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Fierelier 2023-04-17 00:22:53 +02:00
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LICENSE Normal file
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MIT License
Copyright (c) 2023
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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README.md Normal file
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# me.fier.draw
A dead-simple crappy drawing program that I may or may not expand at a later date.
## Quirks
* If you resize the window, your image is gone.
* There is no erase.
## Tweaking
If you look in `user/modules/me/fier/draw/main.py`, you can change several things like background color, brush color, brush smoothing (`brushSpeed`) and framerate.
## Prerequisites
### Python 3.4 or up
* **Windows:** [python.org](https://www.python.org/downloads/) ([3.4.4](https://www.python.org/downloads/release/python-344/) on XP, [3.8.10](https://www.python.org/downloads/release/python-3810/) on 7)
* **Debian:** `apt install python3`
### PySDL2
* **Windows:** `py -m pip install PySDL2`
* **Debian:** `apt install python3-sdl2`
### toml
* **Windows:** `py -m pip install toml`
* **Debian:** `apt install python3-toml`

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draw.py Executable file
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#!/usr/bin/env python3
# App launcher
def init():
import sys
sys.dont_write_bytecode = True
import os
if getattr(sys, 'frozen', False) and hasattr(sys, '_MEIPASS'):
s = os.path.realpath(sys.executable)
else:
s = os.path.realpath(__file__)
sys.path.insert(0,os.path.join(os.path.dirname(s),"user","modules"))
global app
import app
app.init(s,"me.fier.draw") # Change the second argument to your app name, I recommend using your domain if you have one. For example, If you own "example.com", and the program is called "app", then you should name it com.example.app.
init()
app.main.main()

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engine = "$DISTRO.engine.sdl2"
main = "$DISTRO.main"

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import sys
import os
def initConfigDirs():
for i in configDirs:
fi = os.path.join(i,"modules")
try:
del sys.path[sys.path.index(fi)]
except Exception:
pass
for i in reversed(configDirs):
sys.path.insert(0,os.path.join(i,"modules"))
def configFindFile(name):
for i in configDirs:
fi = os.path.join(i,name)
if os.path.isfile(fi): yield fi
def init(scp,dist):
global distro,p,s,sd,configDirs
distro = dist
p = os.path.join
s = scp
sd = os.path.dirname(s)
configDirs = [
p(os.environ.get("HOME",os.environ.get("USERPROFILE",None)),".config",distro),
p(sd,"user")
]
initConfigDirs()
modules = {}
import toml
for file in configFindFile("modules.toml"):
tbl = toml.loads(open(file).read())
for i in tbl:
if not i in modules:
modules[i] = tbl[i]
length = len(sys.argv)
index = 1
while index < length:
arg = sys.argv[index]
if arg.startswith("--app:module"):
arg = arg.split("--app:module:",1)[1].split("=",1)
modules[arg[0]] = arg[1].replace("$DISTRO",distro)
del sys.argv[index]
length -= 1
continue
index += 1
import importlib
glb = globals()
for module in modules:
modules[module] = modules[module].replace("$DISTRO",distro)
print("* Importing '" +modules[module]+ "' -> '" +module+ "' ...")
glb[module] = importlib.import_module(modules[module])
for module in modules:
if hasattr(glb[module],"appInit"):
print("* Initializing '" +module+ "' ...")
glb[module].appInit()
print("* Running app.")

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import app
nullDict = {}
def null(*args,**kwargs): return nullDict
for i in [
"createWindow",
"setColor",
"drawPixel",
"clear",
"sleep",
"getEvents",
"render",
"quit"
]:
globals()[i] = null

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import app
from sdl2 import *
import sdl2.ext as s2ext
def createWindow(title,w,h):
global window, renderer, width, height
width = w
height = h
SDL_Init(SDL_INIT_VIDEO)
window = SDL_CreateWindow(title.encode("utf-8"),SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,w,h,SDL_WINDOW_RESIZABLE)
renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED)
def setColor(r,g,b,a):
SDL_SetRenderDrawColor(renderer,r,g,b,a)
def drawPixel(x,y):
SDL_RenderDrawPoint(renderer,x,y)
def clear():
SDL_RenderClear(renderer)
def sleep(t):
SDL_Delay(t)
def getEvents():
events = s2ext.get_events()
for event in events:
if event.type == SDL_QUIT:
yield "quit",[],{}
continue
if event.type == SDL_MOUSEMOTION:
yield "mouse.move",[event.motion.x,event.motion.y],{}
continue
if event.type in [SDL_MOUSEBUTTONDOWN,SDL_MOUSEBUTTONUP]:
button = event.button.button
if button == 1: button = "left"
if button == 2: button = "middle"
if button == 3: button = "right"
if event.type == SDL_MOUSEBUTTONDOWN:
yield "mouse.down",[button],{}
continue
if event.type == SDL_MOUSEBUTTONUP:
yield "mouse.up",[button],{}
continue
if event.window.event == SDL_WINDOWEVENT_RESIZED:
yield "resized",[width,height],{}
continue
def render():
global renderer
SDL_RenderPresent(renderer)
def quit():
SDL_Quit()

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def main():
import app
import sys
app.engine.createWindow(app.distro,640,480)
app.engine.setColor(0,0,0,255)
app.engine.clear()
app.engine.setColor(255,0,0,255)
mouseHeld = False
mouseX = 0
mouseY = 0
mousePrevX = 0
mousePrevY = 0
brushX = -1
brushY = -1
brushSpeed = 0.05
while True:
for event,args,kwargs in app.engine.getEvents():
if event == "mouse.move":
mousePrevX = mouseX
mousePrevY = mouseY
mouseX = args[0]
mouseY = args[1]
brushX = brushX + ((mouseX - brushX) * brushSpeed)
brushY = brushY + ((mouseY - brushY) * brushSpeed)
if mouseHeld:
app.engine.drawPixel(int(brushX),int(brushY))
continue
if event == "mouse.down":
brushX = mouseX
brushY = mouseY
mouseHeld = True
continue
if event == "mouse.up":
brushX = mouseX
brushY = mouseY
mouseHeld = False
continue
if event == "quit":
app.engine.quit()
sys.exit(0)
app.engine.render()
app.engine.sleep(33)