2023-05-16 10:29:12 +00:00
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function main()
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math.randomseed(os.time())
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2023-06-12 14:05:07 +00:00
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window = engine_window_create(96,64,"Game")
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2023-05-16 10:29:12 +00:00
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texture = engine_texture_create(8,8)
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2023-06-12 14:05:07 +00:00
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engine_rendertarget_set(texture)
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engine_rendertarget_draw_file(bp("texture/fier.rgba"))
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2023-05-16 10:29:12 +00:00
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while true do
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event = engine_event_get()
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eventData = {engine_lua_event_get_data(event)}
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if eventData[1] ~= ENGINE_EVENT_TYPE_NONE then
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handleEvent(event,eventData)
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else
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tick()
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end
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engine_event_free(event)
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end
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end
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lastFrame = 0
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function tick()
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2023-06-12 14:05:07 +00:00
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engine_rendertarget_draw_texture(texture,math.random(-8,102),math.random(-8,72))
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engine_window_present(window)
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2023-05-16 10:29:12 +00:00
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trackFps()
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local curFrame = engine_time_get()
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local wait = 16 - (curFrame - lastFrame)
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if wait > 0 then engine_time_sleep(wait) end
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lastFrame = engine_time_get()
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end
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function handleEvent(event,eventData)
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if eventData[1] == ENGINE_EVENT_TYPE_EXIT then
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os.exit()
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end
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if eventData[1] == ENGINE_EVENT_TYPE_INPUT_KB then
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for _,val in pairs(eventData) do
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print(tostring(val))
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end
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end
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end
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local frameSec = 0
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local lastSec = 0
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function trackFps()
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frameSec = frameSec + 1
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t = engine_time_get()
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if t - lastSec >= 1000 then
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print("FPS: " ..tostring(frameSec))
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lastSec = t
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frameSec = 0
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end
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end
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function bp(pth)
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return basepath .. "/mods/main/" ..pth
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end
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basepath = (debug.getinfo(1, "S").source:sub(2):match("(.*[/\\])") or "./"):sub(1,-2) .. "/../../.." -- Lazy, fix
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package.path = basepath.. "/mods/main/script/?.lua;" ..basepath.. "/mods/main/script/?/main.lua;" ..package.path
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main()
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