me.fier.engine/modules/engine/addon/lua.c

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#include <lua5.3/lua.h>
#include <lua5.3/lualib.h>
#include <lua5.3/lauxlib.h>
lua_State * engine_lua_state;
int engine_luaf_malloc(lua_State *L) {
void * invar1 = lua_touserdata(L,1);
size_t invar2 = lua_touserdata(L,2);
void * outvar = engine_malloc(invar1,invar2);
lua_pushlightuserdata(L,outvar);
return 1;
}
int engine_luaf_free(lua_State *L) {
void * invar1 = lua_touserdata(L,1);
engine_free(invar1);
return 0;
}
int engine_luaf_window_init(lua_State *L) {
int invar1 = luaL_checkinteger(L,1);
int invar2 = luaL_checkinteger(L,2);
char * invar3 = (char *)luaL_checkstring(L,3);
engine_window_init(invar1,invar2,invar3);
return 0;
}
int engine_luaf_window_present(lua_State *L) {
engine_window_present();
return 0;
}
int engine_luaf_surface_color_set(lua_State *L) {
char invar1 = luaL_checkinteger(L,1);
char invar2 = luaL_checkinteger(L,2);
char invar3 = luaL_checkinteger(L,3);
char invar4 = luaL_checkinteger(L,4);
engine_surface_color_set(invar1,invar2,invar3,invar4);
return 0;
}
int engine_luaf_surface_draw_pixel(lua_State *L) {
int invar1 = luaL_checkinteger(L,1);
int invar2 = luaL_checkinteger(L,2);
engine_surface_draw_pixel(invar1,invar2);
return 0;
}
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int engine_luaf_time_get(lua_State *L) {
long long outvar = engine_time_get();
lua_pushinteger(L,outvar);
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return 1;
}
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int engine_luaf_time_sleep(lua_State *L) {
long long invar1 = luaL_checkinteger(L,1);
engine_time_sleep(invar1);
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return 0;
}
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int engine_luaf_event_get(lua_State *L) {
struct ENGINE_EVENT * outvar = engine_event_get();
lua_pushlightuserdata(L,outvar);
return 1;
}
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int engine_luaf_texture_create(lua_State *L) {
int invar1 = luaL_checkinteger(L,1);
int invar2 = luaL_checkinteger(L,2);
struct ENGINE_TEXTURE * outvar = engine_texture_create(invar1,invar2);
lua_pushlightuserdata(L,outvar);
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return 1;
}
int engine_luaf_texture_color_set(lua_State *L) {
char invar1 = luaL_checkinteger(L,1);
char invar2 = luaL_checkinteger(L,2);
char invar3 = luaL_checkinteger(L,3);
char invar4 = luaL_checkinteger(L,4);
engine_texture_color_set(invar1,invar2,invar3,invar4);
return 0;
}
int engine_luaf_texture_draw_pixel(lua_State *L) {
struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1);
int invar2 = luaL_checkinteger(L,2);
int invar3 = luaL_checkinteger(L,3);
engine_texture_draw_pixel(invar1,invar2,invar3);
return 0;
}
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int engine_luaf_texture_destroy(lua_State *L) {
struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1);
engine_texture_destroy(invar1);
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return 0;
}
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int engine_luaf_texture_render_2d(lua_State *L) {
struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1);
int invar2 = luaL_checkinteger(L,2);
int invar3 = luaL_checkinteger(L,3);
engine_texture_render_2d(invar1,invar2,invar3);
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return 0;
}
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int engine_luaf_texture_from_file(lua_State *L) {
struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1);
char * invar2 = (char *)luaL_checkstring(L,2);
engine_texture_from_file(invar1,invar2);
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return 0;
}
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void engine_luaInit() {
engine_lua_state = luaL_newstate();
luaL_openlibs(engine_lua_state);
lua_pushcfunction(engine_lua_state,engine_luaf_malloc);
lua_setglobal (engine_lua_state,"engine_malloc");
lua_pushcfunction(engine_lua_state,engine_luaf_free);
lua_setglobal (engine_lua_state,"engine_free");
lua_pushcfunction(engine_lua_state,engine_luaf_window_init);
lua_setglobal (engine_lua_state,"engine_window_init");
lua_pushcfunction(engine_lua_state,engine_luaf_window_present);
lua_setglobal (engine_lua_state,"engine_window_present");
lua_pushcfunction(engine_lua_state,engine_luaf_surface_color_set);
lua_setglobal (engine_lua_state,"engine_surface_color_set");
lua_pushcfunction(engine_lua_state,engine_luaf_surface_draw_pixel);
lua_setglobal (engine_lua_state,"engine_surface_draw_pixel");
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lua_pushcfunction(engine_lua_state,engine_luaf_time_get);
lua_setglobal (engine_lua_state,"engine_time_get");
lua_pushcfunction(engine_lua_state,engine_luaf_time_sleep);
lua_setglobal (engine_lua_state,"engine_time_sleep");
lua_pushcfunction(engine_lua_state,engine_luaf_event_get);
lua_setglobal (engine_lua_state,"engine_event_get");
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lua_pushcfunction(engine_lua_state,engine_luaf_texture_create);
lua_setglobal (engine_lua_state,"engine_texture_create");
lua_pushcfunction(engine_lua_state,engine_luaf_texture_color_set);
lua_setglobal (engine_lua_state,"engine_texture_color_set");
lua_pushcfunction(engine_lua_state,engine_luaf_texture_draw_pixel);
lua_setglobal (engine_lua_state,"engine_texture_draw_pixel");
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lua_pushcfunction(engine_lua_state,engine_luaf_texture_destroy);
lua_setglobal (engine_lua_state,"engine_texture_destroy");
lua_pushcfunction(engine_lua_state,engine_luaf_texture_render_2d);
lua_setglobal (engine_lua_state,"engine_texture_render_2d");
lua_pushcfunction(engine_lua_state,engine_luaf_texture_from_file);
lua_setglobal (engine_lua_state,"engine_texture_from_file");
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luaL_loadfile(engine_lua_state,"assets/scripts/main.lua");
lua_call(engine_lua_state,0,0);
}