me.fier.engine/modules/engine/addon/lua.c

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#include <lua5.3/lua.h>
#include <lua5.3/lualib.h>
#include <lua5.3/lauxlib.h>
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#include "lua_manual.c"
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lua_State * engine_lua_state;
int engine_luaf_free(lua_State *L) {
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void * ptr = lua_touserdata(L,1);
engine_free(ptr);
return 0;
}
int engine_luaf_window_init(lua_State *L) {
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int width = luaL_checkinteger(L,1);
int height = luaL_checkinteger(L,2);
char * title = (char *)luaL_checkstring(L,3);
engine_window_init(width,height,title);
return 0;
}
int engine_luaf_window_present(lua_State *L) {
engine_window_present();
return 0;
}
int engine_luaf_surface_color_set(lua_State *L) {
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char r = luaL_checkinteger(L,1);
char g = luaL_checkinteger(L,2);
char b = luaL_checkinteger(L,3);
char a = luaL_checkinteger(L,4);
engine_surface_color_set(r,g,b,a);
return 0;
}
int engine_luaf_surface_draw_pixel(lua_State *L) {
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int x = luaL_checkinteger(L,1);
int y = luaL_checkinteger(L,2);
engine_surface_draw_pixel(x,y);
return 0;
}
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int engine_luaf_time_get(lua_State *L) {
long long outvar = engine_time_get();
lua_pushinteger(L,outvar);
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return 1;
}
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int engine_luaf_time_sleep(lua_State *L) {
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long long ms = luaL_checkinteger(L,1);
engine_time_sleep(ms);
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return 0;
}
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int engine_luaf_event_get(lua_State *L) {
struct ENGINE_EVENT * outvar = engine_event_get();
lua_pushlightuserdata(L,outvar);
return 1;
}
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int engine_luaf_texture_create(lua_State *L) {
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int width = luaL_checkinteger(L,1);
int height = luaL_checkinteger(L,2);
struct ENGINE_TEXTURE * outvar = engine_texture_create(width,height);
lua_pushlightuserdata(L,outvar);
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return 1;
}
int engine_luaf_texture_color_set(lua_State *L) {
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char r = luaL_checkinteger(L,1);
char g = luaL_checkinteger(L,2);
char b = luaL_checkinteger(L,3);
char a = luaL_checkinteger(L,4);
engine_texture_color_set(r,g,b,a);
return 0;
}
int engine_luaf_texture_draw_pixel(lua_State *L) {
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struct ENGINE_TEXTURE * texture = lua_touserdata(L,1);
int x = luaL_checkinteger(L,2);
int y = luaL_checkinteger(L,3);
engine_texture_draw_pixel(texture,x,y);
return 0;
}
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int engine_luaf_texture_destroy(lua_State *L) {
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struct ENGINE_TEXTURE * texture = lua_touserdata(L,1);
engine_texture_destroy(texture);
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return 0;
}
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int engine_luaf_texture_render_2d(lua_State *L) {
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struct ENGINE_TEXTURE * texture = lua_touserdata(L,1);
int sx = luaL_checkinteger(L,2);
int sy = luaL_checkinteger(L,3);
engine_texture_render_2d(texture,sx,sy);
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return 0;
}
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int engine_luaf_texture_from_file(lua_State *L) {
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struct ENGINE_TEXTURE * texture = lua_touserdata(L,1);
char * fpath = (char *)luaL_checkstring(L,2);
engine_texture_from_file(texture,fpath);
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return 0;
}
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void engine_lua_init() {
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engine_lua_state = luaL_newstate();
luaL_openlibs(engine_lua_state);
lua_pushcfunction(engine_lua_state,engine_luaf_free);
lua_setglobal (engine_lua_state,"engine_free");
lua_pushcfunction(engine_lua_state,engine_luaf_window_init);
lua_setglobal (engine_lua_state,"engine_window_init");
lua_pushcfunction(engine_lua_state,engine_luaf_window_present);
lua_setglobal (engine_lua_state,"engine_window_present");
lua_pushcfunction(engine_lua_state,engine_luaf_surface_color_set);
lua_setglobal (engine_lua_state,"engine_surface_color_set");
lua_pushcfunction(engine_lua_state,engine_luaf_surface_draw_pixel);
lua_setglobal (engine_lua_state,"engine_surface_draw_pixel");
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lua_pushcfunction(engine_lua_state,engine_luaf_time_get);
lua_setglobal (engine_lua_state,"engine_time_get");
lua_pushcfunction(engine_lua_state,engine_luaf_time_sleep);
lua_setglobal (engine_lua_state,"engine_time_sleep");
lua_pushcfunction(engine_lua_state,engine_luaf_event_get);
lua_setglobal (engine_lua_state,"engine_event_get");
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lua_pushcfunction(engine_lua_state,engine_luaf_texture_create);
lua_setglobal (engine_lua_state,"engine_texture_create");
lua_pushcfunction(engine_lua_state,engine_luaf_texture_color_set);
lua_setglobal (engine_lua_state,"engine_texture_color_set");
lua_pushcfunction(engine_lua_state,engine_luaf_texture_draw_pixel);
lua_setglobal (engine_lua_state,"engine_texture_draw_pixel");
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lua_pushcfunction(engine_lua_state,engine_luaf_texture_destroy);
lua_setglobal (engine_lua_state,"engine_texture_destroy");
lua_pushcfunction(engine_lua_state,engine_luaf_texture_render_2d);
lua_setglobal (engine_lua_state,"engine_texture_render_2d");
lua_pushcfunction(engine_lua_state,engine_luaf_texture_from_file);
lua_setglobal (engine_lua_state,"engine_texture_from_file");
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engine_lua_init_manual();
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luaL_loadfile(engine_lua_state,"assets/scripts/main.lua");
lua_call(engine_lua_state,0,0);
}