// Scintilla source code edit control /** @file CellBuffer.h ** Manages the text of the document. **/ // Copyright 1998-2004 by Neil Hodgson // The License.txt file describes the conditions under which this software may be distributed. #ifndef CELLBUFFER_H #define CELLBUFFER_H #ifdef SCI_NAMESPACE namespace Scintilla { #endif // Interface to per-line data that wants to see each line insertion and deletion class PerLine { public: virtual ~PerLine() {} virtual void Init()=0; virtual void InsertLine(int line)=0; virtual void RemoveLine(int line)=0; }; /** * The line vector contains information about each of the lines in a cell buffer. */ class LineVector { Partitioning starts; PerLine *perLine; public: LineVector(); ~LineVector(); void Init(); void SetPerLine(PerLine *pl); void InsertText(int line, int delta); void InsertLine(int line, int position, bool lineStart); void SetLineStart(int line, int position); void RemoveLine(int line); int Lines() const { return starts.Partitions(); } int LineFromPosition(int pos) const; int LineStart(int line) const { return starts.PositionFromPartition(line); } int MarkValue(int line); int AddMark(int line, int marker); void MergeMarkers(int pos); void DeleteMark(int line, int markerNum, bool all); void DeleteMarkFromHandle(int markerHandle); int LineFromHandle(int markerHandle); void ClearLevels(); int SetLevel(int line, int level); int GetLevel(int line); int SetLineState(int line, int state); int GetLineState(int line); int GetMaxLineState(); }; enum actionType { insertAction, removeAction, startAction, containerAction }; /** * Actions are used to store all the information required to perform one undo/redo step. */ class Action { public: actionType at; int position; char *data; int lenData; bool mayCoalesce; Action(); ~Action(); void Create(actionType at_, int position_=0, const char *data_=0, int lenData_=0, bool mayCoalesce_=true); void Destroy(); void Grab(Action *source); }; /** * */ class UndoHistory { Action *actions; int lenActions; int maxAction; int currentAction; int undoSequenceDepth; int savePoint; int tentativePoint; void EnsureUndoRoom(); // Private so UndoHistory objects can not be copied UndoHistory(const UndoHistory &); public: UndoHistory(); ~UndoHistory(); const char *AppendAction(actionType at, int position, const char *data, int length, bool &startSequence, bool mayCoalesce=true); void BeginUndoAction(); void EndUndoAction(); void DropUndoSequence(); void DeleteUndoHistory(); /// The save point is a marker in the undo stack where the container has stated that /// the buffer was saved. Undo and redo can move over the save point. void SetSavePoint(); bool IsSavePoint() const; // Tentative actions are used for input composition so that it can be undone cleanly void TentativeStart(); void TentativeCommit(); bool TentativeActive() const { return tentativePoint >= 0; } int TentativeSteps(); /// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is /// called that many times. Similarly for redo. bool CanUndo() const; int StartUndo(); const Action &GetUndoStep() const; void CompletedUndoStep(); bool CanRedo() const; int StartRedo(); const Action &GetRedoStep() const; void CompletedRedoStep(); }; /** * Holder for an expandable array of characters that supports undo and line markers. * Based on article "Data Structures in a Bit-Mapped Text Editor" * by Wilfred J. Hansen, Byte January 1987, page 183. */ class CellBuffer { private: SplitVector substance; SplitVector style; bool readOnly; int utf8LineEnds; bool collectingUndo; UndoHistory uh; LineVector lv; bool UTF8LineEndOverlaps(int position) const; void ResetLineEnds(); /// Actions without undo void BasicInsertString(int position, const char *s, int insertLength); void BasicDeleteChars(int position, int deleteLength); public: CellBuffer(); ~CellBuffer(); /// Retrieving positions outside the range of the buffer works and returns 0 char CharAt(int position) const; void GetCharRange(char *buffer, int position, int lengthRetrieve) const; char StyleAt(int position) const; void GetStyleRange(unsigned char *buffer, int position, int lengthRetrieve) const; const char *BufferPointer(); const char *RangePointer(int position, int rangeLength); int GapPosition() const; int Length() const; void Allocate(int newSize); int GetLineEndTypes() const { return utf8LineEnds; } void SetLineEndTypes(int utf8LineEnds_); void SetPerLine(PerLine *pl); int Lines() const; int LineStart(int line) const; int LineFromPosition(int pos) const { return lv.LineFromPosition(pos); } void InsertLine(int line, int position, bool lineStart); void RemoveLine(int line); const char *InsertString(int position, const char *s, int insertLength, bool &startSequence); /// Setting styles for positions outside the range of the buffer is safe and has no effect. /// @return true if the style of a character is changed. bool SetStyleAt(int position, char styleValue); bool SetStyleFor(int position, int length, char styleValue); const char *DeleteChars(int position, int deleteLength, bool &startSequence); bool IsReadOnly() const; void SetReadOnly(bool set); /// The save point is a marker in the undo stack where the container has stated that /// the buffer was saved. Undo and redo can move over the save point. void SetSavePoint(); bool IsSavePoint() const; void TentativeStart(); void TentativeCommit(); bool TentativeActive() const; int TentativeSteps(); bool SetUndoCollection(bool collectUndo); bool IsCollectingUndo() const; void BeginUndoAction(); void EndUndoAction(); void AddUndoAction(int token, bool mayCoalesce); void DeleteUndoHistory(); /// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is /// called that many times. Similarly for redo. bool CanUndo() const; int StartUndo(); const Action &GetUndoStep() const; void PerformUndoStep(); bool CanRedo() const; int StartRedo(); const Action &GetRedoStep() const; void PerformRedoStep(); }; #ifdef SCI_NAMESPACE } #endif #endif