Remove todos
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94cf57ffee
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271aabc4cb
8
src/3d.c
8
src/3d.c
@ -86,16 +86,16 @@ void engine_3d_rendertarget_draw_quad(
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int height = engine_rendertarget -> height;
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struct ENGINE_VECTOR_TEX texoutput;
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engine_position_2d_to_tex(&texoutput,v20.x,v20.y,width - 1,height - 1,0); // TODO: do not clamp
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engine_position_2d_to_tex(&texoutput,v20.x,v20.y,width - 1,height - 1,0);
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int ssx0 = texoutput.x;
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int ssy0 = texoutput.y;
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engine_position_2d_to_tex(&texoutput,v21.x,v21.y,width - 1,height - 1,0); // TODO: do not clamp
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engine_position_2d_to_tex(&texoutput,v21.x,v21.y,width - 1,height - 1,0);
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int sex0 = texoutput.x;
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int sey0 = texoutput.y;
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engine_position_2d_to_tex(&texoutput,v22.x,v22.y,width - 1,height - 1,0); // TODO: do not clamp
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engine_position_2d_to_tex(&texoutput,v22.x,v22.y,width - 1,height - 1,0);
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int ssx1 = texoutput.x;
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int ssy1 = texoutput.y;
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engine_position_2d_to_tex(&texoutput,v23.x,v23.y,width - 1,height - 1,0); // TODO: do not clamp
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engine_position_2d_to_tex(&texoutput,v23.x,v23.y,width - 1,height - 1,0);
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int sex1 = texoutput.x;
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int sey1 = texoutput.y;
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