|
local glitches = {"quickreload", "fastmove", "fastfire", "crouchbug", "highcloserangedamage", "fastsprint", "quickstand"}
|
|
|
|
addEventHandler("onResourceStart", resourceRoot, function()
|
|
for _, glitch in ipairs(glitches) do
|
|
setGlitchEnabled(glitch, true)
|
|
end
|
|
end) |