/* * ScintillaMacOSX.h * tutorial * * Created by Evan Jones on Sun Sep 01 2002. * */ #ifndef SCINTILLA_CALLTIP_H #define SCINTILLA_CALLTIP_H #include "TView.h" #include #include #include #include #include #include "Platform.h" #include "Scintilla.h" static const OSType scintillaCallTipType = 'Scct'; namespace Scintilla { class ScintillaCallTip : public TView { public: // Private so ScintillaCallTip objects can not be copied ScintillaCallTip(const ScintillaCallTip &) : TView( NULL ) {} ScintillaCallTip &operator=(const ScintillaCallTip &) { return * this; } ~ScintillaCallTip() {}; public: /** This is the class ID that we've assigned to Scintilla. */ static const CFStringRef kScintillaCallTipClassID; static const ControlKind kScintillaCallTipKind; ScintillaCallTip( void* windowid ); /** Returns the HIView object kind, needed to subclass TView. */ virtual ControlKind GetKind() { return kScintillaCallTipKind; } private: virtual ControlPartCode HitTest( const HIPoint& where ); virtual void Draw( RgnHandle rgn, CGContextRef gc ); virtual OSStatus MouseDown( HIPoint& location, UInt32 modifiers, EventMouseButton button, UInt32 clickCount ); virtual OSStatus MouseUp( HIPoint& location, UInt32 modifiers, EventMouseButton button, UInt32 clickCount ); virtual OSStatus MouseDragged( HIPoint& location, UInt32 modifiers, EventMouseButton button, UInt32 clickCount ); public: static HIViewRef Create(); private: static OSStatus Construct( HIViewRef inControl, TView** outView ); }; } #endif