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while (*pmhn) {
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MarkerHandleNumber *mhn = *pmhn;
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if (mhn->number == markerNum) {
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*pmhn = mhn->next;
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delete mhn;
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performedDeletion = true;
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} else {
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pmhn = &((*pmhn)->next);
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}
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}
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return performedDeletion;
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}
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void MarkerHandleSet::CombineWith(MarkerHandleSet *other) {
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MarkerHandleNumber **pmhn = &root;
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while (*pmhn) {
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pmhn = &((*pmhn)->next);
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}
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*pmhn = other->root;
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other->root = 0;
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}
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LineVector::LineVector() : starts(256) {
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handleCurrent = 1;
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Init();
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}
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LineVector::~LineVector() {
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starts.DeleteAll();
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for (int line = 0; line < markers.Length(); line++) {
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delete markers[line];
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markers[line] = 0;
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}
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markers.DeleteAll();
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levels.DeleteAll();
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}
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void LineVector::Init() {
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starts.DeleteAll();
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for (int line = 0; line < markers.Length(); line++) {
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delete markers[line];
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markers[line] = 0;
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}
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markers.DeleteAll();
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levels.DeleteAll();
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}
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void LineVector::ExpandLevels(int sizeNew) {
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levels.InsertValue(levels.Length(), sizeNew - levels.Length(), SC_FOLDLEVELBASE);
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}
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void LineVector::ClearLevels() {
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levels.DeleteAll();
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}
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int LineVector::SetLevel(int line, int level) {
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int prev = 0;
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if ((line >= 0) && (line < Lines())) {
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if (!levels.Length()) {
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ExpandLevels(Lines() + 1);
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}
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prev = levels[line];
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if (prev != level) {
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levels[line] = level;
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}
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}
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return prev;
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}
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int LineVector::GetLevel(int line) {
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if (levels.Length() && (line >= 0) && (line < Lines())) {
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return levels[line];
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} else {
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return SC_FOLDLEVELBASE;
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}
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}
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void LineVector::InsertText(int line, int delta) {
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starts.InsertText(line, delta);
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}
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void LineVector::InsertLine(int line, int position) {
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starts.InsertPartition(line, position);
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if (markers.Length()) {
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markers.Insert(line, 0);
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}
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if (levels.Length()) {
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int level = SC_FOLDLEVELBASE;
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if ((line > 0) && (line < Lines())) {
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level = levels[line-1] & ~SC_FOLDLEVELWHITEFLAG;
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}
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levels.InsertValue(line, 1, level);
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}
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}
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void LineVector::SetLineStart(int line, int position) {
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starts.SetPartitionStartPosition(line, position);
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}
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void LineVector::RemoveLine(int line) {
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starts.RemovePartition(line);
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// Retain the markers from the deleted line by oring them into the previous line
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if (markers.Length()) {
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if (line > 0) {
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MergeMarkers(line - 1);
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}
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markers.Delete(line);
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}
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if (levels.Length()) {
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// Move up following lines but merge header flag from this line
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// to line before to avoid a temporary disappearence causing expansion.
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int firstHeader = levels[line] & SC_FOLDLEVELHEADERFLAG;
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levels.Delete(line);
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if (line > 0)
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levels[line-1] |= firstHeader;
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}
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}
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int LineVector::LineFromPosition(int pos) {
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return starts.PartitionFromPosition(pos);
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}
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int LineVector::MarkValue(int line) {
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if (markers.Length() && markers[line])
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return markers[line]->MarkValue();
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else
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return 0;
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}
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int LineVector::AddMark(int line, int markerNum) {
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handleCurrent++;
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if (!markers.Length()) {
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// No existing markers so allocate one element per line
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markers.InsertValue(0, Lines(), 0);
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}
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if (!markers[line]) {
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// Need new structure to hold marker handle
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markers[line] = new MarkerHandleSet();
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if (!markers[line])
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return - 1;
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}
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markers[line]->InsertHandle(handleCurrent, markerNum);
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return handleCurrent;
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}
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void LineVector::MergeMarkers(int pos) {
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if (markers[pos + 1] != NULL) {
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if (markers[pos] == NULL)
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markers[pos] = new MarkerHandleSet;
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markers[pos]->CombineWith(markers[pos + 1]);
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delete markers[pos + 1];
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markers[pos + 1] = NULL;
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}
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}
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void LineVector::DeleteMark(int line, int markerNum, bool all) {
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if (markers.Length() && markers[line]) {
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if (markerNum == -1) {
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delete markers[line];
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markers[line] = NULL;
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} else {
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bool performedDeletion = markers[line]->RemoveNumber(markerNum);
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while (all && performedDeletion) {
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performedDeletion = markers[line]->RemoveNumber(markerNum);
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}
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if (markers[line]->Length() == 0) {
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delete markers[line];
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markers[line] = NULL;
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}
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}
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}
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}
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void LineVector::DeleteMarkFromHandle(int markerHandle) {
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int line = LineFromHandle(markerHandle);
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if (line >= 0) {
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markers[line]->RemoveHandle(markerHandle);
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if (markers[line]->Length() == 0) {
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delete markers[line];
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markers[line] = NULL;
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}
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}
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}
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int LineVector::LineFromHandle(int markerHandle) {
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if (markers.Length()) {
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for (int line = 0; line < Lines(); line++) {
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if (markers[line]) {
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if (markers[line]->Contains(markerHandle)) {
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return line;
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}
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}
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}
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}
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return -1;
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}
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Action::Action() {
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at = startAction;
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position = 0;
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data = 0;
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lenData = 0;
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}
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Action::~Action() {
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Destroy();
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}
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void Action::Create(actionType at_, int position_, char *data_, int lenData_, bool mayCoalesce_) {
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delete []data;
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position = position_;
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at = at_;
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data = data_;
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lenData = lenData_;
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mayCoalesce = mayCoalesce_;
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}
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void Action::Destroy() {
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delete []data;
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data = 0;
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}
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void Action::Grab(Action *source) {
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delete []data;
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position = source->position;
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at = source->at;
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data = source->data;
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lenData = source->lenData;
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mayCoalesce = source->mayCoalesce;
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// Ownership of source data transferred to this
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source->position = 0;
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source->at = startAction;
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source->data = 0;
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source->lenData = 0;
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source->mayCoalesce = true;
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}
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// The undo history stores a sequence of user operations that represent the user's view of the
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// commands executed on the text.
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// Each user operation contains a sequence of text insertion and text deletion actions.
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// All the user operations are stored in a list of individual actions with 'start' actions used
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// as delimiters between user operations.
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// Initially there is one start action in the history.
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// As each action is performed, it is recorded in the history. The action may either become
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// part of the current user operation or may start a new user operation. If it is to be part of the
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// current operation, then it overwrites the current last action. If it is to be part of a new
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// operation, it is appended after the current last action.
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// After writing the new action, a new start action is appended at the end of the history.
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// The decision of whether to start a new user operation is based upon two factors. If a
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// compound operation has been explicitly started by calling BeginUndoAction and no matching
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// EndUndoAction (these calls nest) has been called, then the action is coalesced into the current
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// operation. If there is no outstanding BeginUndoAction call then a new operation is started
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// unless it looks as if the new action is caused by the user typing or deleting a stream of text.
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// Sequences that look like typing or deletion are coalesced into a single user operation.
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UndoHistory::UndoHistory() {
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lenActions = 100;
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actions = new Action[lenActions];
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maxAction = 0;
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currentAction = 0;
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undoSequenceDepth = 0;
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savePoint = 0;
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actions[currentAction].Create(startAction);
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}
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UndoHistory::~UndoHistory() {
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delete []actions;
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actions = 0;
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}
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void UndoHistory::EnsureUndoRoom() {
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// Have to test that there is room for 2 more actions in the array
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// as two actions may be created by the calling function
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if (currentAction >= (lenActions - 2)) {
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// Run out of undo nodes so extend the array
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int lenActionsNew = lenActions * 2;
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Action *actionsNew = new Action[lenActionsNew];
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if (!actionsNew)
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return;
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for (int act = 0; act <= currentAction; act++)
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actionsNew[act].Grab(&actions[act]);
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delete []actions;
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lenActions = lenActionsNew;
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actions = actionsNew;
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}
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}
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void UndoHistory::AppendAction(actionType at, int position, char *data, int lengthData,
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bool &startSequence) {
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EnsureUndoRoom();
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//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction);
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//Platform::DebugPrintf("^ %d action %d %d\n", actions[currentAction - 1].at,
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// actions[currentAction - 1].position, actions[currentAction - 1].lenData);
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if (currentAction < savePoint) {
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savePoint = -1;
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}
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int oldCurrentAction = currentAction;
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if (currentAction >= 1) {
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if (0 == undoSequenceDepth) {
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// Top level actions may not always be coalesced
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Action &actPrevious = actions[currentAction - 1];
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// See if current action can be coalesced into previous action
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// Will work if both are inserts or deletes and position is same
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if (at != actPrevious.at) {
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currentAction++;
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} else if (currentAction == savePoint) {
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currentAction++;
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} else if ((at == insertAction) &&
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(position != (actPrevious.position + actPrevious.lenData))) {
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// Insertions must be immediately after to coalesce
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currentAction++;
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} else if (!actions[currentAction].mayCoalesce) {
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// Not allowed to coalesce if this set
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currentAction++;
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} else if (at == removeAction) {
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if ((lengthData == 1) || (lengthData == 2)){
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if ((position + lengthData) == actPrevious.position) {
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; // Backspace -> OK
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} else if (position == actPrevious.position) {
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; // Delete -> OK
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} else {
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// Removals must be at same position to coalesce
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currentAction++;
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}
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} else {
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// Removals must be of one character to coalesce
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currentAction++;
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}
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} else {
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// Action coalesced.
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}
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} else {
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// Actions not at top level are always coalesced unless this is after return to top level
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if (!actions[currentAction].mayCoalesce)
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currentAction++;
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}
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} else {
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currentAction++;
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}
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startSequence = oldCurrentAction != currentAction;
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actions[currentAction].Create(at, position, data, lengthData);
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currentAction++;
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actions[currentAction].Create(startAction);
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maxAction = currentAction;
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}
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void UndoHistory::BeginUndoAction() {
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EnsureUndoRoom();
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if (undoSequenceDepth == 0) {
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if (actions[currentAction].at != startAction) {
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currentAction++;
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actions[currentAction].Create(startAction);
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maxAction = currentAction;
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}
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actions[currentAction].mayCoalesce = false;
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}
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undoSequenceDepth++;
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}
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void UndoHistory::EndUndoAction() {
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PLATFORM_ASSERT(undoSequenceDepth > 0);
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EnsureUndoRoom();
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undoSequenceDepth--;
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if (0 == undoSequenceDepth) {
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if (actions[currentAction].at != startAction) {
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currentAction++;
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actions[currentAction].Create(startAction);
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maxAction = currentAction;
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}
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actions[currentAction].mayCoalesce = false;
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}
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}
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void UndoHistory::DropUndoSequence() {
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undoSequenceDepth = 0;
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}
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void UndoHistory::DeleteUndoHistory() {
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for (int i = 1; i < maxAction; i++)
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actions[i].Destroy();
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maxAction = 0;
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currentAction = 0;
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actions[currentAction].Create(startAction);
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savePoint = 0;
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}
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void UndoHistory::SetSavePoint() {
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savePoint = currentAction;
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}
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bool UndoHistory::IsSavePoint() const {
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return savePoint == currentAction;
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}
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bool UndoHistory::CanUndo() const {
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return (currentAction > 0) && (maxAction > 0);
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}
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int UndoHistory::StartUndo() {
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// Drop any trailing startAction
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if (actions[currentAction].at == startAction && currentAction > 0)
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currentAction--;
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// Count the steps in this action
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int act = currentAction;
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while (actions[act].at != startAction && act > 0) {
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act--;
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}
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return currentAction - act;
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}
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const Action &UndoHistory::GetUndoStep() const {
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return actions[currentAction];
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}
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void UndoHistory::CompletedUndoStep() {
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currentAction--;
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}
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bool UndoHistory::CanRedo() const {
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return maxAction > currentAction;
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}
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int UndoHistory::StartRedo() {
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// Drop any leading startAction
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if (actions[currentAction].at == startAction && currentAction < maxAction)
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currentAction++;
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// Count the steps in this action
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int act = currentAction;
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while (actions[act].at != startAction && act < maxAction) {
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act++;
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}
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return act - currentAction;
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}
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const Action &UndoHistory::GetRedoStep() const {
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return actions[currentAction];
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}
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void UndoHistory::CompletedRedoStep() {
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currentAction++;
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}
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CellBuffer::CellBuffer() {
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readOnly = false;
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collectingUndo = true;
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}
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CellBuffer::~CellBuffer() {
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}
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char CellBuffer::CharAt(int position) const {
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return substance.ValueAt(position);
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}
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|
void CellBuffer::GetCharRange(char *buffer, int position, int lengthRetrieve) {
|
|
if (lengthRetrieve < 0)
|
|
return;
|
|
if (position < 0)
|
|
return;
|
|
if ((position + lengthRetrieve) > substance.Length()) {
|
|
Platform::DebugPrintf("Bad GetCharRange %d for %d of %d\n", position,
|
|
lengthRetrieve, substance.Length());
|
|
return;
|
|
}
|
|
|
|
for (int i=0; i<lengthRetrieve; i++) {
|
|
*buffer++ = substance.ValueAt(position + i);
|
|
}
|
|
}
|
|
|
|
char CellBuffer::StyleAt(int position) {
|
|
return style.ValueAt(position);
|
|
}
|
|
|
|
// The char* returned is to an allocation owned by the undo history
|
|
const char *CellBuffer::InsertString(int position, const char *s, int insertLength, bool &startSequence) {
|
|
char *data = 0;
|
|
// InsertString and DeleteChars are the bottleneck though which all changes occur
|
|
if (!readOnly) {
|
|
if (collectingUndo) {
|
|
// Save into the undo/redo stack, but only the characters - not the formatting
|
|
// This takes up about half load time
|
|
data = new char[insertLength];
|
|
for (int i = 0; i < insertLength; i++) {
|
|
data[i] = s[i];
|
|
}
|
|
uh.AppendAction(insertAction, position, data, insertLength, startSequence);
|
|
}
|
|
|
|
BasicInsertString(position, s, insertLength);
|
|
}
|
|
return data;
|
|
}
|
|
|
|
bool CellBuffer::SetStyleAt(int position, char styleValue, char mask) {
|
|
styleValue &= mask;
|
|
char curVal = style.ValueAt(position);
|
|
if ((curVal & mask) != styleValue) {
|
|
style.SetValueAt(position, static_cast<char>((curVal & ~mask) | styleValue));
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CellBuffer::SetStyleFor(int position, int lengthStyle, char styleValue, char mask) {
|
|
bool changed = false;
|
|
PLATFORM_ASSERT(lengthStyle == 0 ||
|
|
(lengthStyle > 0 && lengthStyle + position <= style.Length()));
|
|
while (lengthStyle--) {
|
|
char curVal = style.ValueAt(position);
|
|
if ((curVal & mask) != styleValue) {
|
|
style.SetValueAt(position, static_cast<char>((curVal & ~mask) | styleValue));
|
|
changed = true;
|
|
}
|
|
position++;
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
// The char* returned is to an allocation owned by the undo history
|
|
const char *CellBuffer::DeleteChars(int position, int deleteLength, bool &startSequence) {
|
|
// InsertString and DeleteChars are the bottleneck though which all changes occur
|
|
PLATFORM_ASSERT(deleteLength > 0);
|
|
char *data = 0;
|
|
if (!readOnly) {
|
|
if (collectingUndo) {
|
|
// Save into the undo/redo stack, but only the characters - not the formatting
|
|
data = new char[deleteLength];
|
|
for (int i = 0; i < deleteLength; i++) {
|
|
data[i] = substance.ValueAt(position + i);
|
|
}
|
|
uh.AppendAction(removeAction, position, data, deleteLength, startSequence);
|
|
}
|
|
|
|
BasicDeleteChars(position, deleteLength);
|
|
}
|
|
return data;
|
|
}
|
|
|
|
int CellBuffer::Length() const {
|
|
return substance.Length();
|
|
}
|
|
|
|
void CellBuffer::Allocate(int newSize) {
|
|
substance.ReAllocate(newSize);
|
|
style.ReAllocate(newSize);
|
|
}
|
|
|
|
int CellBuffer::Lines() const {
|
|
return lv.Lines();
|
|
}
|
|
|
|
int CellBuffer::LineStart(int line) const {
|
|
if (line < 0)
|
|
return 0;
|
|
else if (line >= Lines())
|
|
return Length();
|
|
else
|
|
return lv.LineStart(line);
|
|
}
|
|
|
|
bool CellBuffer::IsReadOnly() {
|
|
return readOnly;
|
|
}
|
|
|
|
void CellBuffer::SetReadOnly(bool set) {
|
|
readOnly = set;
|
|
}
|
|
|
|
void CellBuffer::SetSavePoint() {
|
|
uh.SetSavePoint();
|
|
}
|
|
|
|
bool CellBuffer::IsSavePoint() {
|
|
return uh.IsSavePoint();
|
|
}
|
|
|
|
int CellBuffer::AddMark(int line, int markerNum) {
|
|
if ((line >= 0) && (line < Lines())) {
|
|
return lv.AddMark(line, markerNum);
|
|
}
|
|
return - 1;
|
|
}
|
|
|
|
void CellBuffer::DeleteMark(int line, int markerNum) {
|
|
if ((line >= 0) && (line < Lines())) {
|
|
lv.DeleteMark(line, markerNum, false);
|
|
}
|
|
}
|
|
|
|
void CellBuffer::DeleteMarkFromHandle(int markerHandle) {
|
|
lv.DeleteMarkFromHandle(markerHandle);
|
|
}
|
|
|
|
int CellBuffer::GetMark(int line) {
|
|
if ((line >= 0) && (line < Lines()))
|
|
return lv.MarkValue(line);
|
|
return 0;
|
|
}
|
|
|
|
void CellBuffer::DeleteAllMarks(int markerNum) {
|
|
for (int line = 0; line < Lines(); line++) {
|
|
lv.DeleteMark(line, markerNum, true);
|
|
}
|
|
}
|
|
|
|
int CellBuffer::LineFromHandle(int markerHandle) {
|
|
return lv.LineFromHandle(markerHandle);
|
|
}
|
|
|
|
// Without undo
|
|
|
|
void CellBuffer::InsertLine(int line, int position) {
|
|
lv.InsertLine(line, position);
|
|
if (lineStates.Length()) {
|
|
lineStates.EnsureLength(line);
|
|
lineStates.Insert(line, 0);
|
|
}
|
|
}
|
|
|
|
void CellBuffer::RemoveLine(int line) {
|
|
lv.RemoveLine(line);
|
|
if (lineStates.Length() > line) {
|
|
lineStates.Delete(line);
|
|
}
|
|
}
|
|
|
|
void CellBuffer::BasicInsertString(int position, const char *s, int insertLength) {
|
|
if (insertLength == 0)
|
|
return;
|
|
PLATFORM_ASSERT(insertLength > 0);
|
|
|
|
substance.InsertFromArray(position, s, 0, insertLength);
|
|
style.InsertValue(position, insertLength, 0);
|
|
|
|
int lineInsert = lv.LineFromPosition(position) + 1;
|
|
// Point all the lines after the insertion point further along in the buffer
|
|
lv.InsertText(lineInsert-1, insertLength);
|
|
char chPrev = substance.ValueAt(position - 1);
|
|
char chAfter = substance.ValueAt(position + insertLength);
|
|
if (chPrev == '\r' && chAfter == '\n') {
|
|
// Splitting up a crlf pair at position
|
|
InsertLine(lineInsert, position);
|
|
lineInsert++;
|
|
}
|
|
char ch = ' ';
|
|
for (int i = 0; i < insertLength; i++) {
|
|
ch = s[i];
|
|
if (ch == '\r') {
|
|
InsertLine(lineInsert, (position + i) + 1);
|
|
lineInsert++;
|
|
} else if (ch == '\n') {
|
|
if (chPrev == '\r') {
|
|
// Patch up what was end of line
|
|
lv.SetLineStart(lineInsert - 1, (position + i) + 1);
|
|
} else {
|
|
InsertLine(lineInsert, (position + i) + 1);
|
|
lineInsert++;
|
|
}
|
|
}
|
|
chPrev = ch;
|
|
}
|
|
// Joining two lines where last insertion is cr and following substance starts with lf
|
|
if (chAfter == '\n') {
|
|
if (ch == '\r') {
|
|
// End of line already in buffer so drop the newly created one
|
|
RemoveLine(lineInsert - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CellBuffer::BasicDeleteChars(int position, int deleteLength) {
|
|
if (deleteLength == 0)
|
|
return;
|
|
|
|
if ((position == 0) && (deleteLength == substance.Length())) {
|
|
// If whole buffer is being deleted, faster to reinitialise lines data
|
|
// than to delete each line.
|
|
lv.Init();
|
|
} else {
|
|
// Have to fix up line positions before doing deletion as looking at text in buffer
|
|
// to work out which lines have been removed
|
|
|
|
int lineRemove = lv.LineFromPosition(position) + 1;
|
|
lv.InsertText(lineRemove-1, - (deleteLength));
|
|
char chPrev = substance.ValueAt(position - 1);
|
|
char chBefore = chPrev;
|
|
char chNext = substance.ValueAt(position);
|
|
bool ignoreNL = false;
|
|
if (chPrev == '\r' && chNext == '\n') {
|
|
// Move back one
|
|
lv.SetLineStart(lineRemove, position);
|
|
lineRemove++;
|
|
ignoreNL = true; // First \n is not real deletion
|
|
}
|
|
|
|
char ch = chNext;
|
|
for (int i = 0; i < deleteLength; i++) {
|
|
chNext = substance.ValueAt(position + i + 1);
|
|
if (ch == '\r') {
|
|
if (chNext != '\n') {
|
|
RemoveLine(lineRemove);
|
|
}
|
|
} else if (ch == '\n') {
|
|
if (ignoreNL) {
|
|
ignoreNL = false; // Further \n are real deletions
|
|
} else {
|
|
RemoveLine(lineRemove);
|
|
}
|
|
}
|
|
|
|
ch = chNext;
|
|
}
|
|
// May have to fix up end if last deletion causes cr to be next to lf
|
|
// or removes one of a crlf pair
|
|
char chAfter = substance.ValueAt(position + deleteLength);
|
|
if (chBefore == '\r' && chAfter == '\n') {
|
|
// Using lineRemove-1 as cr ended line before start of deletion
|
|
RemoveLine(lineRemove - 1);
|
|
lv.SetLineStart(lineRemove - 1, position + 1);
|
|
}
|
|
}
|
|
substance.DeleteRange(position, deleteLength);
|
|
style.DeleteRange(position, deleteLength);
|
|
}
|
|
|
|
bool CellBuffer::SetUndoCollection(bool collectUndo) {
|
|
collectingUndo = collectUndo;
|
|
uh.DropUndoSequence();
|
|
return collectingUndo;
|
|
}
|
|
|
|
bool CellBuffer::IsCollectingUndo() {
|
|
return collectingUndo;
|
|
}
|
|
|
|
void CellBuffer::BeginUndoAction() {
|
|
uh.BeginUndoAction();
|
|
}
|
|
|
|
void CellBuffer::EndUndoAction() {
|
|
uh.EndUndoAction();
|
|
}
|
|
|
|
void CellBuffer::DeleteUndoHistory() {
|
|
uh.DeleteUndoHistory();
|
|
}
|
|
|
|
bool CellBuffer::CanUndo() {
|
|
return uh.CanUndo();
|
|
}
|
|
|
|
int CellBuffer::StartUndo() {
|
|
return uh.StartUndo();
|
|
}
|
|
|
|
const Action &CellBuffer::GetUndoStep() const {
|
|
return uh.GetUndoStep();
|
|
}
|
|
|
|
void CellBuffer::PerformUndoStep() {
|
|
const Action &actionStep = uh.GetUndoStep();
|
|
if (actionStep.at == insertAction) {
|
|
BasicDeleteChars(actionStep.position, actionStep.lenData);
|
|
} else if (actionStep.at == removeAction) {
|
|
BasicInsertString(actionStep.position, actionStep.data, actionStep.lenData);
|
|
}
|
|
uh.CompletedUndoStep();
|
|
}
|
|
|
|
bool CellBuffer::CanRedo() {
|
|
return uh.CanRedo();
|
|
}
|
|
|
|
int CellBuffer::StartRedo() {
|
|
return uh.StartRedo();
|
|
}
|
|
|
|
const Action &CellBuffer::GetRedoStep() const {
|
|
return uh.GetRedoStep();
|
|
}
|
|
|
|
void CellBuffer::PerformRedoStep() {
|
|
const Action &actionStep = uh.GetRedoStep();
|
|
if (actionStep.at == insertAction) {
|
|
BasicInsertString(actionStep.position, actionStep.data, actionStep.lenData);
|
|
} else if (actionStep.at == removeAction) {
|
|
BasicDeleteChars(actionStep.position, actionStep.lenData);
|
|
}
|
|
uh.CompletedRedoStep();
|
|
}
|
|
|
|
int CellBuffer::SetLineState(int line, int state) {
|
|
lineStates.EnsureLength(line + 1);
|
|
int stateOld = lineStates[line];
|
|
lineStates[line] = state;
|
|
return stateOld;
|
|
}
|
|
|
|
int CellBuffer::GetLineState(int line) {
|
|
lineStates.EnsureLength(line + 1);
|
|
return lineStates[line];
|
|
}
|
|
|
|
int CellBuffer::GetMaxLineState() {
|
|
return lineStates.Length();
|
|
}
|
|
|
|
int CellBuffer::SetLevel(int line, int level) {
|
|
return lv.SetLevel(line, level);
|
|
}
|
|
|
|
int CellBuffer::GetLevel(int line) {
|
|
return lv.GetLevel(line);
|
|
}
|
|
|
|
void CellBuffer::ClearLevels() {
|
|
lv.ClearLevels();
|
|
}
|