package.path = basepath.. "/mods/main/script/?.lua;" ..basepath.. "/mods/main/script/?/main.lua;" ..package.path function bp(pth) return basepath .. "/mods/main/" ..pth end local width = 320 local height = 240 local framelimit = 60 local fovVert = 67 local fovHor = fovVert * (width / height) framelimit = math.floor(1000 / framelimit) local px = -1 local py = -0.4 local pz = 0.5 local prx = 0 local pry = 0 function main() window = engine_window_create(width,height,"engine") -- Load quad tex quaddie = engine_texture_create(8,8) engine_rendertarget_set(quaddie) engine_rendertarget_draw_file(bp("texture/fier.rgba")) -- Load chars loadchar("invalid","invalid") local chars="0123456789abcdefghijklmnopqrstuvwxyz" for id=1,string.len(chars),1 do loadchar(string.sub(chars,id,id),string.sub(chars,id,id)) end loadchar("space"," ") loadchar("dot",".") loadchar("minus","-") loadchar("comma",",") loadchar("exclamation","!") loadchar("question","?") engine_rendertarget_set(engine_window_texture_get(window)) -- Clear window engine_color_set(0,0,0,255) engine_rendertarget_fill(0,0,width - 1,height - 1) while true do event = engine_event_get() eventData = {engine_lua_event_get_data(event)} engine_event_free(event) if eventData[1] ~= ENGINE_EVENT_TYPE_NONE then handleEvent(event,eventData) else tick() end end end function logic() engine_color_set(0,0,20,255) engine_rendertarget_fill(0,0,width - 1,height - 1) if pressedKeys[26] then -- w prx = prx + (0.1 * frametime) end if pressedKeys[22] then -- s prx = prx - (0.1 * frametime) end if pressedKeys[7] then -- d pry = pry + (0.1 * frametime) end if pressedKeys[4] then -- a pry = pry - (0.1 * frametime) end local fwdX,fwdY,fwdZ = engine_3d_rotate_position(1,0,0,0,-pry,0) local rgtX,rgtY,rgtZ = engine_3d_rotate_position(0,0,1,0,-pry,0) if pressedKeys[82] then -- up px = px + (fwdX * (0.01 * frametime)) py = py + (fwdY * (0.01 * frametime)) pz = pz + (fwdZ * (0.01 * frametime)) end if pressedKeys[81] then -- down px = px - (fwdX * (0.01 * frametime)) py = py - (fwdY * (0.01 * frametime)) pz = pz - (fwdZ * (0.01 * frametime)) end if pressedKeys[80] then -- left px = px - (rgtX * (0.01 * frametime)) py = py - (rgtY * (0.01 * frametime)) pz = pz - (rgtZ * (0.01 * frametime)) end if pressedKeys[79] then -- right px = px + (rgtX * (0.01 * frametime)) py = py + (rgtY * (0.01 * frametime)) pz = pz + (rgtZ * (0.01 * frametime)) end if pressedKeys[75] then -- pgup py = py - (0.01 * frametime) end if pressedKeys[78] then -- pgdown py = py + (0.01 * frametime) end engine_3d_rendertarget_draw_quad(quaddie,quaddie,0,0,7,7, 0 + px,0 + py,0 + pz, 1 + px,0 + py,0 + pz, 0 + px,-1 + py,0 + pz, 1 + px,-1 + py,0 + pz, prx,pry,0,fovHor,fovVert,1); engine_color_set(255,0,255,255) for i=0,1,0.1 do draw3dpoint(i,0,0) end for i=0,1,0.1 do draw3dpoint(i,1,0) end engine_color_set(64,0,64,255) for i=0,1,0.1 do draw3dpoint(i,0,1) end for i=0,1,0.1 do draw3dpoint(i,1,1) end engine_color_set(255,0,255,255) for i=0,1,0.1 do draw3dpoint(0,i,0) end for i=0,1,0.1 do draw3dpoint(1,i,0) end engine_color_set(64,0,64,255) for i=0,1,0.1 do draw3dpoint(0,i,1) end for i=0,1,0.1 do draw3dpoint(1,i,1) end for i=0,1,0.1 do engine_color_set(255 - math.ceil(192 * i),0,255 - math.ceil(192 * i),255) draw3dpoint(0,0,i) end for i=0,1,0.1 do engine_color_set(255 - math.ceil(192 * i),0,255 - math.ceil(192 * i),255) draw3dpoint(1,0,i) end for i=0,1,0.1 do engine_color_set(255 - math.ceil(192 * i),0,255 - math.ceil(192 * i),255) draw3dpoint(0,1,i) end for i=0,1,0.1 do engine_color_set(255 - math.ceil(192 * i),0,255 - math.ceil(192 * i),255) draw3dpoint(1,1,i) end if framerate ~= nil then drawText(framerate,0,0) end drawText(prettyNumber(px),0,16) drawText(prettyNumber(py),0,24) drawText(prettyNumber(pz),0,32) drawText(prettyNumber(prx),0,48) drawText(prettyNumber(pry),0,56) end lastFrame = engine_time_get() frametime = framelimit function tick() logic() engine_window_present(window) trackFps() local curFrame = engine_time_get() frametime = (curFrame - lastFrame) local wait = framelimit - frametime if wait > 0 then engine_time_sleep(wait) end lastFrame = engine_time_get() end pressedKeys = {} function handleEvent() if eventData[1] == ENGINE_EVENT_TYPE_EXIT then os.exit() end if eventData[1] == ENGINE_EVENT_TYPE_INPUT_KB then if eventData[3] == 1 then print(tostring(eventData[2]).. " pressed") pressedKeys[eventData[2]] = true else print(tostring(eventData[2]).. " released") pressedKeys[eventData[2]] = nil end end end framerate = 0 local frameSec = 0 local lastSec = 0 function trackFps() frameSec = frameSec + 1 local t = engine_time_get() if t - lastSec >= 1000 then framerate = frameSec lastSec = t frameSec = 0 end end function draw3dpoint(x,y,z) x = px - x y = py - y z = pz - z local sx,sy = engine_3d_project(x,y,z,prx,pry,0,fovHor,fovVert) sx,sy = engine_position_2d_to_tex(sx,sy,width,height,1) engine_rendertarget_draw_point(sx,sy) end chars = {} function loadchar(fi,ch) local tex = engine_texture_create(8,8) engine_rendertarget_set(tex) engine_rendertarget_draw_file(bp("texture/char/" ..fi.. ".rgba")) chars[ch] = tex end function drawText(text,x,y) local len = string.len(text) local index = 1 while index <= len do local char = string.sub(text,index,index) if chars[char] == nil then char = "invalid" end engine_rendertarget_draw_texture(chars[char],x + (8 * (index - 1)),y) index = index + 1 end end function prettyNumber(nr) local out = string.format("%.2f",nr) if string.sub(out,1,1) ~= "-" then out = " " ..out end return out end main()