notepad-plus-plus-legacy/scintilla/macosx/TRect.h
Don Ho 52e19bbb88 [UPDATE] Complete Scintilla source files.
git-svn-id: svn://svn.tuxfamily.org/svnroot/notepadplus/repository/trunk@641 f5eea248-9336-0410-98b8-ebc06183d4e3
2010-07-14 09:47:17 +00:00

497 lines
14 KiB
C++

/*
File: TRect.h
Version: 1.0
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc.
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constitutes acceptance of these terms. If you do not agree with these terms,
please do not use, install, modify or redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and subject
to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs
copyrights in this original Apple software (the "Apple Software"), to use,
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Apple Computer, Inc. may be used to endorse or promote products derived from the
Apple Software without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or implied,
are granted by Apple herein, including but not limited to any patent rights that
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The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
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COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Copyright © 2002 Apple Computer, Inc., All Rights Reserved
*/
#ifndef TRect_H_
#define TRect_H_
#include <Carbon/Carbon.h>
class TRect
: public HIRect
{
public:
// Construction/Destruction
TRect();
TRect(
const HIRect* inRect );
TRect(
const HIRect& inRect );
TRect(
const HIPoint& inOrigin,
const HISize& inSize );
TRect(
float inX,
float inY,
float inWidth,
float inHeight );
TRect(
const Rect& inRect );
~TRect();
// Operators
operator HIRect*()
{ return this; }
operator Rect() const;
// Accessors
float MinX() const
{ return CGRectGetMinX( *this ); }
float MaxX() const
{ return CGRectGetMaxX( *this ); }
float MinY() const
{ return CGRectGetMinY( *this ); }
float MaxY() const
{ return CGRectGetMaxY( *this ); }
float Width() const
{ return CGRectGetWidth( *this ); }
float Height() const
{ return CGRectGetHeight( *this ); }
const HIPoint& Origin() const
{ return origin; }
const HISize& Size() const
{ return size; }
float CenterX() const
{ return CGRectGetMidX( *this ); }
float CenterY() const
{ return CGRectGetMidY( *this ); }
HIPoint Center() const;
// Modifiers
const HIRect& Inset(
float inX,
float inY );
const HIRect& Outset(
float inX,
float inY );
const HIRect& MoveBy(
float inDx,
float inDy );
const HIRect& MoveTo(
float inX,
float inY );
const HIRect& Set(
const HIRect* inRect );
const HIRect& Set(
const HIRect& inRect );
const HIRect& Set(
float inX,
float inY,
float inWidth,
float inHeight );
const HIRect& Set(
const Rect* inRect );
const HIRect& SetAroundCenter(
float inCenterX,
float inCenterY,
float inWidth,
float inHeight );
const HIRect& SetWidth(
float inWidth );
const HIRect& SetHeight(
float inHeight );
const HIRect& SetOrigin(
const HIPoint& inOrigin );
const HIRect& SetOrigin(
float inX,
float inY );
const HIRect& SetSize(
const HISize& inSize );
const HIRect& SetSize(
float inWidth,
float inHeight );
// Tests
bool Contains(
const HIPoint& inPoint );
bool Contains(
const HIRect& inRect );
bool Contains(
const Point& inPoint );
bool Contains(
const Rect& inRect );
};
//-----------------------------------------------------------------------------------
// TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect()
{
}
//-----------------------------------------------------------------------------------
// TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect(
const HIRect* inRect )
{
*this = *inRect;
}
//-----------------------------------------------------------------------------------
// TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect(
const HIRect& inRect )
{
origin = inRect.origin;
size = inRect.size;
}
//-----------------------------------------------------------------------------------
// TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect(
const HIPoint& inOrigin,
const HISize& inSize )
{
origin = inOrigin;
size = inSize;
}
//-----------------------------------------------------------------------------------
// TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect(
float inX,
float inY,
float inWidth,
float inHeight )
{
*this = CGRectMake( inX, inY, inWidth, inHeight );
}
//-----------------------------------------------------------------------------------
// TRect destructor
//-----------------------------------------------------------------------------------
//
inline TRect::~TRect()
{
}
//-----------------------------------------------------------------------------------
// TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect(
const Rect& inRect )
{
Set( &inRect );
}
//-----------------------------------------------------------------------------------
// Rect operator
//-----------------------------------------------------------------------------------
// Converts the HIRect to a QD rect and returns it
//
inline TRect::operator Rect() const
{
Rect qdRect;
qdRect.top = (SInt16) MinY();
qdRect.left = (SInt16) MinX();
qdRect.bottom = (SInt16) MaxY();
qdRect.right = (SInt16) MaxX();
return qdRect;
}
//-----------------------------------------------------------------------------------
// Center
//-----------------------------------------------------------------------------------
//
inline HIPoint TRect::Center() const
{
return CGPointMake( CGRectGetMidX( *this ), CGRectGetMidY( *this ) );
}
//-----------------------------------------------------------------------------------
// Inset
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Inset(
float inX,
float inY )
{
*this = CGRectInset( *this, inX, inY );
return *this;
}
//-----------------------------------------------------------------------------------
// Outset
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Outset(
float inX,
float inY )
{
*this = CGRectInset( *this, -inX, -inY );
return *this;
}
//-----------------------------------------------------------------------------------
// MoveBy
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::MoveBy(
float inDx,
float inDy )
{
origin = CGPointMake( MinX() + inDx, MinY() + inDy );
return *this;
}
//-----------------------------------------------------------------------------------
// MoveTo
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::MoveTo(
float inX,
float inY )
{
origin = CGPointMake( inX, inY );
return *this;
}
//-----------------------------------------------------------------------------------
// Set
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Set(
const HIRect* inRect )
{
*this = *inRect;
return *this;
}
//-----------------------------------------------------------------------------------
// Set
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Set(
const HIRect& inRect )
{
*this = inRect;
return *this;
}
//-----------------------------------------------------------------------------------
// Set
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Set(
float inX,
float inY,
float inWidth,
float inHeight )
{
*this = CGRectMake( inX, inY, inWidth, inHeight );
return *this;
}
//-----------------------------------------------------------------------------------
// Set
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Set(
const Rect* inRect )
{
origin.x = inRect->left;
origin.y = inRect->top;
size.width = inRect->right - inRect->left;
size.height = inRect->bottom - inRect->top;
return *this;
}
//-----------------------------------------------------------------------------------
// SetAroundCenter
//-----------------------------------------------------------------------------------
// Sets the rectangle by specifying dimensions around a center point
//
inline const HIRect& TRect::SetAroundCenter(
float inCenterX,
float inCenterY,
float inWidth,
float inHeight )
{
*this = CGRectMake( inCenterX - inWidth/2, inCenterY - inHeight/2, inWidth, inHeight );
return *this;
}
//-----------------------------------------------------------------------------------
// SetWidth
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetWidth(
float inWidth )
{
size.width = inWidth;
return *this;
}
//-----------------------------------------------------------------------------------
// SetHeight
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetHeight(
float inHeight )
{
size.height = inHeight;
return *this;
}
//-----------------------------------------------------------------------------------
// SetOrigin
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetOrigin(
const HIPoint& inOrigin )
{
origin = inOrigin;
return *this;
}
//-----------------------------------------------------------------------------------
// SetOrigin
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetOrigin(
float inX,
float inY )
{
origin = CGPointMake( inX, inY );
return *this;
}
//-----------------------------------------------------------------------------------
// SetSize
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetSize(
const HISize& inSize )
{
size = inSize;
return *this;
}
//-----------------------------------------------------------------------------------
// SetSize
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetSize(
float inWidth,
float inHeight )
{
size = CGSizeMake( inWidth, inHeight );
return *this;
}
//-----------------------------------------------------------------------------------
// Contains
//-----------------------------------------------------------------------------------
//
inline bool TRect::Contains(
const HIPoint& inPoint )
{
return CGRectContainsPoint( *this, inPoint );
}
//-----------------------------------------------------------------------------------
// Contains
//-----------------------------------------------------------------------------------
//
inline bool TRect::Contains(
const HIRect& inRect )
{
return CGRectContainsRect( *this, inRect );
}
//-----------------------------------------------------------------------------------
// Contains
//-----------------------------------------------------------------------------------
//
inline bool TRect::Contains(
const Point& inPoint )
{
return Contains( CGPointMake( inPoint.h, inPoint.v ) );
}
//-----------------------------------------------------------------------------------
// Contains
//-----------------------------------------------------------------------------------
//
inline bool TRect::Contains(
const Rect& inRect )
{
return Contains( CGRectMake( inRect.left, inRect.top,
inRect.right - inRect.left, inRect.bottom - inRect.top ) );
}
#endif // TRect_H_