local disableAnims = { {"ped","CLIMB_Stand_finish"}, {"ped","FALL_land"}, {"ped","Fight2Idle"}, {"ped","JUMP_land"}, {"ped","Player_Sneak_walkstart"}, {"ped","Run_stop"}, {"ped","Run_stopR"}, {"ped","WALK_start"}, {"ped","WALK_start_armed"}, {"ped","WALK_start_csaw"}, {"ped","WALK_start_rocket"}, {"ped","JUMP_launch"}, {"ped","JUMP_launch_R"} } local ifp = engineLoadIFP("CAR_dead_RHS.ifp","insanity.animdisabler") function applyAnims(ped) for _,anim in pairs(disableAnims) do engineReplaceAnimation(ped,anim[1],anim[2],"insanity.animdisabler","CAR_dead_RHS") end end addEventHandler("onClientPlayerSpawn",root,function() applyAnims(source) end) for _,player in pairs(getElementsByType("player")) do applyAnims(player) end addEventHandler("onClientPreRender",root,function() for _,player in pairs(getElementsByType("player")) do setPedAnimationSpeed(player,"CAR_dead_RHS",10) end end)