ec7b0c2da9
git-svn-id: svn://svn.tuxfamily.org/svnroot/notepadplus/repository@1 f5eea248-9336-0410-98b8-ebc06183d4e3
232 lines
6.1 KiB
C++
232 lines
6.1 KiB
C++
// Scintilla source code edit control
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/** @file CellBuffer.h
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** Manages the text of the document.
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**/
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// Copyright 1998-2004 by Neil Hodgson <neilh@scintilla.org>
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// The License.txt file describes the conditions under which this software may be distributed.
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#ifndef CELLBUFFER_H
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#define CELLBUFFER_H
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/**
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* This holds the marker identifier and the marker type to display.
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* MarkerHandleNumbers are members of lists.
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*/
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struct MarkerHandleNumber {
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int handle;
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int number;
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MarkerHandleNumber *next;
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};
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/**
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* A marker handle set contains any number of MarkerHandleNumbers.
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*/
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class MarkerHandleSet {
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MarkerHandleNumber *root;
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public:
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MarkerHandleSet();
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~MarkerHandleSet();
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int Length() const;
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int NumberFromHandle(int handle) const;
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int MarkValue() const; ///< Bit set of marker numbers.
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bool Contains(int handle) const;
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bool InsertHandle(int handle, int markerNum);
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void RemoveHandle(int handle);
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bool RemoveNumber(int markerNum);
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void CombineWith(MarkerHandleSet *other);
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};
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/**
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* The line vector contains information about each of the lines in a cell buffer.
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*/
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class LineVector {
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Partitioning starts;
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SplitVector<MarkerHandleSet *> markers;
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SplitVector<int> levels;
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/// Handles are allocated sequentially and should never have to be reused as 32 bit ints are very big.
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int handleCurrent;
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public:
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LineVector();
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~LineVector();
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void Init();
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void ExpandLevels(int sizeNew=-1);
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void ClearLevels();
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int SetLevel(int line, int level);
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int GetLevel(int line);
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void InsertText(int line, int delta);
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void InsertLine(int line, int position);
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void SetLineStart(int line, int position);
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void RemoveLine(int line);
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int Lines() {
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return starts.Partitions();
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}
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int LineFromPosition(int pos);
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int LineStart(int line) {
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return starts.PositionFromPartition(line);
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}
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int MarkValue(int line);
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int AddMark(int line, int marker);
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void MergeMarkers(int pos);
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void DeleteMark(int line, int markerNum, bool all);
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void DeleteMarkFromHandle(int markerHandle);
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int LineFromHandle(int markerHandle);
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};
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enum actionType { insertAction, removeAction, startAction };
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/**
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* Actions are used to store all the information required to perform one undo/redo step.
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*/
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class Action {
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public:
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actionType at;
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int position;
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char *data;
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int lenData;
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bool mayCoalesce;
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Action();
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~Action();
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void Create(actionType at_, int position_=0, char *data_=0, int lenData_=0, bool mayCoalesce_=true);
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void Destroy();
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void Grab(Action *source);
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};
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/**
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*
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*/
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class UndoHistory {
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Action *actions;
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int lenActions;
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int maxAction;
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int currentAction;
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int undoSequenceDepth;
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int savePoint;
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void EnsureUndoRoom();
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public:
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UndoHistory();
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~UndoHistory();
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void AppendAction(actionType at, int position, char *data, int length, bool &startSequence);
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void BeginUndoAction();
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void EndUndoAction();
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void DropUndoSequence();
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void DeleteUndoHistory();
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/// The save point is a marker in the undo stack where the container has stated that
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/// the buffer was saved. Undo and redo can move over the save point.
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void SetSavePoint();
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bool IsSavePoint() const;
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/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
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/// called that many times. Similarly for redo.
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bool CanUndo() const;
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int StartUndo();
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const Action &GetUndoStep() const;
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void CompletedUndoStep();
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bool CanRedo() const;
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int StartRedo();
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const Action &GetRedoStep() const;
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void CompletedRedoStep();
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};
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/**
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* Holder for an expandable array of characters that supports undo and line markers.
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* Based on article "Data Structures in a Bit-Mapped Text Editor"
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* by Wilfred J. Hansen, Byte January 1987, page 183.
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*/
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class CellBuffer {
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private:
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SplitVector<char> substance;
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SplitVector<char> style;
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bool readOnly;
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bool collectingUndo;
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UndoHistory uh;
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LineVector lv;
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SVector lineStates;
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public:
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CellBuffer();
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~CellBuffer();
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/// Retrieving positions outside the range of the buffer works and returns 0
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char CharAt(int position);
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void GetCharRange(char *buffer, int position, int lengthRetrieve);
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char StyleAt(int position);
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int Length();
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void Allocate(int newSize);
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int Lines();
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int LineStart(int line);
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int LineFromPosition(int pos) { return lv.LineFromPosition(pos); }
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const char *InsertString(int position, const char *s, int insertLength, bool &startSequence);
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/// Setting styles for positions outside the range of the buffer is safe and has no effect.
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/// @return true if the style of a character is changed.
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bool SetStyleAt(int position, char styleValue, char mask='\377');
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bool SetStyleFor(int position, int length, char styleValue, char mask);
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const char *DeleteChars(int position, int deleteLength, bool &startSequence);
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bool IsReadOnly();
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void SetReadOnly(bool set);
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/// The save point is a marker in the undo stack where the container has stated that
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/// the buffer was saved. Undo and redo can move over the save point.
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void SetSavePoint();
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bool IsSavePoint();
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/// Line marker functions
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int AddMark(int line, int markerNum);
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void DeleteMark(int line, int markerNum);
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void DeleteMarkFromHandle(int markerHandle);
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int GetMark(int line);
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void DeleteAllMarks(int markerNum);
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int LineFromHandle(int markerHandle);
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/// Actions without undo
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void BasicInsertString(int position, const char *s, int insertLength);
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void BasicDeleteChars(int position, int deleteLength);
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bool SetUndoCollection(bool collectUndo);
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bool IsCollectingUndo();
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void BeginUndoAction();
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void EndUndoAction();
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void DeleteUndoHistory();
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/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
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/// called that many times. Similarly for redo.
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bool CanUndo();
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int StartUndo();
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const Action &GetUndoStep() const;
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void PerformUndoStep();
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bool CanRedo();
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int StartRedo();
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const Action &GetRedoStep() const;
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void PerformRedoStep();
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int SetLineState(int line, int state);
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int GetLineState(int line);
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int GetMaxLineState();
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int SetLevel(int line, int level);
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int GetLevel(int line);
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void ClearLevels();
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};
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#endif
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