205 lines
5.9 KiB
C++
205 lines
5.9 KiB
C++
// Scintilla source code edit control
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/** @file Partitioning.h
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** Data structure used to partition an interval. Used for holding line start/end positions.
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**/
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// Copyright 1998-2007 by Neil Hodgson <neilh@scintilla.org>
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// The License.txt file describes the conditions under which this software may be distributed.
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#ifndef PARTITIONING_H
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#define PARTITIONING_H
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namespace Scintilla {
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/// A split vector of integers with a method for adding a value to all elements
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/// in a range.
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/// Used by the Partitioning class.
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template <typename T>
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class SplitVectorWithRangeAdd : public SplitVector<T> {
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public:
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explicit SplitVectorWithRangeAdd(ptrdiff_t growSize_) {
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this->SetGrowSize(growSize_);
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this->ReAllocate(growSize_);
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}
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// Deleted so SplitVectorWithRangeAdd objects can not be copied.
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SplitVectorWithRangeAdd(const SplitVectorWithRangeAdd &) = delete;
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SplitVectorWithRangeAdd(SplitVectorWithRangeAdd &&) = delete;
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void operator=(const SplitVectorWithRangeAdd &) = delete;
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void operator=(SplitVectorWithRangeAdd &&) = delete;
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~SplitVectorWithRangeAdd() {
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}
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void RangeAddDelta(ptrdiff_t start, ptrdiff_t end, T delta) noexcept {
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// end is 1 past end, so end-start is number of elements to change
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ptrdiff_t i = 0;
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const ptrdiff_t rangeLength = end - start;
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ptrdiff_t range1Length = rangeLength;
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const ptrdiff_t part1Left = this->part1Length - start;
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if (range1Length > part1Left)
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range1Length = part1Left;
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while (i < range1Length) {
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this->body[start++] += delta;
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i++;
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}
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start += this->gapLength;
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while (i < rangeLength) {
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this->body[start++] += delta;
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i++;
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}
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}
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};
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/// Divide an interval into multiple partitions.
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/// Useful for breaking a document down into sections such as lines.
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/// A 0 length interval has a single 0 length partition, numbered 0
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/// If interval not 0 length then each partition non-zero length
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/// When needed, positions after the interval are considered part of the last partition
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/// but the end of the last partition can be found with PositionFromPartition(last+1).
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template <typename T>
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class Partitioning {
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private:
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// To avoid calculating all the partition positions whenever any text is inserted
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// there may be a step somewhere in the list.
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T stepPartition;
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T stepLength;
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std::unique_ptr<SplitVectorWithRangeAdd<T>> body;
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// Move step forward
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void ApplyStep(T partitionUpTo) noexcept {
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if (stepLength != 0) {
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body->RangeAddDelta(stepPartition+1, partitionUpTo + 1, stepLength);
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}
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stepPartition = partitionUpTo;
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if (stepPartition >= body->Length()-1) {
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stepPartition = Partitions();
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stepLength = 0;
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}
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}
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// Move step backward
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void BackStep(T partitionDownTo) noexcept {
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if (stepLength != 0) {
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body->RangeAddDelta(partitionDownTo+1, stepPartition+1, -stepLength);
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}
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stepPartition = partitionDownTo;
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}
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void Allocate(ptrdiff_t growSize) {
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body = std::make_unique<SplitVectorWithRangeAdd<T>>(growSize);
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stepPartition = 0;
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stepLength = 0;
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body->Insert(0, 0); // This value stays 0 for ever
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body->Insert(1, 0); // This is the end of the first partition and will be the start of the second
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}
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public:
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explicit Partitioning(int growSize) : stepPartition(0), stepLength(0) {
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Allocate(growSize);
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}
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// Deleted so Partitioning objects can not be copied.
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Partitioning(const Partitioning &) = delete;
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Partitioning(Partitioning &&) = delete;
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void operator=(const Partitioning &) = delete;
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void operator=(Partitioning &&) = delete;
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~Partitioning() {
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}
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T Partitions() const noexcept {
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return static_cast<T>(body->Length())-1;
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}
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void InsertPartition(T partition, T pos) {
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if (stepPartition < partition) {
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ApplyStep(partition);
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}
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body->Insert(partition, pos);
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stepPartition++;
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}
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void SetPartitionStartPosition(T partition, T pos) noexcept {
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ApplyStep(partition+1);
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if ((partition < 0) || (partition > body->Length())) {
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return;
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}
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body->SetValueAt(partition, pos);
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}
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void InsertText(T partitionInsert, T delta) {
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// Point all the partitions after the insertion point further along in the buffer
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if (stepLength != 0) {
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if (partitionInsert >= stepPartition) {
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// Fill in up to the new insertion point
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ApplyStep(partitionInsert);
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stepLength += delta;
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} else if (partitionInsert >= (stepPartition - body->Length() / 10)) {
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// Close to step but before so move step back
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BackStep(partitionInsert);
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stepLength += delta;
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} else {
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ApplyStep(Partitions());
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stepPartition = partitionInsert;
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stepLength = delta;
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}
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} else {
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stepPartition = partitionInsert;
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stepLength = delta;
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}
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}
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void RemovePartition(T partition) {
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if (partition > stepPartition) {
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ApplyStep(partition);
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stepPartition--;
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} else {
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stepPartition--;
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}
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body->Delete(partition);
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}
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T PositionFromPartition(T partition) const noexcept {
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PLATFORM_ASSERT(partition >= 0);
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PLATFORM_ASSERT(partition < body->Length());
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const ptrdiff_t lengthBody = body->Length();
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if ((partition < 0) || (partition >= lengthBody)) {
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return 0;
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}
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T pos = body->ValueAt(partition);
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if (partition > stepPartition)
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pos += stepLength;
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return pos;
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}
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/// Return value in range [0 .. Partitions() - 1] even for arguments outside interval
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T PartitionFromPosition(T pos) const noexcept {
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if (body->Length() <= 1)
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return 0;
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if (pos >= (PositionFromPartition(Partitions())))
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return Partitions() - 1;
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T lower = 0;
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T upper = Partitions();
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do {
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const T middle = (upper + lower + 1) / 2; // Round high
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T posMiddle = body->ValueAt(middle);
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if (middle > stepPartition)
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posMiddle += stepLength;
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if (pos < posMiddle) {
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upper = middle - 1;
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} else {
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lower = middle;
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}
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} while (lower < upper);
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return lower;
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}
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void DeleteAll() {
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Allocate(body->GetGrowSize());
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}
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};
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}
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#endif
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